Author Topic: Stuff I'd love to see in XPiratez!  (Read 35366 times)

Offline LytaRyta

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Re: Stuff I'd love to see in XPiratez!
« Reply #330 on: March 01, 2019, 05:28:56 pm »
Actually, Maysha may provide inspiraiton for a possible outfit. As fore sidecar a couple of draft mdels here and here

Maisha? ??

You mean Maetel? ?

search for google~images "Maetel" ~ right, exactly that such  Maetel' secession costume, black dress outfit would be   just amazing eye-candy in every ( not only) rpg'genre game.


Offline JustTheDude

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Re: Stuff I'd love to see in XPiratez!
« Reply #332 on: March 01, 2019, 10:23:18 pm »
This looks pretty much like tribal "snow armor". Only this one is black.

Offline Solarius Scorch

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Re: Stuff I'd love to see in XPiratez!
« Reply #333 on: March 02, 2019, 12:53:22 am »
The Princess is only one.

niculinux

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Re: Stuff I'd love to see in XPiratez!
« Reply #334 on: March 02, 2019, 01:00:02 pm »
The Princess is only one.

Sorry, Maisha it's her name in the italian edition

Offline LytaRyta

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Re: Stuff I'd love to see in XPiratez!
« Reply #335 on: March 03, 2019, 02:50:50 am »
Sorry, Maisha it's her name in the italian edition

Did you react, answer to me?

anyway, Maisha is sweet name, for her,
very cute. :p
it sounds et resembles almost as russian *Masha" [Maasssha]

Offline chaosshade

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Re: Stuff I'd love to see in XPiratez!
« Reply #336 on: March 11, 2019, 04:14:45 am »
uhh... Nailgun?

Offline legionof1

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Re: Stuff I'd love to see in XPiratez!
« Reply #337 on: March 11, 2019, 05:44:14 am »
There is one that could be lifted from X-com files. I'd be more interested in what the brainers would "upgrade" it too.

Offline LytaRyta

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Re: Stuff I'd love to see in XPiratez!
« Reply #338 on: March 11, 2019, 04:30:45 pm »
..screwdrivers, pliers, drills, , multitools, etc..

kombinacky, klieste, "francuzsky kluc, mont-paky,
+ matice, sroby, skrutky, klince, atd. etc..

~~ bigger & smaller plasta^steel forming^ tools and machineryies

~~ just  complete *technician pack, and engineering set box

« Last Edit: March 11, 2019, 04:34:00 pm by LytaRyta »

Offline Martin

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Re: Stuff I'd love to see in XPiratez!
« Reply #339 on: March 12, 2019, 12:10:29 pm »
A lot of UAC stuff could be picket form X-Com files but IDK if another gun  with slightly different stats that now cannot be used in space because it is a knock off is meaningfull adition.


Offline thevideogameraptorboggle

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Re: Stuff I'd love to see in XPiratez!
« Reply #341 on: March 20, 2019, 06:10:10 am »
How would Cyberspace missions sound? You install a Hacking Deck in your base, and you can send your gals on Cyberspace missions to steal data and money, and also sabotage enemy bases. Maybe the academy has a base full of robots, and you can go on a Cyberspace mission to hack the robots and have them destroy the base.

Offline Dakkdakk

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Re: Stuff I'd love to see in XPiratez!
« Reply #342 on: March 20, 2019, 07:31:50 pm »
That sounds pretty cool actualy. Hacking missions could work like zero g missions, with gals being forced to use a special cyberspace outfit thing, with the only weapons avaliable being the "armor"s special abilities.

One thing I always thought would be cool in xcom games, but that I don't know if its even possible to implement in OXCE: have certain missions have a kind of trigger in them, a kind of condition that once satisfied, would "unlock" a special mission on the map, that wouldn't otherwise normally spawn. Then you could, for example, do a mission with a special condition tied to a kind of switch in the map, that once activated, would give you, say, coordinates to a secret enemy base, which would then spawn as a mission on the map if you activated that trigger.

Offline Alex_D

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Re: Stuff I'd love to see in XPiratez!
« Reply #343 on: March 20, 2019, 08:36:36 pm »
Those hacking missions sound like the Dreamscape missions that were implemented in XCF, albeit with a different tone.
The mission force a specific outfit for the soldier.  Spawn points for only one soldier are allowed (and I believe single craft pilots, but I can't confirm).

Offline Ashghan

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Re: Stuff I'd love to see in XPiratez!
« Reply #344 on: March 21, 2019, 05:39:21 pm »
Quote
One thing I always thought would be cool in xcom games, but that I don't know if its even possible to implement in OXCE: have certain missions have a kind of trigger in them, a kind of condition that once satisfied, would "unlock" a special mission on the map, that wouldn't otherwise normally spawn. Then you could, for example, do a mission with a special condition tied to a kind of switch in the map, that once activated, would give you, say, coordinates to a secret enemy base, which would then spawn as a mission on the map if you activated that trigger.

Piratez does this (in a way - limited by what the engine allows) with special items that are gathered after a mission - for example Siberia Research. Or the entire GDX questline. After you research a given item, mission that gives is removed from spawn pool, so can be considered one-off. Some missions can be repeated until the item is researched, but this is only done to defend against freak accidents. Eg. you somehow - say, too much nukes - destroyed all the research items while actually winning the battle.

The problem with such 'one-time-unlocks' is that custom missions (or missions in general) are time consuming to create and one-offs are a lot of effort for little gain.

Personally, I would consider hacking a bit too 'techy' for piratez, but I guess adventure can be had in different ways.