Author Topic: OpenXcom - War  (Read 77100 times)

Offline Warboy1982

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Re: OpenXcom - War
« Reply #75 on: September 08, 2013, 07:42:50 am »
don't get your hopes up too high. this is a rather epic undertaking, but i'm not writing my own AI, i'm writing XCom's AI, or at least a very close approximation of it.

Offline Mr. Quiet

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Re: OpenXcom - War
« Reply #76 on: September 08, 2013, 10:02:47 am »
Great! As some said in the past, vanilla A.I. is good enough so no need to make changes, but I think we should add some tweaks to make the aliens more evil. More evil is always good.

Offline mercy

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Re: OpenXcom - War
« Reply #77 on: September 09, 2013, 01:57:22 pm »
All Aliens-Cheat AI features - that make UFO Extender so awesome to play - should be put on a switch in the Advanced Options menu---AI-Section.

Offline mercy

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Re: OpenXcom - War
« Reply #78 on: September 09, 2013, 02:16:31 pm »
@Warboy:  Question about XCOM-WAR Intellectual Property

Say, there is money to develop a high resolution version of XCOM-WAR in the future, with all of WARs additions and of course the outlook/graphics could change enough not to resemble so much of XCOM - Unity 3D - rotatable camera, advanced Next-Gen effects etc.., would this collide with the UFO DEFENSE IP?

Offline xracer

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Re: OpenXcom - War
« Reply #79 on: September 16, 2013, 01:48:35 am »
Hello mercy, there are a lot of issues with IP but i think it should boils down to this

The IP of the game (XCOM) includes the names of the aliens, and all the artwork done by the original creators, no limited to the GUI, the specific Tech tree, weapons and other artwork. As well as making something to mimic XCOM (i.e. clone) too closely. A game similar to it in the same genre can be made be it 2D or 3D so long as it doesn't use or copy any of the artwork or IP content.

from your statement   
Quote
of course the outlook/graphics could change enough not to resemble so much of XCOM
it would be OK.
For example the soldiers and they gray jump suit is basically an XCOM staple,  so if you create a soldier with any thigh other than the gray suit you should be OK.

DISCLAIMER: I am not your IP adviser nor do i intend to be, nor do I pretend to know anything about IP. To find out about proper IP usage contact your closest IP attorney and get his.her advise,
my opinions are my own yes only mine, and i like it that way.

Offline Nanosystem

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Re: OpenXcom - War
« Reply #80 on: September 28, 2013, 10:07:44 pm »
I just found this Mod after playing OpenXcom for a while. It looks incredible, I love all the new weapons (especially the flamethrower) and to my amazement makes XCom fresh again.

Unfortunately there are a few things that OpenXcom 0.9 has that also enhances the overall experience. I wish that I didn't have to choose between the two.

It is my understanding that Warboy (the author of the mod) is in the middle of re-writing the whole mod; at least that is what I've picked up reading the thread. It is also my understanding that he has kind of dropped off the radar. I do not write code, I tried my hand at it for a while but I am a man that knows his limitations. I do however have some skill at writing. Does he still need help writing ufopaedia entries? If I could help carry just a little of that weight I would happily do so.

In any case, keep going Warboy! You have another fan right here.

Offline Warboy1982

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Re: OpenXcom - War
« Reply #81 on: September 29, 2013, 01:40:16 pm »
rumours of my death have been grossly overestimated.
i've been busy in an underground bunker cut off from civilization coding like crazy trying to redesign the AI from the ground up. i'm happy to say i'm now done with that, and can get back to other matters.

Offline moriarty

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Re: OpenXcom - War
« Reply #82 on: September 29, 2013, 01:49:20 pm »
redesign the AI from the ground up [...] i'm now done with that

WOOHOOOOO!

welcome back, Warboy! ;)

Offline mercy

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Re: OpenXcom - War
« Reply #83 on: September 29, 2013, 03:04:19 pm »
Now this will be interesting!

Offline xracer

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Re: OpenXcom - War
« Reply #84 on: October 02, 2013, 04:49:52 pm »
glad to hear you are back Warboy, as soon as i get my computer into working condition i will be back also :( i just don't want to share a nice little virus i got :S

Offline kkmic

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Re: OpenXcom - War
« Reply #85 on: October 02, 2013, 05:24:50 pm »
It's good to have you back, Warboy. Can't wait to test the new AI.

We kinda missed the savedgame breakage :P

Offline SupSuper

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Re: OpenXcom - War
« Reply #86 on: October 02, 2013, 07:22:52 pm »
It's good to have you back, Warboy. Can't wait to test the new AI.

We kinda missed the savedgame breakage :P
He was planning on it, but yaml 0.5 saved the day. :P

Offline Solarius Scorch

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Re: OpenXcom - War
« Reply #87 on: January 24, 2014, 05:15:53 pm »
Are these resources available for other modders? I would like to play around with them a little, because these bigobs are so beautiful.

Offline Fox105iwsp

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Re: OpenXcom - War
« Reply #88 on: February 02, 2014, 04:17:30 pm »
Cool mod  ;D Will the flamethrower be converted into a stand alone mod?  :)

Offline Incognito

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Re: OpenXcom - War
« Reply #89 on: March 07, 2014, 09:52:15 am »
I'm in a similar vain, I'd like half these mods, just without some of the others. Flamethrower would especially be a nice solo mod.