Version 0.4.8 released at the
mod portalThis is a change log of everything that has been added since the project was restarted:
* Added: Sector Comms research, which unlock resource missions on a specific country (sector)
* Added: Added Sector Comm resource missions: Destroy, Recovery, Defense and Extraction
* Added: Area 51, Complex, Biolab, Siberia, Cold Isle, Storm Mountain terrains for the resource missions
* Added: Sector events triggered by the sector research, can provide additional resources or nothing at all
* Added: Skyranger Factory, HWP Factory, Factory and Bunker terrains for story missions
* Changed: reorganizated the entire Intelpedia
* Changed: all base facilities larger than 10x10 now use verticalLevels to spawn
* Changed: TechComm base defense now 80x80, runways added to surface
* Changed: redone all the route nodes in TechComm base terrain
* Added: Synthetic Fuels, unlock Fuel Pods which give 500 fuel to craft equipping them
* Added: Archangel, Aurora and Valkyrie crafts to be unlocked later in the campaign
* Replaced: Dynavert craft with Senior Citizen (Dragonfly from War Of The Shadows mod)
* Removed: Super Osprey craft
* Added: Genie and Falcon craft weapons (good old nukes)
* Added: several missing entries to the Intelpedia
* Added: Tech-Comm HQ, Storage, Infirmary, Housing, Mine Field and Craft Pen base facilities
* Added: John Connor, Kyle Reese and other Terminator human characters
* Added: new introduction cutscene
* Added: new starting events
* Added: Officer and Pilot suits
* Added: proximity grenade and medi kit items
* Added: event system to replace previous system based on mission alerts
* Added: arc script system to replace previous system based on research
* Added: several craft weapons now available for manufacture
* Added: craft fuselage system for manufacturing and missions
* Added: base facility repair
* Added: damaged base facilities