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Author Topic: 40k Bug/crashes/problem´s report  (Read 44213 times)

Online Meridian

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Re: 40k Bug/crashes/problem´s report
« Reply #300 on: November 21, 2020, 01:10:12 am »
I'm getting a Segmentation Fault for a base defense. I'm not sure how to fix it.

I attached the save. I'm also using the Exdoorminatus Chapter skin but I don't think that has anything to do with the fault.

I also attached my crash log. Thank you for the help!

No crash for me.

Where can we download the Exdoorminatus mod to test?

But most likely it is caused by the zip files you still have lying around in the mods folder... please move or delete those zip files, they will conflict with your mods.

Code: [Select]
[20-11-2020_16-17-47] [WARN] scanModZipRW(rwops, D:/Mods/Open Xcom Updated/OpenXcom/user/mods/Exdoorminatus Chapter.rar): Ignoring zip: failed finding central directory
[20-11-2020_16-17-47] [WARN] mapZippedMod(D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_cutscenes_024.zip, '40k Cutscenes/'): modId 40k_cutscenes already mapped in, skipping D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_cutscenes_024.zip/40k Cutscenes/
[20-11-2020_16-17-47] [WARN] mapZippedMod(D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_026.1.zip, '40k/'): modId 40k already mapped in, skipping D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_026.1.zip/40k/
[20-11-2020_16-17-47] [WARN] mapZippedMod(D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_026.1.zip, '40k StatStrings/'): modId 40k_statstrings already mapped in, skipping D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_026.1.zip/40k StatStrings/
[20-11-2020_16-17-47] [WARN] mapZippedMod(D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_026.1.zip, 'Blood Angels/'): modId Blood Angels already mapped in, skipping D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_026.1.zip/Blood Angels/
[20-11-2020_16-17-47] [WARN] mapZippedMod(D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_026.1.zip, 'Imperial Fists/'): modId Imperial Fists already mapped in, skipping D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_026.1.zip/Imperial Fists/
[20-11-2020_16-17-47] [WARN] mapZippedMod(D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_024.zip, '40k/'): modId 40k already mapped in, skipping D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_024.zip/40k/
[20-11-2020_16-17-47] [WARN] mapZippedMod(D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_024.zip, '40k StatStrings/'): modId 40k_statstrings already mapped in, skipping D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_024.zip/40k StatStrings/
[20-11-2020_16-17-47] [WARN] mapZippedMod(D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_024.zip, 'Blood Angels/'): modId Blood Angels already mapped in, skipping D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_024.zip/Blood Angels/
[20-11-2020_16-17-47] [WARN] mapZippedMod(D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_024.zip, 'Imperial Fists/'): modId Imperial Fists already mapped in, skipping D:/Mods/Open Xcom Updated/OpenXcom/user/mods/40k_024.zip/Imperial Fists/
« Last Edit: November 21, 2020, 01:13:30 am by Meridian »

Offline narayansav

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Re: 40k Bug/crashes/problem´s report
« Reply #301 on: November 21, 2020, 03:55:15 am »
Here's the chapter reskin mod. I don't think it'll change anything but you can try.

I'm going to get rid of those zips like you asked and I'll let you know if it helps.

Thanks again!

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #302 on: November 21, 2020, 03:12:11 pm »
Bases defense now are 4 height long with some changes to mcd, so probably the exdoor will not be compatible, but try desabling the mod and trying, if not I will have a look into it Monday

Offline narayansav

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Re: 40k Bug/crashes/problem´s report
« Reply #303 on: November 21, 2020, 10:20:28 pm »
No worries! I managed to fix it by moving the unused .zip files that were in the folder. The skin mod hasn't had any problems with it.

Thank you.

Offline Gnelf88

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Re: 40k Bug/crashes/problem´s report
« Reply #304 on: November 22, 2020, 02:57:13 pm »
I have manufactured Librarian armor and equipped it, but can't use the tome. I'm not sure if its devotion related but my soldier has decent psychic ability.

Offline ohartenstein23

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Re: 40k Bug/crashes/problem´s report
« Reply #305 on: November 22, 2020, 05:39:33 pm »
You need to have devotion revealed (train in the chapel for about 1 month) to use the tome on librarian armor.

Offline Gnelf88

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Re: 40k Bug/crashes/problem´s report
« Reply #306 on: November 22, 2020, 05:57:05 pm »
You need to have devotion revealed (train in the chapel for about 1 month) to use the tome on librarian armor.
Thought as much, thanks for thee tip :)

Offline Ceeddd

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Re: 40k Bug/crashes/problem´s report
« Reply #307 on: November 22, 2020, 08:43:00 pm »
Okay, so while checking out the different crafts in the battle mode, i noticed that when using the 1st Company craft you lose 2 soldiers. First attached picture shows that i picked 26 soldiers. Second attached picture shows the Battlescape with only 24 soldiers deployed.