I've jumped into another campaign in OpenXCOM for the first time in 6 years or so, and I've found the ability to launch craft before they are ready to highlight a particularly strange problem. I have a Firestorm that is rendered useless because it fired all it's ammo and took ~10% damage while doing so. I can send it out after scouts and such but because it's set to Repairing > Rearming > Refueling it has no ammo and can't do anything. I would have no problem sending it into battle with a scratch, if it still had ammo it wouldn't withdraw from a battle, but the employees over at XCOM HQ seem to be unable to grasp their commanders priority is rearming it to fight off the alien invasion before applying the second coat of paint.
I never min/maxed or particularly analysed the game back when I played it originally, and I don't feel it's particularly important to maintain non-intuitive and unhelpful game logic for my enjoyment of the game now (though I absolutely do care about preserving original games, just maybe sometimes more as historical artifact rather than preventing growth or improvement). I've got limited resources and aliens swarming all over Russia, India and Australia. I don't care if they have to launch in a rusty bucket propelled by only a faint whiff of e-115, give my pilots something to throw at these bloody UFO's!
Can anyone help me with how to modify this? I have very limited knowledge of programming (some introductory Visual Basic from the turn of the century essentially), and also my OpenXCOM game files seem different to any tutorials I've found on modding it (even the ruleset files). I can't really see anything that isn't resources pulled from the original or ruleset files. I've got 1/12/18 nightly installed from the exe, I assume this is why it's so different but is the nightly build I've installed actually less modifiable? I found this thread on this issue
https://openxcom.org/forum/index.php?topic=3088.0 from 2014. It seems to me bslaveboy managed to do something with fairly simple alterations to 4 files? I think?? But I have no idea how to integrate this into my OpenXcom rather than using his branch from 2014. Can anyone help me out with this? Is it possible to do this with a mod to be applied to the game rather than altering the install itself? Does that not really matter? I'm pretty lost. Some help would be greatly appreciated.