Author Topic: Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday  (Read 2689595 times)

Offline RSSwizard

  • Commander
  • *****
  • Posts: 627
    • View Profile
    • Email
Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8595 on: September 10, 2022, 03:06:59 am »
1/ Russia will never sign a pact.

2/ Even if all countries signed a pact, it's not game over. You can continue playing.

thanks, I always wondered about that

Offline Hadza

  • Sergeant
  • **
  • Posts: 19
    • View Profile
    • Email
Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8596 on: September 13, 2022, 01:32:23 pm »

And until I'm able to launch one of my ICBMs down an enemy's base-hole I'm not enthusiastic about suddenly losing craft, storage space, etc. just for the lulz. I enjoyed the game 2-3 years ago before the missiles were ever introduced, and that's how I'm going to enjoy it now.

You can launch ICBMs???

Offline RSSwizard

  • Commander
  • *****
  • Posts: 627
    • View Profile
    • Email
Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8597 on: September 16, 2022, 03:15:46 am »
And until I'm able to launch one of my ICBMs down an enemy's base-hole I'm not enthusiastic about suddenly losing craft, storage space, etc. just for the lulz. I enjoyed the game 2-3 years ago before the missiles were ever introduced, and that's how I'm going to enjoy it now.
search the .rul files for the technocracy craft that searches for your bases and change its sight range to something very small like 50 kilometers. They wont be able to target you with missiles anymore.

Alternatively you can search for the mission generator for a missile strike and set its event weight to 0 so those missions are never spawned. Folks may not condone hacking but if it's affecting his game experience that badly id say take an eraser to that little part.

You should still shoot down and harvest those TEC ships though if you can, tons of terminator bots, you get nuclear batteries from them which will allow you to build Testudo suits later on for slave soldiers (does 150 armor feel good?). Just have people carrying Lasguns, Hunting Lasers or Infantry Lasers to shoot em with.

IMO trading nuclear batteries for bootleg laser discs is a terrible deal, only useful if the tech tree viewer says you got like 4 topics left that the disc can provide. Pretty much only useful for the nuclear materials topic and some other thing.

For base attacks have at least 2 spare Armored Cars or Tanks equipped by personnel, armored cars are the easy option. Id suggest HMG and Heavy Flamer. Imagine being able to wield Armored Car firepower against base invaders. Its Murder. Only trick then is having your dogs sniff out the ones in the ventilation ducts.

I also tend to fill up my Armored Car and Tank inventories with active Stun Mines, to just drop it out the porthole as i pass right by somebody. Boom 90 daze damage, maybe 2x of it too for two mines). Also tend to stack explosives in them such as Firebombs or Satchel Charges, always set for 3 Turns after mission start (counter "4" I believe) so I don't get them mixed up... and on that 3rd turn I STRIKE. Also usually at least 1 active Knockout Grenade so I can Puff on somebody the first turn.
« Last Edit: September 16, 2022, 03:23:56 am by RSSwizard »

Offline Ultimoos

  • Sergeant
  • **
  • Posts: 26
    • View Profile
    • Email
Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8598 on: September 16, 2022, 11:49:01 am »
Only trick then is having your dogs sniff out the ones in the ventilation ducts.

Why I've never thought of that. I'm so bad at using the tools game provide.

Offline Apocca

  • Captain
  • ***
  • Posts: 65
    • View Profile
Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8599 on: September 16, 2022, 08:15:26 pm »
What is this?  ???

Offline RSSwizard

  • Commander
  • *****
  • Posts: 627
    • View Profile
    • Email
Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8600 on: September 16, 2022, 09:35:16 pm »
What is this?  ???
Apparently it is a vampire incursion, sounds like a leadup to creating an alien base (for vampires) or a series of nasty missions. Kinda like a comm wave for a ground based pogrom.

Why I've never thought of that. I'm so bad at using the tools game provide.

Dogs move like 100tu or some such. They have a built in aye-phone which costs them morale, they can only use it a few times. But you have several dogs going different places and when you've eliminated all the enemies you know of, have them all scan on the following turn. Any blip and you know where remaining enemies are. Another tip is if you have Large General Stores the ducts there are a great place to start and spread out from - also Plantation ducts are pretty easy to rule out (just hard to get immediate access to). Plantations are dangerous to have Imps in the ducts during a dark one attack, if they kill a dog its no biggie though.

For these base defenses sometimes ill give a doggie some primed Dynamite (like 2 turns) and turn him into a drone strike. If they wrestle with him he still blows up.

Note also about game tools.......

Early game you can get Grav Packs by capturing Raider Buzzards. Each one is a Grav Harness already built for you. As for capturing them, repeated shots with pistols to flash them red will give them wounds, if they dont present themselves to whop over the head they will eventually fall from grace. I find Molotovs to be tricky because they may just burn to death, and Fire Extinguishers take a LONG time to use.

(sidenote:  I find Fire Extinguishers pretty dam useless and hardly ever equip them. They take like 70 Tus to use or something insane like that. Smoke grenades too are virtually useless and hurt you more than the enemy. Since anyone worth their salt has like 40% ThV anyway and they see through it and you dont. For long range over open terrain Grenades are far more useful than guns, just as they were in original X-Com where id have 2 Grenadiers loaded with 6 grenades each, one primed in hand waiting, to kill any aliens the HWP spotted. As for putting out fires... why put them out? Don't get set on fire, watch your dam cover... don't set fire to any enemies you dont honestly want to kill. You shouldn't be killing mobs anyways you should be capturing them.)

Your fastest Gal with a Grav Harness is probably pushing 120-130 TUs.

She can carry a Hammer or Barbarian Sword (or Chainsaw, or Auto Axe...) and because Range=1 also means Above or Below you can strike somebody not on your current floor to completely ignore melee defenses. That also means being able to strike vertically at an angle 1 floor above or below too, you don't have to be directly on top or below them.

Also the whirlwind attack on a Barbarian Sword (overhanded WHOP) will hit 3 frigging times for HIGH damage and has RANGE 2. You can stab somebody 2 floors up through the elevator with that thing for like 120 x 3 damage. I believe cutting damage like this also eats many types of shields too.

You can destroy Armored Cars and Cyberdiscs this way without them blowing up. It will one-shot any power armored bodyguard dude. The raw damage number on a Hammer on a gal with good melee and top strength is probably something close to 140 and its reliable damage too (50-150%).

And you can do that pretty much right after capturing a couple Raider Buzzards (one to research, another to rob).

This was reminded to me because of the need for high TUs to chase down base defense lurkers.
« Last Edit: September 16, 2022, 11:21:34 pm by RSSwizard »

Offline Warface

  • Sergeant
  • **
  • Posts: 26
    • View Profile
Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8601 on: September 18, 2022, 03:16:56 pm »
search the .rul files for the technocracy craft that searches for your bases and change its sight range to something very small like 50 kilometers. They wont be able to target you with missiles anymore.

Alternatively you can search for the mission generator for a missile strike and set its event weight to 0 so those missions are never spawned. Folks may not condone hacking but if it's affecting his game experience that badly id say take an eraser to that little part.

You should still shoot down and harvest those TEC ships though if you can, tons of terminator bots, you get nuclear batteries from them which will allow you to build Testudo suits later on for slave soldiers (does 150 armor feel good?). Just have people carrying Lasguns, Hunting Lasers or Infantry Lasers to shoot em with.

IMO trading nuclear batteries for bootleg laser discs is a terrible deal, only useful if the tech tree viewer says you got like 4 topics left that the disc can provide. Pretty much only useful for the nuclear materials topic and some other thing.

For base attacks have at least 2 spare Armored Cars or Tanks equipped by personnel, armored cars are the easy option. Id suggest HMG and Heavy Flamer. Imagine being able to wield Armored Car firepower against base invaders. Its Murder. Only trick then is having your dogs sniff out the ones in the ventilation ducts.

I also tend to fill up my Armored Car and Tank inventories with active Stun Mines, to just drop it out the porthole as i pass right by somebody. Boom 90 daze damage, maybe 2x of it too for two mines). Also tend to stack explosives in them such as Firebombs or Satchel Charges, always set for 3 Turns after mission start (counter "4" I believe) so I don't get them mixed up... and on that 3rd turn I STRIKE. Also usually at least 1 active Knockout Grenade so I can Puff on somebody the first turn.

I have the mission disabled. Might consider your option A, at least for the ships. Idk.

As for the rest, my battlescape game is pretty tight, and I recently got adv. lasgun clips online. Haven't had a base defense I couldn't handle yet -- except the Star Gods one that forced me to reload the whole month.

You can launch ICBMs???
You can make them, but not launch them.
« Last Edit: September 18, 2022, 03:39:04 pm by Warface »

Offline RSSwizard

  • Commander
  • *****
  • Posts: 627
    • View Profile
    • Email
Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8602 on: September 19, 2022, 01:09:52 am »
Other (simple) changes if you want to nerf or soft hack the game, for the sake of fun. Insert these at the very end of each file. Just copypasta, pretty low recoil.

globals file
Code: [Select]
costHireScientist: 100000
costScientist: 50000
initialFunding: 2648   # relevant if you are starting a new game
chanceToStopRetaliation: 100
escortRange: 200
kneelBonusGlobal: 125
noLOSAccuracyPenaltyGlobal: 67
bughuntMinTurn: 15
ai:
  destroyBaseFacilities: false
fixedUserOptions:
  battleExplosionHeight: 1  # -30 damage per floor height
recommendedUserOptions:
  customInitialBase: true
constants:
  - damageRange: 77
  - explosiveDamageRange: 60
  # causes at least some damage, effectively 10-80 for 45 points, its like 1d8s
  # makes bombs able to damage some hwps, slightly more random


piratez file
Code: [Select]
ufos:
  - type: STR_VESSEL_TEC_01
    hunterKillerPercentage: 1
    sightRange: 50
  - type: STR_VESSEL_ESCORT
    hunterKillerPercentage: 18
  - type: STR_VESSEL_SENTRY
    sightRange: 250
    speedMax: 3200
  - type: STR_VESSEL_FIGHTER
    hunterKillerPercentage: 18
  - type: STR_VESSEL_FIGHTER_HUNT
    radarRange: 125
items:
  - type: STR_ELERIUM_115
    armor: 188
  - type: STR_BOMB_LAUNCHER_PARTS
    armor: 999
  - type: STR_PLASMA_SPITTER_PARTS
    armor: 999
  - type: STR_GAUSS_CANNON_PARTS
    armor: 999
  - type: STR_GAT_LASCANNON_PARTS
    armor: 999
facilities:
  - type: STR_ACCESS_LIFT
    sickBayAbsoluteBonus: 1.0
  - type: STR_WORKSHOP
    workshops: 50
startingBase:
  scientists: 5
  engineers: 15
  items:
    STR_BIG_BONE: 1
    STR_LOKNAR_SCRIPTURES: 4
    STR_PARROT: 1
    STR_RAYGUN: 1
    STR_RAYGUN_CLIP: 3
    STR_SHIV: 5
    STR_NOOSE: 3
    STR_FLINTLOCK_BALLS: 10
    STR_SHOTGUN_G_SHELLS: 5
    STR_SILVER_BAR: 2
    STR_STAPLER_CLIP: 14
    STR_SUPER_STAPLER: 1
    STR_PIR_CANNONBALL: 3
    STR_MOLOTOV: 50
    STR_ANARCHY_BOMB: 13
    STR_TINY_DRILL: 1
    STR_ELERIUM_115: 58
    STR_JUNK_PILE: 35
    STR_BIG_ROCK: 169
    STR_SCRAP_METAL: 100
    STR_MENACING_HULL: 1
    STR_RAIDER_CORPSE: 16
    STR_MUTANT_MEAT: 32
    STR_WRENCH: 1
    STR_LAND_DEED: 1
« Last Edit: September 19, 2022, 01:36:42 am by RSSwizard »

Offline Warface

  • Sergeant
  • **
  • Posts: 26
    • View Profile
Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8603 on: September 22, 2022, 07:13:40 pm »
I'd like to avoid nerfs in general; I just have no interest in the "challenge" of keeping my inventory from randomly being dumped by losing a facility. That and the 600x "capitatory tax" & 99x "big rocks" that force you to dump inventory before they arrive. Aside from that, my only difficulty lies in the research jungle; however with laser weapons (by scumming research RNG) I now feel less behind.
« Last Edit: September 24, 2022, 08:20:51 pm by Warface »