Tried to play a campaign (actually three) and have some feedback:
1. Turn Agressive Retaliation to Off in the fixed user options, otherwise the game might send troops that are too strong early in the game. (lost my campaign twice that way) see point no.2
2. The Chaos Juggernaut. Well what can I say? This thing is simply unstoppable if you encounter it in the early game. The only thing that maybe would work as a defense is the missile launcher, and there are usually no troops that can carry it early in the game, and if they could they would be rendered useless by -> point no.3
3. damagerange 100. Ouch, this cripples early troops even more. Not only have you at best three or 4 missiles against 8 or 10 Jugs which is already not enough, and now you have to deal with 50% shots that do nothing and 25% that miss. Still I did not quit yet, but cheated through my base defense (debug +Ctrl-K) to see what else comes along. and i ran into.... -> point no.4
4. My squad (3 Sororitas, 5 well-trained and equipped scouts, and a Tarantula turret) got wiped by ONE (i repeat ONE) chaos traitor guard. I hit him with 3 shots of Meltas, then 6 shots of the Heavy Bolter, then a dozen hits with other bolters, hit him with 2 grenades and three shots of the Tarantula. And that guy kept walking. He killed 2 Sororitas AND the turret in one turn with what... A lasgun?
To make it more absurd, I had already defeated several walkers, un-tracked lasercannon positions, demons and others during that mission.
Something is REALLY wrong here with that guy. And just because he wears carapace armor does not mean he should be god. (I guess thats what the closed helmet was meaning)
I mean, the same squad killed ~20 raptors during one mission, how can a single chaos traitor guard be THAT strong? The guard are IIRC one of the weaker units, right? Especially with a lasgun...
tldr: Chaos Juggernaut -> too strong in early game, damagerange: 100 might lead to ragequits, not everyone is as patient as I was
Chaos Traitor Guard -> is god and does not interfere with the realms of damage and logic. Oh and melee... In the entire campaign I had ONE melee kill by my troops. All of the ~70 attacks missed. Yes, all. Incredible. Chainswords, powergloves, combat knives. Useless due to damagerange 100? I don't know.
The graphics, the sound, the maps, everything is absolutely breathtaking and beyond any criticism. However the game balance needs some fiddling...
I tried again with setting the damagerange to 75 and disabled aggressive retaliation, and it still didn't work, another time I encountered a god-guard and... i gave up.
For now.
Just a thought, maybe I should enable the new randomtype 7 ALONG with dangerange 75 to get better results ... But not now, i need to lick my wounds....