Hello there!
I have not had much time to work on mods, I was recently recommended a new job and between this and the school I have almost no free time.
I present two things to you: pilots! and aerial combat!
I'm still testing the weapons, but at least the Twin HMG and the 20mm Autocannon work wonders. The new starting interceptor, the SPAD XIII works very good too! I boosted it's real stats, because the original combat range sucks, it was almost useless. The Martian Flying Machines have shields, but enough concentrated fire will lower them.
I'm doing tests to balance the number of shields points with the protection of these against the various initial weapons.
On the other hand, I made a pilot paperdoll inspired by the allied pilots of BF1. It is not 100% accurate, but I liked it. Although I did not have time to sit down to work on a PC, I was able to advance something on my Android phone.
Using as a reference the work of Hobbes in TechComm and that of Solarius Scorch in The X-Com Files as well as the Bible-Ruleset Reference, I am slowly doing the missions of the campaign. I must admit that it is more complex than I expected, but I hope it is worth the delay caused by the campaign
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