I'm running out of gals and there just aren't a lot of rescue missions any more. So I'll need to hire some from the market.
Now, Warriors get better starting skills but have higher upkeep, and their skill caps are the same as for hands.
So, hiring Warriors is just a short-term boost as opposed to the more long-term economical Hands, who'll eventually reach the same skill levels?
Also, hideout defence. Is there some early warning system that I can make use of?
Ratmen and academics are easy enough to deal with, but I just got DOOM'd and barely made it; knowing in advance would've been grand.
And how do you transfer armed and armored quick reaction squads from one base to another? Ship the vehicle they're in? Or somehow move it across the geoscape?
Does attacking Megapol hurt your gov't standing?
Yes, Warriors and later Veterans are just short term boosts. Their end statcaps are the same as hands. If you have some months to throw them in the Dojo or Spa, it may be cheaper to go with hands.
Early warning defenses: Hyper Wave Decoders can tell you what missions UFOs are flying. If it says Crackdown, they are looking for a base. In this case the HWD is a good early warning system. However, with the recent advent of Doom and Ninja raids, this has become less effective. As far as I understand it, these missions can go straight in on a pre-discovered base. So if Rats had previously discovered your base but never attacked, you could get Doomed without ever knowing it.
Transferring QR teams to bases: First, it helps if every base has some rudimentary defenses, even if its dogs and peasants. Later add Werewolves, Bloodhounds, Reapers and tanks as you have them. These will basically be good scouts for your core defenders.
Then getting Quick Reaction teams there:
1. Load the team up, with armor and equipment (usually at your main assault base) into a fairly fast craft (Sorry Turtle).
2. Launch the craft to a target waypoint in the direction of the target base.
3. Go back to the first base and "Ship" the craft to the target base.
4. Go back to Geoscape and click on the craft in flight and tell it to "Return to Base"... it will then go to the new base.
This does require a hangar in the target base. Railpods could be an option, esp if all you want is to send a set of base defense equipment. You can create a loadout of bombs, rockets, chem shotgun rounds, etc, and save it as a craft equipment template (I call it Base Defense Kit). Then load your pod with that kit. Do the transfer thing, rinse, repeat until all your bases are stocked as you want them.
Attacking Megapol doesn't hurt your gov standing as far as I understand it. I think it actually helps you gain Infamy.