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Author Topic: [OXCE+] Building Mod Pack (BMP)  (Read 43451 times)

Offline HT

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Re: [OXCE+] Building Mod Pack (BMP)
« Reply #45 on: November 07, 2018, 09:23:58 pm »
Can you show me the log file?

Do you want the whole file, or just the part where it fails?

Here's the part with the error anyway. Although by now I probably fucked up the mod and I should reinstall it. Perhaps you could talk with Solarius to see if he can integrate the buildings into his X-Files mod? They would be fitting for these advanced buildings to be there IMO.

Spoiler:
[...]
[05-11-2018_20-29-18]   [INFO]   Scanning standard mods in 'standard'...
[05-11-2018_20-29-18]   [INFO]   Scanning user mods in 'C:\XCOM STUFF\Dioxine_XPiratez\user\mods'...
[05-11-2018_20-29-18]   [INFO]   reservedSpace for: piratez is: 4
[05-11-2018_20-29-18]   [INFO]   reservedSpace for: xcom1 is: 2
[05-11-2018_20-29-18]   [INFO]   Mapping resource files...
[05-11-2018_20-29-18]   [INFO]   Resources files mapped successfully.
[05-11-2018_20-29-18]   [INFO]   Loading rulesets...
[05-11-2018_20-29-30]   [INFO]   Loading fonts... AmigaFont.dat
[05-11-2018_20-29-31]   [INFO]   Loading custom palettes from ruleset...
[05-11-2018_20-29-31]   [INFO]   Creating a new palette: PAL_DGOOD_ACID
[05-11-2018_20-29-31]   [INFO]   Creating a new palette: PAL_DGOOD_SEA
[05-11-2018_20-29-31]   [INFO]   Creating a new palette: PAL_MARS
[05-11-2018_20-29-31]   [INFO]   Creating a new palette: PAL_MARS_LITE
[05-11-2018_20-29-31]   [INFO]   Making palette backups...
[05-11-2018_20-29-32]   [INFO]   Data loaded successfully.
[05-11-2018_20-29-32]   [INFO]   Loading language...
[05-11-2018_20-29-32]   [INFO]   Language loaded successfully.
[05-11-2018_20-29-32]   [INFO]   OpenXcom started successfully!
[05-11-2018_20-29-47]   [INFO]   Mapping resource files...
[05-11-2018_20-29-47]   [INFO]   Resources files mapped successfully.
[05-11-2018_20-29-47]   [INFO]   Attempting to set display to 1440x876x8...
[05-11-2018_20-29-47]   [INFO]   Display set to 1440x876x8.
[05-11-2018_20-29-47]   [INFO]   SDL_mixer initialized successfully.
[05-11-2018_20-29-47]   [INFO]   Loading data...
[05-11-2018_20-29-47]   [INFO]   Scanning standard mods in 'standard'...
[05-11-2018_20-29-47]   [INFO]   Scanning user mods in 'C:\XCOM STUFF\Dioxine_XPiratez\user\mods'...
[05-11-2018_20-29-47]   [INFO]   reservedSpace for: piratez is: 4
[05-11-2018_20-29-47]   [INFO]   reservedSpace for: xcom1 is: 2
[05-11-2018_20-29-47]   [INFO]   Mapping resource files...
[05-11-2018_20-29-48]   [INFO]   Resources files mapped successfully.
[05-11-2018_20-29-48]   [INFO]   Loading rulesets...
[05-11-2018_20-29-59]   [ERROR]   Unknown research STR_DEPLOYED_BUILDINGS

Offline Biggieboy

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Re: [OXCE+] Building Mod Pack (BMP)
« Reply #46 on: November 07, 2018, 09:56:03 pm »
Do you want the whole file, or just the part where it fails?

Here's the part with the error anyway. Although by now I probably fucked up the mod and I should reinstall it. Perhaps you could talk with Solarius to see if he can integrate the buildings into his X-Files mod? They would be fitting for these advanced buildings to be there IMO.


Delete this 9 files:
PL_D_extrastrings.rul
PL_D_facilities.rul
PL_D_research.rul
PL_D_ufopaedia.rul
PL_extrastrings.rul
PL_facilities.rul
PL_requires.rul
PL_research.rul
PL_ufopaedia.rul

Edit DB_research.rul (copy to this, and overwrite it)

Code: [Select]
research:
  - name: STR_DEPLOYED_BUILDINGS
    cost: 360
    points: 20
    dependencies:
      - STR_UPGRADED_BUILDINGS
      - STR_UFO_POWER_SOURCE
      - STR_UFO_NAVIGATION

  - name: STR_BUILDING_RESOURCES
    cost: 250
    points: 15
    dependencies:
      - STR_DEPLOYED_BUILDINGS

  - name: STR_SPECIAL_RESOURCES
    cost: 500
    points: 30
    dependencies:
      - STR_ELERIUM_115
      - STR_BUILDING_RESOURCES


Offline HT

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Re: [OXCE+] Building Mod Pack (BMP)
« Reply #47 on: November 07, 2018, 10:20:28 pm »
Now it finally works. Thanks!

Offline Biggieboy

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Re: [OXCE+] Building Mod Pack (BMP)
« Reply #48 on: November 07, 2018, 10:22:54 pm »
Now it finally works. Thanks!

Now you can not the main building deployed. But i hope others enjoy it :)

Any problems, just write me, thank you!

Offline Biggieboy

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Re: [OXCE+] Building Mod Pack (BMP)
« Reply #49 on: November 23, 2018, 11:36:18 am »
Interogration Lab:

This is the upgrade of the  Alien Cotainment. If builded, can research Missions for other facilities.


Left side the original Alien Cotainment, right side the first version of the Interogration Lab.

Offline davide

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Re: [OXCE+] Building Mod Pack (BMP)
« Reply #50 on: January 07, 2019, 11:54:16 pm »
Any news ? :P

Offline Biggieboy

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Re: [OXCE+] Building Mod Pack (BMP)
« Reply #51 on: January 08, 2019, 12:02:37 am »
Any news ? :P

Oh, yes, i done today the UFOpedia, and i testing now, how works the missions and research. Facilties done, so, i hope next week come the new version (and i found some bug so, i hope better!)

I attached som pictures :)
« Last Edit: January 08, 2019, 12:44:53 am by Biggieboy »

Offline efrenespartano

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Re: [OXCE+] Building Mod Pack (BMP)
« Reply #52 on: January 08, 2019, 05:17:20 am »
I'm glad that you're still at work! Any news of the combined buildings? I'm waiting for them! :D


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Offline Biggieboy

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Re: [OXCE+] Building Mod Pack (BMP)
« Reply #53 on: January 08, 2019, 09:30:11 am »
I'm glad that you're still at work! Any news of the combined buildings? I'm waiting for them! :D


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Huh this is plane is tha last i think but.. what is your favorite? I have many combinations idea :)

Offline efrenespartano

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Re: [OXCE+] Building Mod Pack (BMP)
« Reply #54 on: January 08, 2019, 02:53:29 pm »
Huh this is plane is tha last i think but.. what is your favorite? I have many combinations idea :)

Haha well, I'm very interested in these from your planned list:

*Living room+General Store+Hangar+radar+Access Lift for fast new build base building.

*Training and Medical Station (Upgraded Building, 1x1)

BTW, thank you for your Large Hangar, is awesome.



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Offline Biggieboy

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Re: [OXCE+] Building Mod Pack (BMP)
« Reply #55 on: January 08, 2019, 03:14:02 pm »

BTW, thank you for your Large Hangar, is awesome.


My plan is all building have missions, because many people ask me, how can find it in mod. Interrogration Lab and missions its very easy (all alien drop it).

Offline efrenespartano

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Re: [OXCE+] Building Mod Pack (BMP)
« Reply #56 on: January 08, 2019, 03:15:29 pm »
My plan is all building have missions, because many people ask me, how can find it in mod. Interrogration Lab and missions its very easy (all alien drop it).

Is a very cool idea. I hope to see more like this in the near future.


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Offline Biggieboy

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Re: [OXCE+] Building Mod Pack (BMP)
« Reply #57 on: February 04, 2019, 01:28:06 am »
New version avaible!

- Interogration Lab!

Build it and interograte the enemy! And find new missions!


Now have mission for only Recruitment Office! Please test it, and later i make for all buildings, and it easier to find the way how you can build!

Download from here (0.99 Beta): https://openxcom.mod.io/recruitment-office

Don't hesitate, just tell me if you have question or find bug!

Thank you!
« Last Edit: February 04, 2019, 01:34:03 am by Biggieboy »

Offline predator1286

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Re: [OXCE+] Building Mod Pack (BMP)
« Reply #58 on: February 04, 2019, 01:25:21 pm »
Commander Biggieboy  you simple mega monster on the bases and great architect )) by the Way here you can get where to attach the can will create a side of aliens )

Offline Biggieboy

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Re: [OXCE+] Building Mod Pack (BMP)
« Reply #59 on: February 04, 2019, 04:19:35 pm »
Commander Biggieboy  you simple mega monster on the bases and great architect )) by the Way here you can get where to attach the can will create a side of aliens )

You made this basebits?