Author Topic: [OXCE][TC] United Nations Extraterrestrial Combat Command | v0.9.0.1  (Read 43865 times)

Offline Mitra Lightbringer

  • Captain
  • ***
  • Posts: 61
    • View Profile
Glad to see that this mod is still in development. I played the very first version, and I am happy with the progress. I will have to play it again at some point.

Offline efrenespartano

  • Moderator
  • Commander
  • ***
  • Posts: 671
  • I know a lot about the law and other lawyerings.
    • View Profile
Glad to see that this mod is still in development. I played the very first version, and I am happy with the progress. I will have to play it again at some point.

Yeah! We are working on side projects along this mod to further increase the lore of the project

Hint: A prequel and a sequel wink wink  ;)

Offline Mitra Lightbringer

  • Captain
  • ***
  • Posts: 61
    • View Profile
If I have one to name one thing that does not fit, I'd say the tanks. Laser weapons and Aircraft are all unique to USSR, USA and NATO, only tank stays the same. It kinda bothers me lore-wise, AND, well, T-62 with Lazer sounds better.

Offline a1s

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Hi, really enjoying this mod of yours.
I have one question, however: what is the deal with terrorists? They can be researched, but have no UFOPedia articles. I specifically (and at high risk to my men) captured live terrorists  hoping they could be interrogated. So I turn to you: who are these terrorists and why am I fighting them?

Offline efrenespartano

  • Moderator
  • Commander
  • ***
  • Posts: 671
  • I know a lot about the law and other lawyerings.
    • View Profile
If I have one to name one thing that does not fit, I'd say the tanks. Laser weapons and Aircraft are all unique to USSR, USA and NATO, only tank stays the same. It kinda bothers me lore-wise, AND, well, T-62 with Lazer sounds better.

Well, our plan is to add tanks, yeah! But currently we are focusing on the airplane (and space) features of the mod. The next thematic update will feature armored vehicles and changes to the way tanks are used.

Hi, really enjoying this mod of yours.
I have one question, however: what is the deal with terrorists? They can be researched, but have no UFOPedia articles. I specifically (and at high risk to my men) captured live terrorists  hoping they could be interrogated. So I turn to you: who are these terrorists and why am I fighting them?

There are some reports after your capture the leaders and commanders. If they aren't appearing, then it's a bug, i'll give it a look anyway.

The main motivation of the terrorist is
Spoiler:
just to wreak havoc all over the world. Initially, they were planned as a bunch of misfits and a hint at 70s terrorist group plus the baddies on Counter Strike and Battlefield Hardline. But later, they became some kind of proxy allied of the aliens, that's why you can be attacked by terrorists using plasma tech

Offline efrenespartano

  • Moderator
  • Commander
  • ***
  • Posts: 671
  • I know a lot about the law and other lawyerings.
    • View Profile
A new update is ready now.

UNEXCOM v0.8.7 Above and Beyond is alive now!

What's new in this update?

Code: [Select]
20-Apr-2021 v0.8.7 Above and Beyond
Changes made:
*Fixed Tunnan article not appearing
*Fixed some alien races not having sectoid and ethereal officers, reported by Cupon4uk
*Increased SH-missile effectiveness against UFO shields
*Fixed some live aliens not disapearing after being researched
*Adjusted Long Rifle Ammo capacity to 14
*Fixed alloy sniper ammo being the wrong size, reported by Cupon4uk
*Fixed SKS ufopaedia category
*Fixed some ammunition types being visible in ufopaedia before appopriate research, reported by Rclipse
*Pilot armor now improves pilot interception stats
*Added images for small fighter and troop Lander
*Improved range of Hind, Hind now performs missile strike on the first turn
*Improved air strike item sprites
*Added alien lasers, rulesets by Brother^2, sprites by wolwerin
*Added Thin Man, rulesets by Brother^2, sprites by efrenespartano
*Fixed counterterrorist missions not appearing
*Added terrorist HQ raid mission, map by wolwerin
*Rebalanced mercenaries and special forces, moved their research behind terrorist arc progression
*M16 is now default rifle of USA path, M16 M203 now behind special forces research
*ADEN cannon now only available after NATO air support research

This update fixes many bugs, bring us closer to completing the main story arc  (the Terrorists can now be defeated) and on the next update we will add more Space-related content (after so long!)

Below, the new Terrorist HQ mission and a hint of the new Space missions! (Images by Filip-H)




Offline efrenespartano

  • Moderator
  • Commander
  • ***
  • Posts: 671
  • I know a lot about the law and other lawyerings.
    • View Profile
Re: [OXCE][TC] United Nations Extraterrestrial Combat Command | v0.9.0.1
« Reply #156 on: August 18, 2021, 08:56:55 am »
A new update is ready.

UNEXCOM v0.8.7 Above and Beyond is alive (since may)!

What's new in this update?

Code: [Select]
11-May-2021 v.0.9.0 Above and Beyond
Changes made:
*Added endgame arc missions
*Added Alien Space Station missions, maps by wolverin
*Added Space Shuttle Transport
*Alien Lasers no longer usable by players
*Alien Lasers can now be dissasembled, used in craft laser manufacture
*Airstrikes can no longer be used on terrorist missions
*New sprites and audio for airstrikes
*Flashbangs now reduce reactions and accuracy for a turn
*Simplified weapon modification recepies, removed toolkit
*Readjusted mission amounts, significantly less UFOs now spawn
*Enemy units now have only half time units during the players first turn
*Adjusted Saladin machine gun tu costs
*Terrorist commander now also unlocks terrorist operations research
*Added bulletsprite for flechettes
*Added SR-71 Blackbird
*Fixed certain alien engineers not unlocking plasma weapon research
*Added new hidden enemy turn backgrounds
*Removed Avenger
*A guranteed alien base now always get created
*Terrorist missions now have names
*New Flare Sprite
*New Bear, default, personal, heavy and power armor sprites, by Hans Woofington
*Increased Bear front armor
*Fixed alloy rifle and carbine firing wrong ammo on burst fire
*Linna satellite inaccesible on game start, now behind satellites research
*Increased the speed of T1 and T2 Fighters
*Adjusted firestorm weapon slots
*Hunter-Killers now have radar circles
*Despawn penalty for terror missions halved
*Stunning enemies now improves morale, just like Kills
*Changed Soviet craft names to nato callsigns
*Removed CQC
*Added salamadron corpse sprite, by ReaverOfDarkness
*T2 satellite now can equip one more weapon and has more hitpoints
*Items in hangars now spawn in a single pile, by ReaverOfDarkness
*Reduced civilians on base defence missions
*Added death sounds to turrets
*Adjusted Ufopedia, added new articles
*Added sprayWaypoints to all SMGs and LMGs
*Added new sprite for battery
*Fixed small turrets sprite, they now point towards where they look
*Improved Cobra, Flanker, Hind and Viggen base sprites
*New sprite for XM22 tank
*Added flavour text to main menu
*Added armour repairing
*New sprite for hunting rifle and FN FAL
*New M1 sprite, by Shawn Clarke
*Added UN path
*Added Stoner weapon line
*Added UN laser weapon
*Added UN T2 Craft
*Added new medical items for space missions
*Added new space armors
*Rebalanced soviet laser weapons, by ReaverOfDarkness
*Rearranged ammos to be nested under guns, by pedroterzero
*Made certain ammos only buyable once appropriate research has been gotten
*Normalised audio, by pedroterzero
*Ufopedia typo corrections, by pedroterzero
*Added Companion Book, by im bored, Southoftheline, Ace009, Filip-H & efrenespartano

12-May-2021 v.0.9.0.1 Above and Beyond Hotfix
Changes made:
*Fixed Antarctic base crashing
*Adjusted auto shotgun ammo cost
*Fixed the heavy personal armor repair manufacture not requiring heavy armour wreck
*Fixed missing string
*New USSR support image, provided by Cupon4uk
*New sprites for some aliens from the recycledalienscollection, by wolverin
*Adjusted Wound and armor-damage values of ballistic weapons

Yeah, i forgot to update the forum thread since 3 months ago. :P But better late than never!

So, basically the mod is completely playable from beginning to end! The main story arc is finished, but we are still working on refining and balancing the mod, plus making new content.

Make sure to
Spoiler:
play the Overseer mission without saving and reloading
. There is an issue with the map generation of said craft and you cannot finish the battle if you have saved and reloaded... not even once. The issue has been found and it will be fixed on the next update. Otherwise, feel free to go!

Also, our fellow Streamer friends have been playing UNEXCOM!

Make sure to give them a check over Twitch and YouTube.

Watch wolwerin's campaign

Follow ClosetYeti's playthrough

Check out nomadic_engi gameplay!
« Last Edit: August 18, 2021, 09:34:48 pm by efrenespartano »