Absolutely stunning Ohartenstein23!
Thanks for the update, love it
Edit:
Can i make a suggestion? I think that difficulty for Imperial Guard is pretty inadequate, for the first months player is restricted to Valkyrie (and thus only 10 soldiers and no HW) as Chimera is very slow and cant reach most missions as they expire. Next thing is that enemies scaling is out of place, its good for 40k mod but for Imperial Operations some are impossible like for eg crafts that spawn Chaos Raptors and Terror missions with them first months of the game, even with Chimera HW Chaos Raptors tank almost all shots.
Also i find the interceptor craft to be too weak to take on medium/large enemy crafts, is it only me?
Anyway sorry for complaining about difficulty but i felt like it needed to be adressed, after all proper difficulty scaling is crucial to enjoy the game.