They seem to be loved by "Nurgle-type players", who don't move much and rely on high numbers (of units but also, more directly, bullets fired) and ignored by everyone else.
Heh, i could see myself in that...
Yeah, any less dmg or acc and they´d be completely useless.
But the ability to kill up to 3 targets per turn (plus collateral if someone is in the way) for each just 30% TU is pretty hardcore.
In comparison the HMGs do partially more dmg, highly more accurate, but one salvo takes like 90% TU...
That makes more sense to me in terms of balancing.
(Also, has anyone ever been able to release the trigger of a minigun fast enough that just 10 bullets are fired?
)
EDIT: i do kinda miss ammo types for the heavies... like HE or INC... the autocannon has it too, but it has bigger bullets.
But a radius 1 (or 0? just 1 tile) would still be adequate i think.
Then again... minigun with HE/INC just might be a bit too OP, even if it looks awesome. HMG could do it. Except the 90% TU cost makes it really hard to turn before shooting.
Or maybe rubber bullets for stun.
Or... buckshot minigun ammo? totally not insane at all
Is buckshot ammo -> explosion at hit -> more buckshot flying around as shrapnel possible? for when you have a gunner with really bad aim...
(even if possible, not sure what the engine would say about that. or common sense. which ever screams louder...)