Version 0.34 uploaded to the
modportal!
Alternate download link -
http://www.mediafire.com/file/z5bqt27exrh74nb/TechComAlpha_v0.34.zip/fileRequires OXCE 5.1 -
https://lxnt.wtf/oxem/builds//Extended/Extended-5.1-9f658a76c-2018-12-04-win32.7zThis upgrade contains several new features and Tech-Comm base terrain is now nearly finished (only thing missing are the base icons for BaseSpace). There are also a number of new features that are unfinished, such as missions/research/manufacture but those will be included in the next update, I chose to release 0.34 meanwhile since it's been a long time since the last release. So expect, bugs, crashes, etc., and please report them.
Change Log V0.34* Change: Tech-Comm base terrain complete: new maps for Command Center and Hangar, added stairs to Housing and Stores buildings, fixed routes to prevent terminators becoming stuck on roofs, and a rework of all existing maps
* Add: Infirmary, heals 5% health per day of injured soldiers, can host 25 personnel
* Add: Barracks, up to 10 soldiers can be assigned, can host 25 personnel
* Add: Pilot Training, requires base funcionalities pilot_training and craft_housing, uses 1 manufacturing space, takes 5-15 days to complete
* Add: Craft Production, requires base funcionalities craft_housing and craft_production and the corresponding craft research project
* Change: Shelter and Hangar give craft_housing base funcionalities, Hangar and Tech Station give craft_production, and Hangar/Training Station give pilot_training
* Add: destroyBaseFacilities as a global variable, set to true. This makes enemy units to focus more on destroying base facilities during a base defense mission
* Add: all facilities now have a missileAttraction value assigned, representing the odds of getting hit by a bombardment. Surface buildings and radar/missile facilities have higher values, while underground facilities have lower ones
* Crafts can be acquired according through 3 ways: purchase (most already existing craft), research & manufacturing (recovering blueprints on missions) and recovery (winning tactical missions). Research unlocks the existing advanced craft, while the newer models added can only be recovered from missions
* Change: mission sites will always despawn when their timer runs out, even when targeted by craft
* Change: craft Intelpedia articles now display range instead of fuel
* Change: additional options are now fixed, specifically storageLimitsEnforced (false), drawEnemyRadarCircles (false), removeWoundedFromTraining (true), techTreeViewerSpoilerProtection (true) and strafe (false)
* Add: destroyed base facilities are replaced with 'Rubble' (allows to keep connected facilities); if facility is 2x2 or 3x3, then it is damaged (works at 50% and loses special abilities) and can be repaired by rebuilding the original facility (at half the time with a refund), if damaged facility is hit again it is destroyed and removed all together
* Change: several craft removed/changed/added to simplify and balance
* Change: fixed Intelpedia articles on craft