OpenXcom Forum

Modding => Work In Progress => Topic started by: Biggieboy on May 02, 2018, 12:19:04 pm

Title: [OXCE+] Building Mod Pack (BMP)
Post by: Biggieboy on May 02, 2018, 12:19:04 pm
Building Mod Pack:

This is my plan, now some feature done and working good!

Buildings versions:
- Upgraded buildings:
 Same size, but incrased capacities
 
- Deployed buildings:
 Reduced Buildtime, but need building resources and high price
 
- Large buildings:
 Larger versions of small buildings

Many research and new items!
UFOpedia, hungarian and english!

- Upgraded, Deployed and Large versions:

- Upgraded and Deployed versions:

- Deployed versions:

New buildings (Upgraded, Deployed, Large versions):

Future Plans:

- Combined buildings:

Any questions, feedback, you can find me on Discord: https://discord.gg/rXyahHC
Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on May 02, 2018, 12:24:14 pm
I show here the buildings and infos when done!

Large Workshop:

1st level
(https://imgur.com/iXR3Fna.png)

2nd level
(https://imgur.com/nTnA9ob.png)

Base
(https://imgur.com/rGiv14y.png)

Shape
(https://imgur.com/CMHRBwv.png)

Large Laboratory:

1st level
(https://imgur.com/f5vn6kZ.gif)


2nd level
(https://imgur.com/H0HJaSV.gif)

Shape:
(https://imgur.com/0qgztdk.png)

Combined Building (30x30 size, Hangar + Living Quarters + General Store + Large Radar):

1st level
(https://imgur.com/rj5DcPz.gif)

2nd level
(https://imgur.com/CN3ccEn.gif)

Calculating
(https://imgur.com/8tni5uj.jpg)
Title: Re: [OXCE+] Building Mod Pack
Post by: Solarius Scorch on May 02, 2018, 12:33:06 pm
Can you please show how it looks without the filter (the basescape)? I can't see anything in this puke. :P
Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on May 02, 2018, 12:49:41 pm
I uploaded now some pictures, its not good?
Title: Re: [OXCE+] Building Mod Pack
Post by: Solarius Scorch on May 02, 2018, 01:18:08 pm
Yes, much better, thank you!
These look really nice.
Title: Re: [OXCE+] Building Mod Pack
Post by: BlackStaff on May 02, 2018, 04:55:08 pm
Nice, very nice ! Bravo !
Title: Re: [OXCE+] Building Mod Pack
Post by: efrenespartano on May 02, 2018, 08:36:49 pm
AWEESOOOOME, Biggieboy!

High five! https://media.giphy.com/media/jnjS9m4Ykn0ZO/giphy.gif

I can't wait to your future plans. They all sounds great.
Title: Re: [OXCE+] Building Mod Pack
Post by: davide on May 03, 2018, 01:47:09 am
In the past, I found two hangar concept images
Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on May 03, 2018, 07:34:50 am
In the past, I found two hangar concept images

And did you have the source files, or just this pictures?

Because looking good, and i can build it for Upgraded Hangar :)
Title: Re: [OXCE+] Building Mod Pack
Post by: davide on May 03, 2018, 08:52:42 am
Unfortunately, only concept images

--- posts merged. Honestly man, double-posting 5 minutes apart? I am disappoint ---

Here there are some new facility:
https://openxcom.org/forum/index.php/topic,2033.msg28674.html#msg28674 (https://openxcom.org/forum/index.php/topic,2033.msg28674.html#msg28674)
Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on May 03, 2018, 09:35:20 am
Here there are some new facility:
https://openxcom.org/forum/index.php/topic,2033.msg28674.html#msg28674 (https://openxcom.org/forum/index.php/topic,2033.msg28674.html#msg28674)

I checked, but i like the vanila style :D

Here is the first floor of hangar! And the second too :)
Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on May 05, 2018, 03:51:31 pm
How can incrase this area? to wider?

Thanx!
Title: Re: [OXCE+] Building Mod Pack
Post by: Meridian on May 05, 2018, 04:30:42 pm
You can't.
Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on May 06, 2018, 11:11:01 pm
0.6 version:

Buildings done (but need testing)
Reserch in progress!
Ufopedia in progress!

Maybe 1 week and first release its done (i hope!) :)
Title: Re: [OXCE+] Building Mod Pack
Post by: davide on May 07, 2018, 10:43:49 pm
Link on forum about base:
]http://openxcom.org/forum/index.php/topic,2708.msg28270.html#msg28270] (http://openxcom.org/forum/index.php/topic,2708.msg28270.html#msg28270)
]http://openxcom.org/forum/index.php/topic,2281.0.html] (http://openxcom.org/forum/index.php/topic,2281.0.html)
]http://openxcom.org/forum/index.php/topic,2281.30.html] (http://openxcom.org/forum/index.php/topic,2281.30.html)
]http://openxcom.org/forum/index.php/topic,2033.135.html] (http://openxcom.org/forum/index.php/topic,2033.135.html)
Title: Re: [OXCE+] Building Mod Pack
Post by: davide on May 07, 2018, 10:53:19 pm
Other link
https://openxcom.org/forum/index.php?topic=5108.0 (https://openxcom.org/forum/index.php?topic=5108.0)
Other file:
-Luke_Base_33 is Luke_Base_32 and xbase_57.map from zip named new_terrain

-xbase+ is an UFO2000 terrain pack

-Bomb Bloke's X-Com Toolkit contains Hangar base mod with landing craft
Title: Re: [OXCE+] Building Mod Pack
Post by: HumanTraitor on May 08, 2018, 03:59:21 pm
This truly looks cool but, can you provide a small description of what exactly the "upgraded hangars" and "upgraded psi-labs" do? Just to be sure. The former probably holds more ships, while the latter lets you have more agents, right?
Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on May 13, 2018, 03:04:08 am
30x30 Hangar!

Just concept art (but MAP file created too)

I wait new version of OXCE+, i hope work it later.
Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on May 13, 2018, 03:06:29 am
This truly looks cool but, can you provide a small description of what exactly the "upgraded hangars" and "upgraded psi-labs" do? Just to be sure. The former probably holds more ships, while the latter lets you have more agents, right?

Yes, but check this:

https://openxcom.org/forum/index.php/topic,6272.msg96170.html#msg96170

There is a picture of calculating table.
Title: Re: [OXCE+] Building Mod Pack
Post by: efrenespartano on May 13, 2018, 05:07:19 am
30x30 Hangar!

Just concept art (but MAP file created too)

I wait new version of OXCE+, i hope work it later.

AWESOME! I've been waiting for this. I really hope it works the way you design it, I'm looking for this cool hangar for my personal mod. ;D
Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on May 30, 2018, 04:45:05 pm
AWESOME! I've been waiting for this. I really hope it works the way you design it, I'm looking for this cool hangar for my personal mod. ;D

I think, its done, please check it (but Hangar come next version, it the first version works perfect and no bug!):

https://openxcom.org/forum/index.php/topic,6328.0.html
Title: Re: [OXCE+] Building Mod Pack
Post by: efrenespartano on June 01, 2018, 05:01:36 am
I think, its done, please check it (but Hangar come next version, it the first version works perfect and no bug!):

https://openxcom.org/forum/index.php/topic,6328.0.html

GREEEEEAT! I'm still waiting for the Hangar, but I'm going to try this new version. Thank you so much! :D
Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on June 06, 2018, 07:39:21 am
New Large Hangar!
Title: Re: [OXCE+] Building Mod Pack
Post by: BlackStaff on June 06, 2018, 11:51:44 am
Bravo for your work !
Very nice !  :)
Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on June 06, 2018, 11:55:07 am
Bravo for your work !
Very nice !  :)

Thank you! I need little time and i hope the next version come with new hangars :)

I testing now in base attack, many spawn points for the enemy.
Title: Re: [OXCE+] Building Mod Pack
Post by: efrenespartano on June 20, 2018, 06:22:09 pm
Thank you! I need little time and i hope the next version come with new hangars :)

I testing now in base attack, many spawn points for the enemy.

Hi, Biggieboy!

Do you accept requests? I would like a Combined Building, but 2x2 , including a small radar, a workshop, a laboratory and a custom building, something like a command center. I am attaching an image of what I would like. Maybe not exactly that, but something similar.

Do you think could be possible?  ;D
Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on June 20, 2018, 06:24:21 pm
Hi, Biggieboy!

Do you accept requests? I would like a Combined Building, but 2x2 , including a small radar, a workshop, a laboratory and a custom building, something like a command center. I am attaching an image of what I would like. Maybe not exactly that, but something similar.

Do you think could be possible?  ;D

Yes, but i need more time, because i have lot of work :( I wanna finish first the new hangars :)
Title: Re: [OXCE+] Building Mod Pack
Post by: efrenespartano on June 20, 2018, 06:57:39 pm
Yes, but i need more time, because i have lot of work :( I wanna finish first the new hangars :)
Cool! Thank you for accepting. ;D

And don't worry, take your time. I'll wait. :)

Enviado desde mi Blade A510 mediante Tapatalk

Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on September 14, 2018, 04:10:58 pm
I uploaded the 1.0 version to the new mod base:

https://openxcom.mod.io/building-mod-pack

I working on now the next version!
Title: Re: [OXCE+] Building Mod Pack
Post by: LFM on September 16, 2018, 09:41:31 pm
I don't know if you already fixed this on the next version you are working on but you can build upgraded psionic labs from the start.I added a missing upgraded psionic lab research and made the building dependant on it+psi labs+ upgraded buildings but i can't lock the ufopedia article to this new research.

Also fixed a couple typos in the english translation.
Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on September 16, 2018, 09:49:27 pm
I don't know if you already fixed this on the next version you are working on but you can build upgraded psionic labs from the start.I added a missing upgraded psionic lab research and made the building dependant on it+psi labs+ upgraded buildings but i can't lock the ufopedia article to this new research.

Also fixed a couple typos in the english translation.

Great, i checking and i use it for next update! Thank you!
Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on September 23, 2018, 12:25:32 am
Recruitment Office is in progress!
Plan:
- When builded, can recruit good soldiers.
- When uppgrade the bulding, can buy better soldiers.

Large Hangar now in final status, some bugs fixed, im on testing!

Thanks your patience
Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on September 23, 2018, 11:18:47 pm
Recruitment Office - Plan:

Standard (Elite soldiers) and Upgraded (Special soldiers) versions.


Base (lvl1):
(https://openxcom.org/forum/index.php?action=dlattach;topic=6272.0;attach=39490)

Base (lvl2):
lvl1:
(https://openxcom.org/forum/index.php?action=dlattach;topic=6272.0;attach=39492)

lvl1: (Standard)
(https://openxcom.org/forum/index.php?action=dlattach;topic=6272.0;attach=39453;image)

lvl2: (Standard)
(https://openxcom.org/forum/index.php?action=dlattach;topic=6272.0;attach=39450;image)

lvl2: (Upgraded)
(https://openxcom.org/forum/index.php?action=dlattach;topic=6272.0;attach=39452;image)

Shape:
(https://openxcom.org/forum/index.php?action=dlattach;topic=6272.0;attach=39455)

This is just alfa version, i think i made better :) If any idea, just tell me please, thank you!

Title: Re: [OXCE+] Building Mod Pack
Post by: efrenespartano on September 29, 2018, 10:29:17 pm
Awesome! I'm glad that you are still working on this project.  ;D
Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on October 03, 2018, 07:16:03 pm
Awesome! I'm glad that you are still working on this project.  ;D

New version here!
https://openxcom.mod.io/building-mod-pack (Please like and subscribe for new release!)

Infos:
https://openxcom.org/forum/index.php/topic,6328.msg97350.html#msg97350

Thank you guys, if found some more bug, please tell me, or new idea, infos!
Title: Re: [OXCE+] Building Mod Pack
Post by: efrenespartano on October 03, 2018, 08:31:49 pm
New version here!
https://openxcom.mod.io/building-mod-pack (Please like and subscribe for new release!)

Infos:
https://openxcom.org/forum/index.php/topic,6328.msg97350.html#msg97350

Thank you guys, if found some more bug, please tell me, or new idea, infos!

Great! Downloading right now.  ;D
Title: Re: [OXCE+] Building Mod Pack
Post by: Biggieboy on October 18, 2018, 03:26:14 pm
Recruitments Office now in progress!

https://openxcom.org/forum/index.php/topic,6644.0.html

2 version, 1 is standalone and 1 in part of the Building Mod Pack (Deployed version)
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: Biggieboy on November 03, 2018, 02:53:37 pm
New release, 1.6:

Juno reported many bugs:
- Large building crashed the game, fixed
- Bug in UFOpedia, fixed
- Baseshape reworked

Please try, subsribe and like it!

Thank you!

https://openxcom.mod.io/building-mod-pack
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: efrenespartano on November 03, 2018, 09:54:10 pm
New release, 1.6:

Juno reported many bugs:
- Large building crashed the game, fixed
- Bug in UFOpedia, fixed
- Baseshape reworked

Please try, subsribe and like it!

Thank you!

Great! Downloading.  8)

https://openxcom.mod.io/building-mod-pack
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: HumanTraitor on November 04, 2018, 11:45:51 am
Sadly, this mod and the Recruitment Office doesn't work with X-Files, where it would be quite useful. Shame.
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: Biggieboy on November 04, 2018, 12:25:58 pm
Sadly, this mod and the Recruitment Office doesn't work with X-Files, where it would be quite useful. Shame.

I checked for you, try this solution:
- delete all PL_*.rul files (9 files in Ruleset folder)
- edit DB_research.rul file, and remove all facilites research (just deployed, building resource and special resource stay).

The problem is the X-files mod changed the main facilities.. so this can not deployed version.

Tell me please if work (or not)

Thank you the feedback!
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: HumanTraitor on November 05, 2018, 02:37:47 pm
I checked for you, try this solution:
- delete all PL_*.rul files (9 files in Ruleset folder)
- edit DB_research.rul file, and remove all facilites research (just deployed, building resource and special resource stay).

The problem is the X-files mod changed the main facilities.. so this can not deployed version.

Just to check: Do you mean I have to do this within X-Files' own Ruleset folder, or your Building Mod Pack's own? I think it's the first case, but I have to be sure, I haven't checked this yet. I suppose I'll have to re-do this everytime your mod and/or the X-Files' mod is updated.
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: Biggieboy on November 05, 2018, 02:39:54 pm
Just to check: Do you mean I have to do this within X-Files' own Ruleset folder, or your Building Mod Pack's own? I think it's the first case, but I have to be sure, I haven't checked this yet. I suppose I'll have to re-do this everytime your mod and/or the X-Files' mod is updated.

Of course my mod do it.
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: HumanTraitor on November 05, 2018, 09:25:23 pm
I checked for you, try this solution:
- delete all PL_*.rul files (9 files in Ruleset folder)
- edit DB_research.rul file, and remove all facilites research (just deployed, building resource and special resource stay).

The problem is the X-files mod changed the main facilities.. so this can not deployed version.

Tell me please if work (or not)

I did the above and I deleted all of the research entries except "research:
  - name: STR_SPECIAL_RESOURCES
    cost: 500..."

but it still gives me an error upon trying to start Openxcom, saying something about an error in STR_DEPLOYED BUILDINGS.
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: Biggieboy on November 06, 2018, 12:08:21 am
I did the above and I deleted all of the research entries except "research:
  - name: STR_SPECIAL_RESOURCES
    cost: 500..."

but it still gives me an error upon trying to start Openxcom, saying something about an error in STR_DEPLOYED BUILDINGS.

Can you show me the log file?
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: HumanTraitor on November 07, 2018, 09:23:58 pm
Can you show me the log file?

Do you want the whole file, or just the part where it fails?

Here's the part with the error anyway. Although by now I probably fucked up the mod and I should reinstall it. Perhaps you could talk with Solarius to see if he can integrate the buildings into his X-Files mod? They would be fitting for these advanced buildings to be there IMO.

[...]
[05-11-2018_20-29-18]   [INFO]   Scanning standard mods in 'standard'...
[05-11-2018_20-29-18]   [INFO]   Scanning user mods in 'C:\XCOM STUFF\Dioxine_XPiratez\user\mods'...
[05-11-2018_20-29-18]   [INFO]   reservedSpace for: piratez is: 4
[05-11-2018_20-29-18]   [INFO]   reservedSpace for: xcom1 is: 2
[05-11-2018_20-29-18]   [INFO]   Mapping resource files...
[05-11-2018_20-29-18]   [INFO]   Resources files mapped successfully.
[05-11-2018_20-29-18]   [INFO]   Loading rulesets...
[05-11-2018_20-29-30]   [INFO]   Loading fonts... AmigaFont.dat
[05-11-2018_20-29-31]   [INFO]   Loading custom palettes from ruleset...
[05-11-2018_20-29-31]   [INFO]   Creating a new palette: PAL_DGOOD_ACID
[05-11-2018_20-29-31]   [INFO]   Creating a new palette: PAL_DGOOD_SEA
[05-11-2018_20-29-31]   [INFO]   Creating a new palette: PAL_MARS
[05-11-2018_20-29-31]   [INFO]   Creating a new palette: PAL_MARS_LITE
[05-11-2018_20-29-31]   [INFO]   Making palette backups...
[05-11-2018_20-29-32]   [INFO]   Data loaded successfully.
[05-11-2018_20-29-32]   [INFO]   Loading language...
[05-11-2018_20-29-32]   [INFO]   Language loaded successfully.
[05-11-2018_20-29-32]   [INFO]   OpenXcom started successfully!
[05-11-2018_20-29-47]   [INFO]   Mapping resource files...
[05-11-2018_20-29-47]   [INFO]   Resources files mapped successfully.
[05-11-2018_20-29-47]   [INFO]   Attempting to set display to 1440x876x8...
[05-11-2018_20-29-47]   [INFO]   Display set to 1440x876x8.
[05-11-2018_20-29-47]   [INFO]   SDL_mixer initialized successfully.
[05-11-2018_20-29-47]   [INFO]   Loading data...
[05-11-2018_20-29-47]   [INFO]   Scanning standard mods in 'standard'...
[05-11-2018_20-29-47]   [INFO]   Scanning user mods in 'C:\XCOM STUFF\Dioxine_XPiratez\user\mods'...
[05-11-2018_20-29-47]   [INFO]   reservedSpace for: piratez is: 4
[05-11-2018_20-29-47]   [INFO]   reservedSpace for: xcom1 is: 2
[05-11-2018_20-29-47]   [INFO]   Mapping resource files...
[05-11-2018_20-29-48]   [INFO]   Resources files mapped successfully.
[05-11-2018_20-29-48]   [INFO]   Loading rulesets...
[05-11-2018_20-29-59]   [ERROR]   Unknown research STR_DEPLOYED_BUILDINGS
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: Biggieboy on November 07, 2018, 09:56:03 pm
Do you want the whole file, or just the part where it fails?

Here's the part with the error anyway. Although by now I probably fucked up the mod and I should reinstall it. Perhaps you could talk with Solarius to see if he can integrate the buildings into his X-Files mod? They would be fitting for these advanced buildings to be there IMO.


Delete this 9 files:
PL_D_extrastrings.rul
PL_D_facilities.rul
PL_D_research.rul
PL_D_ufopaedia.rul
PL_extrastrings.rul
PL_facilities.rul
PL_requires.rul
PL_research.rul
PL_ufopaedia.rul

Edit DB_research.rul (copy to this, and overwrite it)

Code: [Select]
research:
  - name: STR_DEPLOYED_BUILDINGS
    cost: 360
    points: 20
    dependencies:
      - STR_UPGRADED_BUILDINGS
      - STR_UFO_POWER_SOURCE
      - STR_UFO_NAVIGATION

  - name: STR_BUILDING_RESOURCES
    cost: 250
    points: 15
    dependencies:
      - STR_DEPLOYED_BUILDINGS

  - name: STR_SPECIAL_RESOURCES
    cost: 500
    points: 30
    dependencies:
      - STR_ELERIUM_115
      - STR_BUILDING_RESOURCES

Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: HumanTraitor on November 07, 2018, 10:20:28 pm
Now it finally works. Thanks!
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: Biggieboy on November 07, 2018, 10:22:54 pm
Now it finally works. Thanks!

Now you can not the main building deployed. But i hope others enjoy it :)

Any problems, just write me, thank you!
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: Biggieboy on November 23, 2018, 11:36:18 am
Interogration Lab:

This is the upgrade of the  Alien Cotainment. If builded, can research Missions for other facilities.


Left side the original Alien Cotainment, right side the first version of the Interogration Lab.
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: davide on January 07, 2019, 11:54:16 pm
Any news ? :P
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: Biggieboy on January 08, 2019, 12:02:37 am
Any news ? :P

Oh, yes, i done today the UFOpedia, and i testing now, how works the missions and research. Facilties done, so, i hope next week come the new version (and i found some bug so, i hope better!)

I attached som pictures :)
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: efrenespartano on January 08, 2019, 05:17:20 am
I'm glad that you're still at work! Any news of the combined buildings? I'm waiting for them! :D


Enviado desde mi iPhone utilizando Tapatalk
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: Biggieboy on January 08, 2019, 09:30:11 am
I'm glad that you're still at work! Any news of the combined buildings? I'm waiting for them! :D


Enviado desde mi iPhone utilizando Tapatalk

Huh this is plane is tha last i think but.. what is your favorite? I have many combinations idea :)
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: efrenespartano on January 08, 2019, 02:53:29 pm
Huh this is plane is tha last i think but.. what is your favorite? I have many combinations idea :)

Haha well, I'm very interested in these from your planned list:

*Living room+General Store+Hangar+radar+Access Lift for fast new build base building.

*Training and Medical Station (Upgraded Building, 1x1)

BTW, thank you for your Large Hangar, is awesome.



Enviado desde mi iPhone utilizando Tapatalk
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: Biggieboy on January 08, 2019, 03:14:02 pm

BTW, thank you for your Large Hangar, is awesome.


My plan is all building have missions, because many people ask me, how can find it in mod. Interrogration Lab and missions its very easy (all alien drop it).
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: efrenespartano on January 08, 2019, 03:15:29 pm
My plan is all building have missions, because many people ask me, how can find it in mod. Interrogration Lab and missions its very easy (all alien drop it).

Is a very cool idea. I hope to see more like this in the near future.


Enviado desde mi iPhone utilizando Tapatalk
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: Biggieboy on February 04, 2019, 01:28:06 am
New version avaible!

- Interogration Lab!

Build it and interograte the enemy! And find new missions!


Now have mission for only Recruitment Office! Please test it, and later i make for all buildings, and it easier to find the way how you can build!

Download from here (0.99 Beta): https://openxcom.mod.io/recruitment-office

Don't hesitate, just tell me if you have question or find bug!

Thank you!
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: predator1286 on February 04, 2019, 01:25:21 pm
Commander Biggieboy  you simple mega monster on the bases and great architect )) by the Way here you can get where to attach the can will create a side of aliens )
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: Biggieboy on February 04, 2019, 04:19:35 pm
Commander Biggieboy  you simple mega monster on the bases and great architect )) by the Way here you can get where to attach the can will create a side of aliens )

You made this basebits?
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: predator1286 on February 04, 2019, 04:30:39 pm
No, I took two sides from the ufo game, have you heard about this ? This is where you can network with to play our favorite game ) I attached can try )  ;D ;D ;D
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: Biggieboy on February 04, 2019, 06:07:19 pm
No, I took two sides from the ufo game, have you heard about this ? This is where you can network with to play our favorite game ) I attached can try )  ;D ;D ;D

Wow, i never heard about this, but its cool! Its work with OXCE? Because its java.
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: predator1286 on February 04, 2019, 06:57:23 pm
no it was done by the enthusiasts and shut down, as their copyrights have got. It is playable just not hvatatet AI x-coma to play for others, not enough ufopedia well, even on the little things. The grid works well you can play with a friend. It is written in C++ in my opinion. When the project was closed the man was handing out the source code I even forgot to take ( regret it now and person to find.
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: predator1286 on February 04, 2019, 06:59:29 pm
maybe someone will undertake to finish it. there is a version 1.0 who finished it a little mod I understand. sorry for my English
  https://www.moddb.com/games/drraduncev               
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: hellrazor on February 24, 2019, 07:15:54 pm
Hi,

i am asuming that this mod is not working correctly in vanilla OpenXcom or?

Would you mind me borrowing some of the Maps and Graphics, for my Hardmode Expansion Mod?
Title: Re: [OXCE+] Building Mod Pack (BMP)
Post by: Biggieboy on February 25, 2019, 01:21:58 am
Hi,

i am asuming that this mod is not working correctly in vanilla OpenXcom or?

Would you mind me borrowing some of the Maps and Graphics, for my Hardmode Expansion Mod?

OXCE needed

You wana use my mod parts for your mod?