Author Topic: Stuff I'd love to see in XPiratez!  (Read 44990 times)

Offline misterx

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Re: Stuff I'd love to see in XPiratez!
« Reply #450 on: November 06, 2019, 01:14:21 pm »
Also some soundtrack inspired from great PC games would be nice; such as sistem shock 2; crusader no remorse and command & conquer tiberian sun

Offline Martin

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Re: Stuff I'd love to see in XPiratez!
« Reply #451 on: November 06, 2019, 01:59:02 pm »
Original System Shock soundtrack would be a better fit than the soundtrack form the second one. Curst Battle track from Planescape Torment also fits the mood.

Offline Negative

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Re: Stuff I'd love to see in XPiratez!
« Reply #452 on: November 13, 2019, 10:40:29 pm »
I think, when you dismantle a building, it should be replaced with basic cave. You know, when you remove and sell all the doors and equipment, the walls and space remain there.

Offline misterx

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Re: Stuff I'd love to see in XPiratez!
« Reply #453 on: November 14, 2019, 11:20:50 pm »
the more frequent missions at the beginning of the game are "helo the lock'naars" "ratmen  rodeo" and "bring down the watchtower"; wiuld be nice also some of pillage ones, along with something necropirate raid, a more easy version of the lock'naar one that has connection with zombies, since these pirates eat zombie meat

Offline Martin

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Re: Stuff I'd love to see in XPiratez!
« Reply #454 on: November 15, 2019, 07:44:03 am »
No! There are enough early game missions. We need more late game stuff such as A level bounty hunts.

Offline misterx

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Re: Stuff I'd love to see in XPiratez!
« Reply #455 on: November 21, 2019, 10:46:22 pm »
Some more would be nasty anyway; for example i was thinking of a prison assault mission, just thinking :)

Offline JustTheDude

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Re: Stuff I'd love to see in XPiratez!
« Reply #456 on: November 22, 2019, 10:30:51 am »
Some more would be nasty anyway; for example i was thinking of a prison assault mission, just thinking :)

There already is one. "B" (I think) level of bounty hunt for The Mutant Alliance gives you mission to assault prison.

Offline Martin

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Re: Stuff I'd love to see in XPiratez!
« Reply #457 on: November 23, 2019, 01:16:24 pm »
https://www.youtube.com/watch?v=sLeMpEUZRBA&has_verified=1

I am kind of suprised this isn’t in Piratez already.

Offline Ethereal_Medic

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Re: Stuff I'd love to see in XPiratez!
« Reply #458 on: November 23, 2019, 04:59:06 pm »
Cool way to boost morale / tu's.
Should burn some freshness in exchange.

Offline misterx

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Re: Stuff I'd love to see in XPiratez!
« Reply #459 on: November 26, 2019, 10:44:13 am »
Another interesting addictions may ba an handgonne and a fire lance? These may be manufactured after having completed the researchtopic "primitive weapons". As for balance, musket and flintlock pistols may become avaiable afrer havin research "Contract: merchants" (therefore should be removed from bootypedia at the start of the game) as well as the hand cannon, blunderbuss and boarding gun, avaiable after the topic "bigger guns" Maybe is too much work to do, so take it as you want, folks :)

Offline sanyaskillpro

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Re: Stuff I'd love to see in XPiratez!
« Reply #460 on: November 26, 2019, 02:07:37 pm »
Another interesting addictions may ba an handgonne and a fire lance? These may be manufactured after having completed the researchtopic "primitive weapons". As for balance, musket and flintlock pistols may become avaiable afrer havin research "Contract: merchants" (therefore should be removed from bootypedia at the start of the game) as well as the hand cannon, blunderbuss and boarding gun, avaiable after the topic "bigger guns" Maybe is too much work to do, so take it as you want, folks :)

This already exists, but for some reason it's called harquebus. The sprite is clearly a bayonetted handgonne though. You can use WP flintlock balls to basically have a fire lance.

Offline misterx

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Re: Stuff I'd love to see in XPiratez!
« Reply #461 on: November 28, 2019, 10:58:00 am »
This already exists, but for some reason it's called harquebus. The sprite is clearly a bayonetted handgonne though. You can use WP flintlock balls to basically have a fire lance.

I know, i was lookin forward to other addictions, but i'm unsure if harquebus can mount a bayonet. Pheraphs it's a XXVI centrury one :)

Also crudare no regret may need some tribute, being feature in xpiratez? An example: https://www.youtube.com/watch?v=tkEdivkn4UA

Edit: alsosome kind of  command and conquer: red alert: https://www.youtube.com/watch?v=yGgnywWO6Ts
(something similar at the first track at the very beginning of the video, named "piratez alert") or even a march "march of the SOD alike: https://www.youtube.com/watch?v=aD7DwXShx28

Also, in 2600 word may be expected to be a bit different than the actual, how about some geoscape editing? An example here: https://openxcom.org/forum/index.php/topic,5724.msg120002/boardseen.html#new

Offline Iazo

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Re: Stuff I'd love to see in XPiratez!
« Reply #462 on: November 28, 2019, 11:39:15 am »
600 years is not enough geological timescale for the world to be significantly different in terms of landmass.

The earliest noticeable difference would be the closing of the strait of Gibraltar, though on a timescale of hundreds of thousands of years.


Offline legionof1

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Re: Stuff I'd love to see in XPiratez!
« Reply #463 on: November 28, 2019, 11:48:07 am »
What's on that landmass maybe would be different(hell we have desert expansion/contraction measured in feet per year in some places right now), but again probably not significant at the scale we use. Even at closest zoom we are talking 10s of miles per pixel.

Offline misterx

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Re: Stuff I'd love to see in XPiratez!
« Reply #464 on: November 28, 2019, 01:47:29 pm »
What's on that landmass maybe would be different(hell we have desert expansion/contraction measured in feet per year in some places right now), but again probably not significant at the scale we use. Even at closest zoom we are talking 10s of miles per pixel.

Good point, maybe a bit less forest/swamp terrains in general, and more wasteland/destroyed cities/slums/canyons.

Examples on google images:

https://www.google.com/search?q=wasteland&client=firefox-b-d&source=lnms&tbm=isch&sa=X&ved=2ahUKEwijleDE0YzmAhUL-qQKHRcuDcwQ_AUoAXoECA0QAw&biw=1536&bih=728

and

https://www.google.com/search?client=firefox-b-d&biw=1536&bih=728&tbm=isch&sa=1&ei=VZnfXfmiKq6bjLsP_Ia26Ag&q=mad+max+landscape+city&oq=mad+max+landscape+city&gs_l=img.3...29547.30266..30481...0.0..0.108.581.6j1......0....1..gws-wiz-img.......0j0i8i30j0i30.od9776a25-g&ved=0ahUKEwi5oc_L0YzmAhWuDWMBHXyDDY0Q4dUDCAY&uact=5

cyberpunk cities:
https://www.google.com/search?client=firefox-b-d&biw=1536&bih=728&tbm=isch&sa=1&ei=RprfXaqnCoqmUIKHsJgM&q=cyberpunk+city+landscape&oq=cyblandscape+city&gs_l=img.3.0.0i8i7i30l3.13101.14298..15862...2.0..0.126.440.3j2......0....1..gws-wiz-img.......0i7i30.D9DCLueDNdg

please nothe that also arching weapons (mainly bows) may see also a more extensive usage. I'd also like to se a sling among the primitive weapons being manufacturable after the research is completed: https://en.wikipedia.org/wiki/Sling_(weapon)

Also, the new earth may be more coherent even with the intro. Screenshots attached :)