Author Topic: What do you do with Dr. X?  (Read 2226 times)

Offline BBHood217

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What do you do with Dr. X?
« on: July 11, 2018, 07:05:30 am »
I think enough time has passed (and I just got her too) that we can freely discuss Dr. X's fate when you beat her in that one-on-one Gravball fight.  There are 5 choices that are mutually exclusive, kinda like picking a codex:

- Recruiting her gets you the Biotech Lab, which is basically an Old Earth Lab with a 10-brainer capacity.  Along with the Old Earth Lab function, it also provides its own unique Biotech function although I'm not sure what needs such a function if they're even implemented yet.  Note that you must NOT loot the Spector aircar if you want to build this lab.
- Pranking her gets you... um, free tech?  Out of all the choices, this one provides the most lore out of Dr. X; but there appears to be nothing to do with her once she's all researched out.  Either this part is incomplete, or I'm missing something from only looking at the tech tree viewer and the full Bootypedia in quick battle.
- Humiliating her eventually turns her into a vampire that you can use as an auxiliary unit.  And don't worry if she dies in battle (unless she gets overkilled and doesn't leave behind a corpse), you can revive her afterwards.
- Banishing her gets you nothing, she's gone forever and that's the end of that.  Out of all the choices, this one provides the most infamy (score).
- Merchandising her lets you exchange her for a lot of money and Jack bounty tokens.  You can still get some free tech out of her before making the exchange.

So what did you do with your Dr. X?  I was boring and just hired her because I wanted two Old Earth Labs.
« Last Edit: January 05, 2019, 04:28:20 am by Dioxine »

Offline lancev

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Re: What do you do with Dr. X?
« Reply #1 on: July 11, 2018, 10:32:55 am »
Probably to early to judge, since obviously not everything is implemented yet:
What good is the [BIO] function of the lab? What do you need Zombie juice for? Will you be able to look for her other experiments with further research?

As far as I can see, the benefits are:
Hire: +250p; 4/9 unique Research; Ocular, Lab OR Car
Prank: -500p; 9/9 unique Research; Car, Lab (also follows from one of her unique research, but with a score penalty)
Humiliate/Enslave: +1000p; 4/9 unique Research; Ocular, Car, Slave (which you can milk for an infinite amount of Zombie juice)
Humiliate/Abuse: +1000p; 6/9 unique Research; Ocular, Car, Vampire (combat unit)
Banish: +2500p; 0/9 unique Research; Ocular, Car
Merchandise: +1000p; 5/9 unique Research; Ocular, Car, 2M$, 2000 Jacks Bounty

Banish right now is a waste.
Merchandise gives you a quick boost in tokens, but you get nothing unique.
Hire seems inferior to Prank, since you just get the ocular for far less research.
The vampire is not a bad combat unit, but is less useful late game.
The usefulness of the slave depends on the future usefulness of the zombie juice.

I went with prank.

Offline legionof1

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Re: What do you do with Dr. X?
« Reply #2 on: July 11, 2018, 12:52:59 pm »
Either prank or humilate/abuse seem the best 2 choices.

The x-vamp combat unit if gotten early is exceptionally effective at speeding along key captures since you dont care as much about risking it as it can be rezed unlike other users of seduction. Not to mention its massive voodoo power and skill. That said the the "fuel" for the rez is a bit rare.

The car is exceptional for a battery type craft, being well armed with 2 light slots, high speed, high capacity(including an aux slot) and only slightly less durable then the pachy, missing out on it is a big blunder imo.

The ocular while interesting as the "best"(cheap TU and usable by anyone) way to see enemy status, is not terribly worth getting. Seeing stats is largely irrelevant for anyone but the newest players. And they wont likely realize what it does right away. Also one of a kind and easily lost or destroyed in battle.

Biolab is decent if not exceptional in that it allows you to outsource research functions to another base well before the C-core comes around. Im all for the choice of where to put my tech assets. There is nuff to cram into the first base as it is. No biolab keyed stuff that i can find as yet.

The above taken into consideration i would probably chose prank option most of the time. The vampire while good does not outweigh the usefulness of shifting research out of the main base.

Offline BBHood217

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Re: What do you do with Dr. X?
« Reply #3 on: July 11, 2018, 02:11:38 pm »
Prank: -500p; 9/9 unique Research; Car, Lab (also follows from one of her unique research, but with a score penalty)

Both the car and the lab?  I knew I was missing something with Prank.  Oh well, can't turn back now so I'll just make that choice next time; and maybe by then, more things would have been implemented to make full use of the lab.

Offline Dioxine

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Re: What do you do with Dr. X?
« Reply #4 on: July 11, 2018, 11:05:12 pm »
Just heads up: Banish option is of course the worst atm, but it will be required for some other story stuff that will be implemented in the future. In other words: there will be 3 more characters like her, and getting some benefits from them might be mutually exclusive with getting benefits from Dr. X.