aliens

Author Topic: [OXCE+] Building Mod Pack (BMP)  (Read 42581 times)

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: [OXCE+] Building Mod Pack
« Reply #30 on: September 16, 2018, 09:49:27 pm »
I don't know if you already fixed this on the next version you are working on but you can build upgraded psionic labs from the start.I added a missing upgraded psionic lab research and made the building dependant on it+psi labs+ upgraded buildings but i can't lock the ufopedia article to this new research.

Also fixed a couple typos in the english translation.

Great, i checking and i use it for next update! Thank you!

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: [OXCE+] Building Mod Pack
« Reply #31 on: September 23, 2018, 12:25:32 am »
Recruitment Office is in progress!
Plan:
- When builded, can recruit good soldiers.
- When uppgrade the bulding, can buy better soldiers.

Large Hangar now in final status, some bugs fixed, im on testing!

Thanks your patience
« Last Edit: September 23, 2018, 11:57:13 am by Biggieboy »

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: [OXCE+] Building Mod Pack
« Reply #32 on: September 23, 2018, 11:18:47 pm »
Recruitment Office - Plan:

Standard (Elite soldiers) and Upgraded (Special soldiers) versions.


Base (lvl1):


Base (lvl2):
lvl1:


lvl1: (Standard)


lvl2: (Standard)


lvl2: (Upgraded)


Shape:


This is just alfa version, i think i made better :) If any idea, just tell me please, thank you!

« Last Edit: September 29, 2018, 12:05:40 am by Biggieboy »

Offline efrenespartano

  • Commander
  • *****
  • Posts: 765
  • I know a lot about the law and other lawyerings.
    • View Profile
Re: [OXCE+] Building Mod Pack
« Reply #33 on: September 29, 2018, 10:29:17 pm »
Awesome! I'm glad that you are still working on this project.  ;D

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: [OXCE+] Building Mod Pack
« Reply #34 on: October 03, 2018, 07:16:03 pm »
Awesome! I'm glad that you are still working on this project.  ;D

New version here!
https://openxcom.mod.io/building-mod-pack (Please like and subscribe for new release!)

Infos:
https://openxcom.org/forum/index.php/topic,6328.msg97350.html#msg97350

Thank you guys, if found some more bug, please tell me, or new idea, infos!
« Last Edit: October 03, 2018, 07:22:33 pm by Biggieboy »

Offline efrenespartano

  • Commander
  • *****
  • Posts: 765
  • I know a lot about the law and other lawyerings.
    • View Profile
Re: [OXCE+] Building Mod Pack
« Reply #35 on: October 03, 2018, 08:31:49 pm »
New version here!
https://openxcom.mod.io/building-mod-pack (Please like and subscribe for new release!)

Infos:
https://openxcom.org/forum/index.php/topic,6328.msg97350.html#msg97350

Thank you guys, if found some more bug, please tell me, or new idea, infos!

Great! Downloading right now.  ;D

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: [OXCE+] Building Mod Pack
« Reply #36 on: October 18, 2018, 03:26:14 pm »
Recruitments Office now in progress!

https://openxcom.org/forum/index.php/topic,6644.0.html

2 version, 1 is standalone and 1 in part of the Building Mod Pack (Deployed version)

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: [OXCE+] Building Mod Pack (BMP)
« Reply #37 on: November 03, 2018, 02:53:37 pm »
New release, 1.6:

Juno reported many bugs:
- Large building crashed the game, fixed
- Bug in UFOpedia, fixed
- Baseshape reworked

Please try, subsribe and like it!

Thank you!

https://openxcom.mod.io/building-mod-pack

Offline efrenespartano

  • Commander
  • *****
  • Posts: 765
  • I know a lot about the law and other lawyerings.
    • View Profile
Re: [OXCE+] Building Mod Pack (BMP)
« Reply #38 on: November 03, 2018, 09:54:10 pm »
New release, 1.6:

Juno reported many bugs:
- Large building crashed the game, fixed
- Bug in UFOpedia, fixed
- Baseshape reworked

Please try, subsribe and like it!

Thank you!

Great! Downloading.  8)

https://openxcom.mod.io/building-mod-pack

Offline HT

  • Colonel
  • ****
  • Posts: 456
    • View Profile
Re: [OXCE+] Building Mod Pack (BMP)
« Reply #39 on: November 04, 2018, 11:45:51 am »
Sadly, this mod and the Recruitment Office doesn't work with X-Files, where it would be quite useful. Shame.

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: [OXCE+] Building Mod Pack (BMP)
« Reply #40 on: November 04, 2018, 12:25:58 pm »
Sadly, this mod and the Recruitment Office doesn't work with X-Files, where it would be quite useful. Shame.

I checked for you, try this solution:
- delete all PL_*.rul files (9 files in Ruleset folder)
- edit DB_research.rul file, and remove all facilites research (just deployed, building resource and special resource stay).

The problem is the X-files mod changed the main facilities.. so this can not deployed version.

Tell me please if work (or not)

Thank you the feedback!
« Last Edit: November 04, 2018, 12:48:27 pm by Biggieboy »

Offline HT

  • Colonel
  • ****
  • Posts: 456
    • View Profile
Re: [OXCE+] Building Mod Pack (BMP)
« Reply #41 on: November 05, 2018, 02:37:47 pm »
I checked for you, try this solution:
- delete all PL_*.rul files (9 files in Ruleset folder)
- edit DB_research.rul file, and remove all facilites research (just deployed, building resource and special resource stay).

The problem is the X-files mod changed the main facilities.. so this can not deployed version.

Just to check: Do you mean I have to do this within X-Files' own Ruleset folder, or your Building Mod Pack's own? I think it's the first case, but I have to be sure, I haven't checked this yet. I suppose I'll have to re-do this everytime your mod and/or the X-Files' mod is updated.

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: [OXCE+] Building Mod Pack (BMP)
« Reply #42 on: November 05, 2018, 02:39:54 pm »
Just to check: Do you mean I have to do this within X-Files' own Ruleset folder, or your Building Mod Pack's own? I think it's the first case, but I have to be sure, I haven't checked this yet. I suppose I'll have to re-do this everytime your mod and/or the X-Files' mod is updated.

Of course my mod do it.

Offline HT

  • Colonel
  • ****
  • Posts: 456
    • View Profile
Re: [OXCE+] Building Mod Pack (BMP)
« Reply #43 on: November 05, 2018, 09:25:23 pm »
I checked for you, try this solution:
- delete all PL_*.rul files (9 files in Ruleset folder)
- edit DB_research.rul file, and remove all facilites research (just deployed, building resource and special resource stay).

The problem is the X-files mod changed the main facilities.. so this can not deployed version.

Tell me please if work (or not)

I did the above and I deleted all of the research entries except "research:
  - name: STR_SPECIAL_RESOURCES
    cost: 500..."

but it still gives me an error upon trying to start Openxcom, saying something about an error in STR_DEPLOYED BUILDINGS.

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: [OXCE+] Building Mod Pack (BMP)
« Reply #44 on: November 06, 2018, 12:08:21 am »
I did the above and I deleted all of the research entries except "research:
  - name: STR_SPECIAL_RESOURCES
    cost: 500..."

but it still gives me an error upon trying to start Openxcom, saying something about an error in STR_DEPLOYED BUILDINGS.

Can you show me the log file?