Dislike: The many pilots, crew etc in the base means quite a lot of micromanagement to the point of being a bit overwhelming.
That is interesting, specially since I was considering to add two different types of soldiers, the specialist and the technician, who could also do research/manufacture, with the technician being the only soldier type capable to use the equivalent of psionics. But this is just a idea for the moment.
Short of removing pilots altogether, there are a couple of other things I can do to reduce the workload - reduce the number of starting craft (which I already did to 6) and reduce the number of crew required for each ship (1-2 pilots max).
I'll keep this issue in mind on the future, thanks.
This sounds like an interesting way to do things. It is much more motivating to go on missions if its not just another bug-hunt.
I'm going to try a resistance mission today. Sounds like it's going to be fun.
Well, it's quite hard to hunt the few remaining Terminators in the city maps, especially when you have few troops. And the Base Defense is very very hard, I've lost a few battles. Haha I know, that's the propose of this mod, being hard to resemble the toughness of the War Against The Machines.
Yeah, but it's not its propose to just punish the player and piss him/her off. If something is too overwhelming just let me know. And remember that difficulty level determines the number of terminators present on missions.
Base Defense is hard to propose, but you can also avoid by building missile sites - a couple of those plus the targeting radar should destroy the HKs that attempt to assault your base.
Just came up against this CTD when assaulting a Skynet Lab
https://imgur.com/lrejM02
Got it and fixed it.
I'll wrap up a few things and update the download version later. Meridian has also added more features to air combat, namely HKs can now escort other HKs, and the mod will add those as well.
Thank you all for your replies