Hi guys, for a start I want to say thanks for your work, tried the mod and have a blast. Original X-com was my first pc game back in 94 and your work really breathed second life into it now, this is even more relevant now, when interesting and deep tactical games is kind of rare.
There is a little suggestion(it not hard to implement possibly) to do early game more smoother and challenging, by removing a high-tech(which are much deeper in the research tree) and op things that are available from the very beginning, like;
- AIRBUS. shooting enemies without leaving the ship, that familiar to all fans of the original legal cheat, which allows you to do quite hard mission from the very beginning, first transport should be EXPEDITION...then player research BIKES or TRUCK(if chose SS-tech line) then Contacts: Car Thieves. So you can feel early tech progression.
- Prison Cells. Academy personal is too big source of money early on which allows you to rush gameplay very quickly and makes a lot of early tools\production\research is kind of meh. plus random tech is a feature that makes research progress not smooth at the beginning(fine in later on).
- TOOLS (Parrot, Flintlock wpn, Black Powder Bomb, Assault Cannon and Mini Cannon). The things that you get at the beginning are limited to those you found at the base (pic). Again, removing it gives a sense of progression and you still get them anyway through a couple of missions or through research for the next month, but it be you job.
- Hi-Res Radar (optional). you can still scan with the EXPEDITION non stop, but you will not be overloaded with messages about flying vehicles, which you still can’t do anything by most.
In conclusion, now in the first two months you are too overloaded with everything, you often get very strong loot from landing ships or hard mission beating them using OP tools, then make big amount of cash by selling prisoner and you don’t need most of the early stuff(
why kill scorpions and make yourself a chitin ax, when you easy loot ak, shotgun or a hunting rifle by 2-3 week and start shoot at half map right from the ship)...or even some time much more powerfull stuff from crates. I try my suggestion by selling all of the above and it was fun, much more step-by-step progression instead of bottom-height.
Uhh that long. Tnx again