Poll

Which Codex is the strongest?

Green
29 (17.8%)
Red
26 (16%)
Grey
69 (42.3%)
Gold
21 (12.9%)
None - they are all equal.
18 (11%)

Total Members Voted: 156

Author Topic: Codex Popularity Poll  (Read 124252 times)

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Codex Popularity Poll
« Reply #15 on: November 12, 2017, 01:38:13 am »
Magical Girl is not that good.

Plenty of users think differently. It's the only armor that allows an uniform with build-in stun-bomb (lucky star) shot in an arc and a targeted stun that requires no line of sight (and the sense given by the uniform allows you to stun everything you can sense through walls and floors).

Offline RSSwizard

  • Commander
  • *****
  • Posts: 793
    • View Profile
Re: Codex Popularity Poll
« Reply #16 on: February 07, 2018, 06:52:36 pm »
PS Do you rush Codex choice?
Does that mean that after every "School" project game becomes more difficult?

In my current playthrough im on August 2502 and havent even researched the menacing hull yet, then again I just bought my first craft and completed my first hangar (and have no aircraft weapons right now) so im taking things a little slow and relying on missions (and chewing through most of the basic research for now). If anything im putting off picking a codex.
(I always sell my starting radar for the added money... get +2 brainers from that right off the bat and skip annoying civilian traffic notices... I dont build another radar until I get overcharged)

The question I have is why the gold/el fuego cannot reach space. But comes with 3 space suits and has a ufopedia article background that pictures it in space? This is very deceptive because I picked gold specifically for that purpose... and then found out that I was going to have to use the pachyderm instead for anything space related.


To answer the poll im going with Gray because of the Ghost Outfit and the Conversion Launcher (I remember that came with gray, the launcher is gray looking, but this was several editions ago).

Its also worth pointing out, after double checking the ruleset, that the Gray/Fortuna is also capable of reaching space which means its more convenient (even though it doesnt come with the space suits, oddly) for going on space missions. You don't have to move your hands to another ship just for going into space, and you aren't restricted to just 2 or 3 like an interceptor.

And also you dont need to have a ship around just for reaching space, although you might still have one that can because of other reasons, it makes hangar management a little easier.

(I would strongly recommend for dioxine to change that in the Enviros/Space to match up with the Gold/Fuego... if its got space suits then it should be going into space... it makes literally no sense why the gray/fortuna can get there, especially with its slow speed. This looks alot like it was a typo error)

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Codex Popularity Poll
« Reply #17 on: February 07, 2018, 07:17:47 pm »
Comparing Fuego and Fortuna this way I wanna add my thought:
Fuego has about the same squad-size and brings one of the best (yet expensive to use) craft-guns to the table.
You get a great outfit right from the get-go and space suits for any other vessel open to use them. Take the Pachyderm (space truck) and go for O-G missions.

The Fortuna might be able to go into space, but you have just those 13 soldier slots and no space suit at all, leaving you with 13 people only able to use the rescue-pod hydrogen-gun to tickle enemy opposition. The gun-mounts are also different, offering you 1xLw 1xHw and 1xMs slot to fit weapons in while offering a sizable inbuilt-shield.

The Fuego is the fastest of the Menace-Class ships and with 1xHw and 2xMS you can bring alot of 'oompf' into battle. Afterall we compare a 'Flagship' and a 'Science Vessel' with each other.

Offline cc

  • Colonel
  • ****
  • Posts: 244
    • View Profile
Re: Codex Popularity Poll
« Reply #18 on: February 08, 2018, 01:41:57 am »
(I would strongly recommend for dioxine to change that in the Enviros/Space to match up with the Gold/Fuego... if its got space suits then it should be going into space... it makes literally no sense why the gray/fortuna can get there, especially with its slow speed. This looks alot like it was a typo error)
I take it you haven't read the Fortuna's Ufopedia entry. The ship is meant to be able to go everywhere.
Space suits you'll just have to find elsewhere - or tech to Superhero armor.

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Codex Popularity Poll
« Reply #19 on: February 08, 2018, 11:37:22 am »
Teching to Super Hero is a good choice but takes about as long as teching to Space Suits.
To get Super Hero Armor it also includes some casualties in terms of dead slaves to get the KIA entries.

Super Hero also needs power armor parts. Those are quite tricky to get early on since marsec body guards are tough nuts to crack without proper tools and with the latest update the Raider Firebat (dude in red power armor) carries the new baby-nuke launcher around. This encounter might be deadly for poorly-tech squads.

To sum up: Space Suits first and Super Hero is like the upgraded version of the Space Suit (with just some minor stun/turn gimmick to it).

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Codex Popularity Poll
« Reply #20 on: February 08, 2018, 03:17:11 pm »
<snip> To get Super Hero Armor it also includes some casualties in terms of dead slaves to get the KIA entries.

Not strictly true.  In my current campaign, I put my refinery techs to work reading books, and examining discs.  I got a ton of the Comic Book Slaves, and KIAs from Pillow Books.  Also have tons of porn around so making those was no sacrifice.

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Codex Popularity Poll
« Reply #21 on: February 08, 2018, 04:36:20 pm »
I haven't thought about this way.
I also misjudged how deep someone has to dig to get the space-suit research. Thought it was 'advanced personal protection' but it's just 'modern personal protection'.

Way to go champ.

Offline RSSwizard

  • Commander
  • *****
  • Posts: 793
    • View Profile
Re: Codex Popularity Poll
« Reply #22 on: February 08, 2018, 07:27:08 pm »
Not strictly true.  In my current campaign, I put my refinery techs to work reading books, and examining discs.  I got a ton of the Comic Book Slaves, and KIAs from Pillow Books.  Also have tons of porn around so making those was no sacrifice.

okay just hold on a moment (im rolling on the floor)
...comic book slaves
...deaths because of the pillow books

(so much porn its literally killing the slaves, and the others are literally slaves to the massive assortment of comic books laying around, the level of degeneracy is greater than mortal men can stand)

But anyways I don't like going down the slavery tree just because I don't even use slaves, not for more than storage maintenance (I save up squires for the eventual farm), so I only choose whatever slave techs necessary to get to civilization and thats it. I didnt know there was a slave space suit.

...If the bootypedia is correct about the Fortuna then I guess ill accept that, but that background for any of those ships with a starry background definitely needs to be changed. Id rather those space suits weren't in there either if that ship cant reach space, since it doesnt make sense for them to be on that ship when there are more economical ways to handle enviro hazards on the ground.

Maybe the ground equivalent such as 3 Thief, Night Ops, or Exploration suits... each of which would still be quite useful upon unlocking the ship (the exploration suits are good for underwater).

I haven't thought about this way. I also misjudged how deep someone has to dig to get the space-suit research.
At some point Warehouse missions start spawning Space Suits so its possible to get ahold of them that way. But I believe it doesn't start until at least Year 2 because thats when I started noticing it.

I dont think I ever manufactured space suits, but then again I was getting those 3 from that unlock then I would rack up additional ones over time.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Codex Popularity Poll
« Reply #23 on: February 08, 2018, 08:29:45 pm »
<snip>
At some point Warehouse missions start spawning Space Suits so its possible to get ahold of them that way. But I believe it doesn't start until at least Year 2 because thats when I started noticing it.

In my past couple campaigns I've seen them in the first year.  They are part of the random loot so they can come up at any time.

I do like to build out a full set, and just skip missions (or touch and go) missions in zero g until I can put together a strike team for it.  I just took out my first Disruptive Transmissions site in Sep, second year, with the Fortuna.  Killed on terminator with laser, and lassoed another. 

And yeah, too bad the pillow books didn't really kill the slaves, they just gave me the 'pedia entries. ;)

Offline RSSwizard

  • Commander
  • *****
  • Posts: 793
    • View Profile
Re: Codex Popularity Poll
« Reply #24 on: February 08, 2018, 08:54:43 pm »
In my past couple campaigns I've seen them in the first year.  They are part of the random loot so they can come up at any time. And yeah, too bad the pillow books didn't really kill the slaves, they just gave me the 'pedia entries. ;)

Easy, on your next mission you bring the slave with you.
"Hey we brought you along just to let you know... you've been promoted" <BANG, right in the transport, now he knows why they didnt give him armor on this trip>
(the other gals' jaws drop, morale takes a hit, they weren't expecting that even though they knew some sacrifices would have to be made... work still needs to be done since the sky ninjas are about to toss lokknars into a blender)

Also im glad there is random loot now, that was a major boon to the engine and im looking forward to the iterations it produces.

Offline greattuna

  • Colonel
  • ****
  • Posts: 170
  • No range like point blank range.
    • View Profile
Re: Codex Popularity Poll
« Reply #25 on: February 08, 2018, 09:09:32 pm »
This is a needless waste of manpower.

Regarding space, I used hunter-killer. It doubles as a fighter, and 2 gals in space suits are enough for most space missions (except disruptive transmissions ofc), even if risky (only 2 gals, no medikits, barely any armor, open spawns, etc....), and I can build one very early. Of course, I went with gold, because it provides variety of other benefits beside free space suits.

Offline RSSwizard

  • Commander
  • *****
  • Posts: 793
    • View Profile
Re: Codex Popularity Poll
« Reply #26 on: February 08, 2018, 09:27:31 pm »
This is a needless waste of manpower.
Literally there is a need for killed in action slaves, thus it is not needless. Me personally I dont bother with slave soldiers, so when KIA requirements come up thats the only reason ill be making them.

Yeah yeah ive done the hunter-killer routine. But taking on a refuelling station full of zombies is pretty dang hard, and you dont know thats what it is until you go there. Better have as many with you as possible, preferably with laslock shotguns and plenty of melee (I dont even want to buy a pachyderm, id rather my main warship handle its job).

Offline greattuna

  • Colonel
  • ****
  • Posts: 170
  • No range like point blank range.
    • View Profile
Re: Codex Popularity Poll
« Reply #27 on: February 08, 2018, 11:16:35 pm »
Literally there is a need for killed in action slaves, thus it is not needless. Me personally I dont bother with slave soldiers, so when KIA requirements come up thats the only reason ill be making them.

See attachment. There's no need to kill any of slaves, since you can gain KIA entries via pillow books.

Yeah yeah ive done the hunter-killer routine. But taking on a refuelling station full of zombies is pretty dang hard, and you dont know thats what it is until you go there. Better have as many with you as possible, preferably with laslock shotguns and plenty of melee (I dont even want to buy a pachyderm, id rather my main warship handle its job).

Lol. Well, first, zombies are pretty rare, second, axes exist and work in space, and third, you can always bail if you get zombies, since they'll never reach you (they can't fly at all).

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Codex Popularity Poll
« Reply #28 on: February 08, 2018, 11:41:30 pm »
Nasty Strix-Zombies spawn in space missions.
If you ax' em a question, they might go boom taking out quite some HP in the process from you.

Offline cc

  • Colonel
  • ****
  • Posts: 244
    • View Profile
Re: Codex Popularity Poll
« Reply #29 on: February 09, 2018, 12:08:04 am »
If you ax' em a question, they might go boom taking out quite some HP in the process from you.
Axes do cutting damage. And since cutting damage doesn't cause enemies to explode, they will not 'go boom'.
Anyway, you can easily drop down to the lowest level (use your ship as initial cover) to avoid reaction fire until you're close enough to do some murdering. This usually works against killer droids as well, but showing up to the party is all that's required for Disruptive Transmissions right now anyway.