OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: Solarius Scorch on November 04, 2017, 10:04:53 pm

Title: Codex Popularity Poll
Post by: Solarius Scorch on November 04, 2017, 10:04:53 pm
There are many strong opinions about which Codex is the most broken. Very different opinions!

So let's vote on the issue here and now! Select your favourite Codex, and maybe leave a comment too. It's mostly for fun, but could also be useful feedback for Dioxine.
Title: Re: Codex Popularity Poll
Post by: wolfreal on November 04, 2017, 10:20:58 pm
Grey.  I like the shadowbat, the launcher, and the ghost  ;D. Util know I always reset the game finishing the second year, so I don' t know well any of the codex, but until now, grey has been my favorite one. Second place for gold, those early space suits suit well :). Red and green are just meh, I have to play to them to have a more informed opinion.
Title: Re: Codex Popularity Poll
Post by: greattuna on November 04, 2017, 11:23:20 pm
I like the gold codex, it strikes the nice balance between everything: you get MC and ghosts from illusion, best medikit in the game (in saviour suit) and bio suit from communion, and fairies from excess, plus magnificent early-game bonuses: flame cannon (115 damage, and you basically loot the ammo from the ships you down) plus ability to buy a craft that can both hold it and is very fast. Also, turtle, a big transport with doors. Once turtle, always turtle.
Title: Re: Codex Popularity Poll
Post by: LuigiWhatif on November 04, 2017, 11:43:21 pm
I prefer gold, though I should qualify that I'm basing that off my experience from back when you only got two schools.  I found  the fairy and ghost suits to be spectacularly useful, and the witch suit was extremely helpful against the mercenaries.  The space suits were also nice.  I've only played one game with the new three school codices and I decided to try grey.  I got a lot of use out of the jellyfish and the witch and ghost outfits were as useful as ever.  However, I missed having the fairy to stun through walls.  I also never got to try most of the red codex stuff due to rare dark one spawns and hit a tech bottleneck that kept me from the sorceress outfit.
Title: Re: Codex Popularity Poll
Post by: legionof1 on November 05, 2017, 05:51:10 pm
Grey due to Ghosts and the Menace class being very flexible(all environment+1 of each weapon slot). Other are still good but grey is that extra bit better in more situations. So grey is the 10/10, rest are 9/10.
Title: Re: Codex Popularity Poll
Post by: Ragshak on November 05, 2017, 07:09:04 pm
I go for Grey and early in-build Jellyfish magic cannon. Have no experience with Voodoo and later parts of the game so far, so I will not spoil the poll with my vote.
Title: Re: Codex Popularity Poll
Post by: Ethereal_Medic on November 05, 2017, 11:03:20 pm
Grey is quite special as it offers great things to use outside of the battlescape. Besides the battleflag for battlescape the whole 'drill reward' is for the geoscape.
For a research boost and potencial rush for voodoo-topic you'll be stuck with nothing awesome for geoscape to use.

Jellyfish is a neat vessel to have, since the early source of plasma allows to snipe everything with a clear path to it and a way to break heavy armor like those of megapol enforcers.
On the same note, it's a risky ship to use since you've no protection against enemies standing underneath the lifts and taking clean shots on your gals. With 1 hooked up you only have 6 hands able to move free and the 'hooked' one is out of rounds after 7 shots and in worst case can't contribute further if the vessel has spawned in the buttom right.

Voted red, because Red Scorpion is sweet. Free guns and armors for battlescape and access to bio-suits. Also new moloch armor featuring the new 'personal shield' thingy. Way to boost the value of fullplate mails. Completely skipped fullplates in my current run so far and simply using heavy suits and the new mammoth-chainguns to farm money during the Tier 2 area (past the topic 'back to school')

I'm in August 2502 and taking my time to get the whole research done until 'School Graduation' has to be researched last. I'm feeling like the game doesn't get alot harder on 'Black Beard' until I trigger the next tier with 'School Graduation'. Also 4x lasgatling cannon parts from smuggler ship x3
Title: Re: Codex Popularity Poll
Post by: sinisteragent on November 06, 2017, 02:34:24 am
No idea, I just pick whatever sounds vaguely useful at the time.
Title: Re: Codex Popularity Poll
Post by: BetaSpectre on November 06, 2017, 03:02:39 am
I like Gold I believe it is, because of the uniform. xD
Title: Re: Codex Popularity Poll
Post by: Serpentium on November 06, 2017, 03:19:08 am
I think that the Green Codex is really good for how flexible it is:

Miss getting the Reticulant missions or base? Try and nab some demons and get destruction weapons like the Hellgun.
No demons? Start targeting the church and get the Fairy outfit for that awesome Lucky Star stunning damage.
Does the Church seem to not pop up too often? Wait for the Reticulants to show up and aim for that Bio/Saviour suit, then work on that Pestulator Armor.

Basically, unless you're REALLY unlucky, you can nab some awesome stuff with the Green Codex. The only thing it is lacking is Mind Controlling power. But you still get to flex your Voodoo muscles with the demonic weaponry.
Title: Re: Codex Popularity Poll
Post by: Ethereal_Medic on November 08, 2017, 04:12:43 pm
We need more votes!

Make Codexes great again!
Title: Re: Codex Popularity Poll
Post by: Marza on November 08, 2017, 08:59:33 pm
Whilst gold is my favourite, my vote for the strongest codex goes to grey.
Title: Re: Codex Popularity Poll
Post by: Ragshak on November 10, 2017, 10:45:55 pm
In my current play I need to decide which codex to choose.
I dont have much experience with mid and late game because I was restarting everytime Dioxine realesed new version.
From my point of view I see Codex boons like this:
1) Green - Extra Gals would be great to replace all those wounded ones. In previous versions I always had problems with wounded soldiers and limited crew size for missions. Now we get 3 extra Gals from the beginning and gameplay is much smoother. So three more Gals would be cool but lets see other options.
2) Red - Chain Armor can trivialize some early missions and I dont like to loose Gals. I always try to rush Scale Armor the get wounded, not dead Gals.
3) Gray - I had a pleasure to use Jellyfish and for my playstyle it is just fantastic with that guided in-build weapon. Extra disc are an extra chance to get Toxicgun and unlock way to Advenced Chemistry.
4) Gold - Fancy outfit and a lash. Don't see much short-term profit.

On top of that I faound extra gadgets and weapons form codexes to be obsolote because I tend to delay Codex choice and already have Boarding Guns, Advenced Medgel from enemies.
I don't have experience with Voodoo and mid and later part of the mod. Maybe someone else could describe mid-term and long-term consequences of each Codex?

PS Do you rush Codex choice?

Quote from: Ethereal_Medic
I'm in August 2502 and taking my time to get the whole research done until 'School Graduation' has to be researched last. I'm feeling like the game doesn't get alot harder on 'Black Beard' until I trigger the next tier with 'School Graduation'. Also 4x lasgatling cannon parts from smuggler ship x3

Does that mean that after every "School" project game becomes more difficult?
Title: Re: Codex Popularity Poll
Post by: greattuna on November 11, 2017, 01:57:21 am
I don't have experience with Voodoo and mid and later part of the mod. Maybe someone else could describe mid-term and long-term consequences of each Codex?
https://www.ufopaedia.org/index.php/Tiny_Drill_%28Piratez%29 (https://www.ufopaedia.org/index.php/Tiny_Drill_%28Piratez%29)

In short: green is for tanks and heals, gray for top-tier mind control, gold for a master of all trades (except destruction, and other codices still do their thing better), and red for maximum destruction (imo not very useful, because we already have enough destruction).

PS Do you rush Codex choice?

I can't see why I shouldn't. Free goodies + access to better buyable craft for no price, research aside.

Does that mean that after every "School" project game becomes more difficult?

It actually becomes easier: you face the same enemies, but with better equipment\armor\etc. With Back to School tier you're already advanced enough to face most enemies without any losses, with the obvious exceptions of star gods and mercenaries and anyone toting plasma\nukes.
Title: Re: Codex Popularity Poll
Post by: Mechanique on November 11, 2017, 02:12:59 pm
Grey has it all. Sorceress is great, witch is strong, ghost is straight up OP. Fortuna, shadowbat and jellyfish are quite good crafts, and you also get all the best destruction toys and get them early.

Red looks good on paper and in early game, but really is the worst later on. Metallo and scarab don't scale into late game, Moloch < Syn, bio suits and savior outfits I don't find that useful, one is useful to only get hit with no actual accuracy to fight back properly,  the other is useless to those who don't get hit. Blood ax is nice on syns for those 5-6 per turn chainkills technically, but you actually can kill as much with electro-sword.

Gold is meh, same as grey but actually less stuff. Only useful in early game with it's 3 space suits and bravery boosting outfit for use with bravery-scaling weapons. Magical Girl is not that good, illusion equipment can do the same, but better.

Green... I don't even know the purpose of it. It's like the combination of what other codexes have, but less. Haven't tried Pestulator, though, it can be useful if it does not have the penalties of bio suit.
Title: Re: Codex Popularity Poll
Post by: Ethereal_Medic on November 12, 2017, 01:38:13 am
Magical Girl is not that good.

Plenty of users think differently. It's the only armor that allows an uniform with build-in stun-bomb (lucky star) shot in an arc and a targeted stun that requires no line of sight (and the sense given by the uniform allows you to stun everything you can sense through walls and floors).
Title: Re: Codex Popularity Poll
Post by: RSSwizard on February 07, 2018, 06:52:36 pm
PS Do you rush Codex choice?
Does that mean that after every "School" project game becomes more difficult?

In my current playthrough im on August 2502 and havent even researched the menacing hull yet, then again I just bought my first craft and completed my first hangar (and have no aircraft weapons right now) so im taking things a little slow and relying on missions (and chewing through most of the basic research for now). If anything im putting off picking a codex.
(I always sell my starting radar for the added money... get +2 brainers from that right off the bat and skip annoying civilian traffic notices... I dont build another radar until I get overcharged)

The question I have is why the gold/el fuego cannot reach space. But comes with 3 space suits and has a ufopedia article background that pictures it in space? This is very deceptive because I picked gold specifically for that purpose... and then found out that I was going to have to use the pachyderm instead for anything space related.


To answer the poll im going with Gray because of the Ghost Outfit and the Conversion Launcher (I remember that came with gray, the launcher is gray looking, but this was several editions ago).

Its also worth pointing out, after double checking the ruleset, that the Gray/Fortuna is also capable of reaching space which means its more convenient (even though it doesnt come with the space suits, oddly) for going on space missions. You don't have to move your hands to another ship just for going into space, and you aren't restricted to just 2 or 3 like an interceptor.

And also you dont need to have a ship around just for reaching space, although you might still have one that can because of other reasons, it makes hangar management a little easier.

(I would strongly recommend for dioxine to change that in the Enviros/Space to match up with the Gold/Fuego... if its got space suits then it should be going into space... it makes literally no sense why the gray/fortuna can get there, especially with its slow speed. This looks alot like it was a typo error)
Title: Re: Codex Popularity Poll
Post by: Ethereal_Medic on February 07, 2018, 07:17:47 pm
Comparing Fuego and Fortuna this way I wanna add my thought:
Fuego has about the same squad-size and brings one of the best (yet expensive to use) craft-guns to the table.
You get a great outfit right from the get-go and space suits for any other vessel open to use them. Take the Pachyderm (space truck) and go for O-G missions.

The Fortuna might be able to go into space, but you have just those 13 soldier slots and no space suit at all, leaving you with 13 people only able to use the rescue-pod hydrogen-gun to tickle enemy opposition. The gun-mounts are also different, offering you 1xLw 1xHw and 1xMs slot to fit weapons in while offering a sizable inbuilt-shield.

The Fuego is the fastest of the Menace-Class ships and with 1xHw and 2xMS you can bring alot of 'oompf' into battle. Afterall we compare a 'Flagship' and a 'Science Vessel' with each other.
Title: Re: Codex Popularity Poll
Post by: cc on February 08, 2018, 01:41:57 am
(I would strongly recommend for dioxine to change that in the Enviros/Space to match up with the Gold/Fuego... if its got space suits then it should be going into space... it makes literally no sense why the gray/fortuna can get there, especially with its slow speed. This looks alot like it was a typo error)
I take it you haven't read the Fortuna's Ufopedia entry. The ship is meant to be able to go everywhere.
Space suits you'll just have to find elsewhere - or tech to Superhero armor.
Title: Re: Codex Popularity Poll
Post by: Ethereal_Medic on February 08, 2018, 11:37:22 am
Teching to Super Hero is a good choice but takes about as long as teching to Space Suits.
To get Super Hero Armor it also includes some casualties in terms of dead slaves to get the KIA entries.

Super Hero also needs power armor parts. Those are quite tricky to get early on since marsec body guards are tough nuts to crack without proper tools and with the latest update the Raider Firebat (dude in red power armor) carries the new baby-nuke launcher around. This encounter might be deadly for poorly-tech squads.

To sum up: Space Suits first and Super Hero is like the upgraded version of the Space Suit (with just some minor stun/turn gimmick to it).
Title: Re: Codex Popularity Poll
Post by: ivandogovich on February 08, 2018, 03:17:11 pm
<snip> To get Super Hero Armor it also includes some casualties in terms of dead slaves to get the KIA entries.

Not strictly true.  In my current campaign, I put my refinery techs to work reading books, and examining discs.  I got a ton of the Comic Book Slaves, and KIAs from Pillow Books.  Also have tons of porn around so making those was no sacrifice.
Title: Re: Codex Popularity Poll
Post by: Ethereal_Medic on February 08, 2018, 04:36:20 pm
I haven't thought about this way.
I also misjudged how deep someone has to dig to get the space-suit research. Thought it was 'advanced personal protection' but it's just 'modern personal protection'.

Way to go champ.
Title: Re: Codex Popularity Poll
Post by: RSSwizard on February 08, 2018, 07:27:08 pm
Not strictly true.  In my current campaign, I put my refinery techs to work reading books, and examining discs.  I got a ton of the Comic Book Slaves, and KIAs from Pillow Books.  Also have tons of porn around so making those was no sacrifice.

okay just hold on a moment (im rolling on the floor)
...comic book slaves
...deaths because of the pillow books

(so much porn its literally killing the slaves, and the others are literally slaves to the massive assortment of comic books laying around, the level of degeneracy is greater than mortal men can stand)

But anyways I don't like going down the slavery tree just because I don't even use slaves, not for more than storage maintenance (I save up squires for the eventual farm), so I only choose whatever slave techs necessary to get to civilization and thats it. I didnt know there was a slave space suit.

...If the bootypedia is correct about the Fortuna then I guess ill accept that, but that background for any of those ships with a starry background definitely needs to be changed. Id rather those space suits weren't in there either if that ship cant reach space, since it doesnt make sense for them to be on that ship when there are more economical ways to handle enviro hazards on the ground.

Maybe the ground equivalent such as 3 Thief, Night Ops, or Exploration suits... each of which would still be quite useful upon unlocking the ship (the exploration suits are good for underwater).

I haven't thought about this way. I also misjudged how deep someone has to dig to get the space-suit research.
At some point Warehouse missions start spawning Space Suits so its possible to get ahold of them that way. But I believe it doesn't start until at least Year 2 because thats when I started noticing it.

I dont think I ever manufactured space suits, but then again I was getting those 3 from that unlock then I would rack up additional ones over time.
Title: Re: Codex Popularity Poll
Post by: ivandogovich on February 08, 2018, 08:29:45 pm
<snip>
At some point Warehouse missions start spawning Space Suits so its possible to get ahold of them that way. But I believe it doesn't start until at least Year 2 because thats when I started noticing it.

In my past couple campaigns I've seen them in the first year.  They are part of the random loot so they can come up at any time.

I do like to build out a full set, and just skip missions (or touch and go) missions in zero g until I can put together a strike team for it.  I just took out my first Disruptive Transmissions site in Sep, second year, with the Fortuna.  Killed on terminator with laser, and lassoed another. 

And yeah, too bad the pillow books didn't really kill the slaves, they just gave me the 'pedia entries. ;)
Title: Re: Codex Popularity Poll
Post by: RSSwizard on February 08, 2018, 08:54:43 pm
In my past couple campaigns I've seen them in the first year.  They are part of the random loot so they can come up at any time. And yeah, too bad the pillow books didn't really kill the slaves, they just gave me the 'pedia entries. ;)

Easy, on your next mission you bring the slave with you.
"Hey we brought you along just to let you know... you've been promoted" <BANG, right in the transport, now he knows why they didnt give him armor on this trip>
(the other gals' jaws drop, morale takes a hit, they weren't expecting that even though they knew some sacrifices would have to be made... work still needs to be done since the sky ninjas are about to toss lokknars into a blender)

Also im glad there is random loot now, that was a major boon to the engine and im looking forward to the iterations it produces.
Title: Re: Codex Popularity Poll
Post by: greattuna on February 08, 2018, 09:09:32 pm
This is a needless waste of manpower.

Regarding space, I used hunter-killer. It doubles as a fighter, and 2 gals in space suits are enough for most space missions (except disruptive transmissions ofc), even if risky (only 2 gals, no medikits, barely any armor, open spawns, etc....), and I can build one very early. Of course, I went with gold, because it provides variety of other benefits beside free space suits.
Title: Re: Codex Popularity Poll
Post by: RSSwizard on February 08, 2018, 09:27:31 pm
This is a needless waste of manpower.
Literally there is a need for killed in action slaves, thus it is not needless. Me personally I dont bother with slave soldiers, so when KIA requirements come up thats the only reason ill be making them.

Yeah yeah ive done the hunter-killer routine. But taking on a refuelling station full of zombies is pretty dang hard, and you dont know thats what it is until you go there. Better have as many with you as possible, preferably with laslock shotguns and plenty of melee (I dont even want to buy a pachyderm, id rather my main warship handle its job).
Title: Re: Codex Popularity Poll
Post by: greattuna on February 08, 2018, 11:16:35 pm
Literally there is a need for killed in action slaves, thus it is not needless. Me personally I dont bother with slave soldiers, so when KIA requirements come up thats the only reason ill be making them.

See attachment. There's no need to kill any of slaves, since you can gain KIA entries via pillow books.

Yeah yeah ive done the hunter-killer routine. But taking on a refuelling station full of zombies is pretty dang hard, and you dont know thats what it is until you go there. Better have as many with you as possible, preferably with laslock shotguns and plenty of melee (I dont even want to buy a pachyderm, id rather my main warship handle its job).

Lol. Well, first, zombies are pretty rare, second, axes exist and work in space, and third, you can always bail if you get zombies, since they'll never reach you (they can't fly at all).
Title: Re: Codex Popularity Poll
Post by: Ethereal_Medic on February 08, 2018, 11:41:30 pm
Nasty Strix-Zombies spawn in space missions.
If you ax' em a question, they might go boom taking out quite some HP in the process from you.
Title: Re: Codex Popularity Poll
Post by: cc on February 09, 2018, 12:08:04 am
If you ax' em a question, they might go boom taking out quite some HP in the process from you.
Axes do cutting damage. And since cutting damage doesn't cause enemies to explode, they will not 'go boom'.
Anyway, you can easily drop down to the lowest level (use your ship as initial cover) to avoid reaction fire until you're close enough to do some murdering. This usually works against killer droids as well, but showing up to the party is all that's required for Disruptive Transmissions right now anyway.
Title: Re: Codex Popularity Poll
Post by: BBHood217 on February 09, 2018, 01:44:39 am
Sometimes, killer droids spawn on those tiny islands far below your z-level; and they do nothing but not move at all and camp on their spots while overwatching and firing the instant they spot you.  Those droids are the worst to deal with.
Title: Re: Codex Popularity Poll
Post by: Ethereal_Medic on February 09, 2018, 09:24:09 am
Axes do cutting damage. And since cutting damage doesn't cause enemies to explode, they will not 'go boom'.

I tried to fight Strix in space early on using barbed daggers. B-Daggers do cutting damage and the strix goes 'boom' because it's programmed to explode on death.
You've to use a combination of stun damage first (cattle prod does a good job on zombies) and dagger the Strix until the HP drops below the caused stun-level.

If you do too much stun damage the strix explodes as well. Best to bring a mind orb with you.
 
I did this plenty of times and it worked! The strix drops to the ground (without playing the dead-sound) and instead of turning into a captive (Zzz) it morphs to a corpse.
Title: Re: Codex Popularity Poll
Post by: Ethereal_Medic on February 09, 2018, 09:32:07 am
Sometimes, killer droids spawn on those tiny islands far below your z-level; and they do nothing but not move at all and camp on their spots while overwatching and firing the instant they spot you.  Those droids are the worst to deal with.

My biggest concern with those island campers is de wey the map block works. A.I. and the player can shot through solid plastasteel walls, rendering the actual 'window' pointless to exist.
The main building (cross shaped) works totally fine for reasons. Droids and player can't see through or shot through the wall.
Title: Re: Codex Popularity Poll
Post by: BBHood217 on February 09, 2018, 01:45:24 pm
I tried to fight Strix in space early on using barbed daggers. B-Daggers do cutting damage and the strix goes 'boom' because it's programmed to explode on death.

That can't be right, death explosions shouldn't happen from cutting damage.  I've had tamed reapers and tamed werewolves melee cyberdiscs to death without the discs exploding, and a hand once stabbed a strix to death with a vibro blade without the strix blowing up.  And yes, they were confirmed deaths and not stuns as indicated by the death sounds they made upon dying.
Title: Re: Codex Popularity Poll
Post by: Ethereal_Medic on February 09, 2018, 01:50:04 pm
I'll test with various tools and damage types against strix/boomsaurus/disks in quick battle and debug assistance.
Will post results later.
Title: Re: Codex Popularity Poll
Post by: Ethereal_Medic on February 09, 2018, 06:00:34 pm
Cyberdisk:
Impossible to get a functioning one. Adding stun first and dealing concussive/cutting damage will drop it down without explosion but instantly transforms it into a 2x2 corpse.
A flamer can take it out without destroying it. Cutting and Concussion doesn't break it either.
It also doesn't explode if you overkill the disk (evaporize via a massive plasma-explosion (BFG)).

Strix:
If you use cutting and concussive weaponry it will die without exploding. If you manage to drop down the HP below stun level without actually killing it, the dead-sound won't play just like 'stunning' an enemy and the strix turns into a corpse. If the strix has stun-damage on her and you do any source of damage to her dropping HP below stun-level, she drops without exploding and without dying sound.

But! If you massacre her with a cattle-prod too much, she explodes. I tested the vampiric sword and cut her till she made the death-sound and she didn't explode.
Yet, it is impossible to get a live-speciment this way. It refused to work an update before and now it's a given that the strix-research has to be gained through "Arcane Tome".

Boomosaurus:
He simply drops to a corpse if you manage to reduce his HP below stun level.
You can knock him out using only cutting damage (no death-sound) but he simply morphs to dead corpse.

The Boozesaur is impossible to get unless you manage to MC the beast and MC-Capture it this way.
> You can MC a Strix and a Boomosaur but good luck with a cyberdisk. Literally licking it with a greater voodoo staff and 60/56 vpower/vskill is impossible to break through the 150 vpower of the cyberdisk.
Title: Re: Codex Popularity Poll
Post by: RSSwizard on February 09, 2018, 07:27:37 pm
It seems the question about Codex is really a question about Space, the final frontier, and which codex works best for helping you to get into and operate best in space.

I tried to fight Strix in space early on using barbed daggers. B-Daggers do cutting damage and the strix goes 'boom' because it's programmed to explode on death.

About the zombie encounters, the only one that I had with the new strix zombies in my last playthrough I was using Handles + Shivs and charger laspistols. Without a doubt using the charger laspistol on zombies was a chore but it eventually did the job if for example there was one on the lift above me and I couldnt melee it. I wanted to bring barbed daggers but since the Shiv goes so fast the damage adds up well enough and that 1x1 space is unbeatable.

I mainly used 2 Syns to destroy those zombies, they would duck in through the lift and shiv/handle zombies then duck back up the lift so they couldnt follow. I had one Strix explode on me from the floor below when I shot it, but my Syn tanked it like a champ. The other hands in space suits were just there as backup and as "waterboys" to keep the Syns cooled down (wait, do zombies also get damaged by the strix explosion?)
(I didnt expect zombies on the mission, I was going through to capture guild spacemen for interrogation, but I decided this combo was good for taking down spacemen and it just happened to work on zombies)
Title: Re: Codex Popularity Poll
Post by: Ethereal_Medic on February 09, 2018, 08:52:17 pm
The codex choice goes far deeper down the tech tree and changes alot of things how you progress through the game.
Red gives you an instant boost through the rough early game by offering free armor and guns. Questionable the weakest unique craft-gun (custom spike rocket launcher) but the tank-menace.
Gold gives you treasures, a great uniform + lash and the 'Flame Cannon' as the 2nd best craft weapon (burns hellerium instead of chems, that's why place 2)
Green gives you medical stuff, the healing gel is an instant upgrade for bandages and a free medic-suit. Also 3 additional hands. The craft charger laser looks weak but it doesn't cost ANY ammo so you can gun down all civilian crafts by simply pew pew them with the charger laser.
Grey is meant to give you alot of things to research (7 free disks, a free liber occultus) and a buffed up seagull launcher. It's the best custom craftgun imo and usefull throught the game until you can spam meteor rockets. It's meant to get voodoo faster but that's a really long way to your personal voodoo-school and with the newest update you've to look for 10 hypno panels to even build a voodoo school at all. Grey gives you no direct battle-field boosts but instead more intel and the most versatile ship among the menace-class.

Lady luck for you having not 1 but 2 syns at your disposal. I had about 6 non-transmitter space missions and not a single 'lost spaceship' among those.

Yes, enemy zombies take damage from the strix' corpse-explosion.
Title: Re: Codex Popularity Poll
Post by: BBHood217 on February 10, 2018, 01:33:04 am
Should the Fuego's Bootypedia image be changed?  As mentioned before, its depiction in space along with how it grants a few space suits could give the impression that it's spaceworthy when it really isn't.
Title: Re: Codex Popularity Poll
Post by: RSSwizard on February 10, 2018, 07:32:24 pm
Lady luck for you having not 1 but 2 syns at your disposal. I had about 6 non-transmitter space missions and not a single 'lost spaceship' among those. Yes, enemy zombies take damage from the strix' corpse-explosion.

I had 3. But this was probably because it started back in an earlier edition before the disruptive transmissions was introduced. Also I had the option of making alot more before the syn bugfix was applied, but I was self-nerfing because it was just too vicious.

Should the Fuego's Bootypedia image be changed?
I imagine using a blue sky background with it flying overland at a low altitude would work nicely, thats a kinda menacing look for a pristine background. It would need some color adjustments and a little bit of smoothing to remove the color inaccuracies from palette conversion, easily done though.
(space suits are also good for organ grinder missions, somebody has to do that damage to keep them in check, its plausible this former crew was doing just that - no need for flavor text recognition though)

This is a mockup in research palette, its usable and the background is royalty free. I have the photoshop file if its wanted, though this output was achieved with some compositing between two different forms of 8bit conversion.
(it gave me something to do with my saturday morning...)
Title: Re: Codex Popularity Poll
Post by: Shrugger on September 07, 2018, 08:50:14 pm
I'm kinda stupefied by the choice. How relevant will this be for my overall campaign? Is it just a briefly relevant boost, or will it shape my mid, late and end-game?
Title: Re: Codex Popularity Poll
Post by: Zippicus on September 07, 2018, 10:00:26 pm
I'm kinda stupefied by the choice. How relevant will this be for my overall campaign? Is it just a briefly relevant boost, or will it shape my mid, late and end-game?

This is one of those questions that if you ask 10 different people you'll probably get 10 different answers.  My advice is to not stress over it too much and just pick that sounds cool and try it out, next game pick a different one, and so on.  The choice mostly affects the mid game but some of the toys each one has available are viable all the way to the end of the game.  How much of an impact the choice makes on your game will vary from player to player.  Sorry, that probably wasn't much help lol.
Title: Re: Codex Popularity Poll
Post by: legionof1 on September 08, 2018, 05:25:06 am
Your codex choice affects your early craft options, some midgame weapons and outfits, and some late game armors. Greens probably the most new player friendly overall.
Title: Re: Codex Popularity Poll
Post by: KZad Bhat on September 08, 2018, 11:42:22 am
This is one of those questions that if you ask 10 different people you'll probably get 10 different answers.

You really think only 10 different answers? The answer count is usually higher than count of people questioned.
Title: Re: Codex Popularity Poll
Post by: BBHood217 on September 09, 2018, 01:55:22 am
Greens probably the most new player friendly overall.

A relic from older times, no doubt; didn't the very early versions have the Bonaventura as the starting craft instead of the Airbus?
Title: Re: Codex Popularity Poll
Post by: legionof1 on September 09, 2018, 04:08:41 am
we did have the bonny way back when, but the bonny is not the whole reason green is new player friendly. Extra "free" gals, best medic armor, bio/pestulator armor,ect

Title: Re: Codex Popularity Poll
Post by: KZad Bhat on September 09, 2018, 11:21:52 am
I think he means as the first vessel, rather than as the Codex vessel. And yes, it was about a year ago. Bonaventura and 9 gals, somewhere around E or F. The first version I played was this one, and the very next update Dioxine went back down to 6 and the Airbus. Though impressions I'd gotten was the 9 gals was a recent increase, but the Bonaventura was much further back into the history.
Title: Re: Codex Popularity Poll
Post by: Shrugger on September 09, 2018, 11:45:52 am
Can someone explain to me which of the items provided by the choice are unique; in that you cannot elsewhere acquire the same, equivalent or better items?

I'm guessing the menace-class is unique and you only ever get the one, but are there generally better ships to be had later in the game?

What about the other items?

And can you unlock schools of VooDoo only through codex choice?
Title: Re: Codex Popularity Poll
Post by: Zippicus on September 09, 2018, 12:44:04 pm
Can someone explain to me which of the items provided by the choice are unique; in that you cannot elsewhere acquire the same, equivalent or better items?

I'm guessing the menace-class is unique and you only ever get the one, but are there generally better ships to be had later in the game?

What about the other items?

And can you unlock schools of VooDoo only through codex choice?

That's kind of a big question.  This is a little outdated but it's still fairly accurate https://www.ufopaedia.org/index.php/Tiny_Drill_(Piratez) (https://www.ufopaedia.org/index.php/Tiny_Drill_(Piratez)) 
Title: Re: Codex Popularity Poll
Post by: Shrugger on September 09, 2018, 01:05:34 pm
I read it already, several times over in fact, but unfortunately it all doesn't tell me much, and there are no other wiki articles (other than on vehicles) to explain it. Which of these items are useful or strong in ways that other items can not provide? For which of these items are there no substitutes outside their codex?

And are you locked into the VooDoo schools you choose with the drill, or can you get others later on?
Title: Re: Codex Popularity Poll
Post by: Zippicus on September 09, 2018, 01:29:47 pm
Yeah the voodoo schools are based on codex choice and you're locked in once you pick one.  It's kind of hard to give any solid advice in this area since it really depends on your play style to determine the usefulness of any of the codex gear.  Like for example the red codex gives access to the blood axe which is awesome, especially in the hands of a Syn, but if you're adverse to smacking things with melee weapons then it's not going to be any use to you.  Overall though there's no bad choice, I switch which codex I use every game.

I'm not trying to be coy or anything, most of this stuff is personal preference and they're all useful in their own way.
Title: Re: Codex Popularity Poll
Post by: KZad Bhat on September 09, 2018, 09:03:09 pm
I can tell you that the Red Codex gives you the highest capacity vessel from the hull you start with, as well is the most heavily armed and armored. The Gray Codex's ship is the only one of the four that can go into space, and gives you a space suit out of everything, too. Other than that, I don't know, those are the only two I've used, and I picked Red first because, well, destruction. And Metallo.
Title: Re: Codex Popularity Poll
Post by: Rince Wind on September 09, 2018, 09:14:05 pm
Are you sure about the space suit? I think gold gives those. If you already had one with grey it might have been from a warehouse mission.
Title: Re: Codex Popularity Poll
Post by: Shrugger on September 09, 2018, 10:47:39 pm
Picked Red because RIP AND TEAR etc.

Thanks for all the advice!
Title: Re: Codex Popularity Poll
Post by: KZad Bhat on September 09, 2018, 11:04:23 pm
I thought it was gray, that's why I was picking gray the last few times.

Oh, but as I'm typing, I remember that's actually been an issue brought up! Fortuna is the only Menacing Hull vessel to go to space, and gold is the one to give space suits! That's right. And still hasn't been reconciled, and maybe Dioxine doesn't intend to. Or intends possibly to reconcile with academy inefficiency.
Title: Re: Codex Popularity Poll
Post by: Shrugger on September 10, 2018, 10:10:17 am
I thought Grey was wizardry and stealth?
Title: Re: Codex Popularity Poll
Post by: KZad Bhat on September 10, 2018, 10:58:26 am
It has the greatest VooDoo as well, but the Fortuna is also the only one of the Codex vessels to go into space. Although I think this game I'm going back to Red.
Title: Re: Codex Popularity Poll
Post by: Ethereal_Medic on September 10, 2018, 01:49:02 pm
I thought it was gray, that's why I was picking gray the last few times.

Oh, but as I'm typing, I remember that's actually been an issue brought up! Fortuna is the only Menacing Hull vessel to go to space, and gold is the one to give space suits! That's right. And still hasn't been reconciled, and maybe Dioxine doesn't intend to. Or intends possibly to reconcile with academy inefficiency.

Yes the "Fortuna" can go to space and has no space suits BUT the golden codex and the space-suits kinda balance the 2 choices out.
While the fortuna has space for 13 people to go to the O-G missions, none of them have space-suits so you've 13 capsule-troopers stuck to the in-built nitro-gun and med-pack.

The golden codex offer you space-suits and something like the "Bravewhaler" is able to do the space-missions. Depending on how brave you are you can try to go with 2 troopers in space-suits with FULL INVENTORY ACCESS and try your luck. Risky but more flexible. Space-suits can drop during Warehouse raids too.
Title: Re: Codex Popularity Poll
Post by: Stoddard on September 10, 2018, 04:43:42 pm
I think this poll lacks the option of none.
Title: Re: Codex Popularity Poll
Post by: Solarius Scorch on September 10, 2018, 04:57:58 pm
I think this poll lacks the option of none.

Do you mean to say that potentially they're all equal in strength?
Makes sense.
Title: Re: Codex Popularity Poll
Post by: Stoddard on September 11, 2018, 01:03:47 am
Do you mean to say that potentially they're all equal in strength?
Makes sense.

That is as it should be.

But I meant that I once literally forgot to research a codex. It may be harder to do that in versions since.
Still, an option to finish the game the hard way on top of JS/SM would be nice. Don't know if it exists/being planned right now.


EDIT:
And, Dioxine, please don't take this wrong. I'm very grateful for all the content and strategies opened by any of the codexes.
It's that grumpy rain-soaked philosophers in fey mood like me just can't find enough odds to beat our heads upon.
Title: Re: Codex Popularity Poll
Post by: Dioxine on September 11, 2018, 10:50:51 am
If there are no bugs in the way, it should be currently possible to finish the game without any Codex. You gotta use the Zubrin to get to Mars, though, since Conqueror is dependant on Codex stuff.
Title: Re: Codex Popularity Poll
Post by: Solarius Scorch on September 11, 2018, 11:14:35 am
Stoddard, I have added the "all are equal" option, it should be available.
But if you're not into Codexes at all, why would you even want to vote? I know next to nothing about Pokemon, so why would I participate in a poll to select the strongest Pokemon? :)
Title: Re: Codex Popularity Poll
Post by: Dioxine on September 11, 2018, 02:30:48 pm
It's that grumpy rain-soaked philosophers in fey mood like me just can't find enough odds to beat our heads upon.

I just remembered something. For a challenge, try not using Ubers at all, that's why you were given Peasants and other soldier types.
Title: Re: Codex Popularity Poll
Post by: KZad Bhat on September 11, 2018, 03:47:45 pm
Not a chance! I don't even use the peasants because I can't get anyone to exercise their stats unless they hit someone in combat . . . and I was trying to use peasants as medics. Low strength and low TU peasants are practically useless carrying around bandages/first-aid kits, plus a grog barrel.
Title: Re: Codex Popularity Poll
Post by: Marduk on September 21, 2018, 02:07:00 pm
I think this poll lacks the option of none.
2 gals would be dangerous on some of the space missions, but in my 2 gold runs i was remember getting a pachyderm or kraken around the time i opened up space missions.

I think one weakness gold has is lack of uniques. Sure, the admiral armor and lash are nice and you get them early, but you only have one set, and they aren't as powerful as many of the manufacturable uniques. There is nothing like the whole set of weapons and armor red has, green has pestulator, cyclops and chronomancy, while gray has the sorceress. Dunno if the voodoo:excess is finished, it seems like it could use more stuff and that would add into gold which is the excess main codex.
Title: Re: Codex Popularity Poll
Post by: Martin on October 04, 2018, 10:26:18 am
Isn’t golden codex the only one with fairy suit? That thing is nice, through not overwhelmingly so. Anyway, I wonder what would break if I modded the game to let me get all the codex stuff in one go.
Title: Re: Codex Popularity Poll
Post by: Ashghan on October 04, 2018, 06:42:42 pm
Absolutely nothing. You edit your savegame for 4 tiny drills and voila. One time I did it and it gives a huge early game advantage to have all of them, but in late game it sorta balances, because you never have enough stuff (gems and demonic essence mostly) to manufacture all the specials and have to choose (un)wisely. That was before the addition of $$$ > tokens >>> gems mechanic though, so currently it'd be pretty overpowered in the end game as well. Imagine a sorc/fairy/pestulator team.
Title: Re: Codex Popularity Poll
Post by: Rince Wind on October 04, 2018, 06:51:22 pm
You probably need 4 hulls as well, don't you?
Title: Re: Codex Popularity Poll
Post by: KZad Bhat on October 05, 2018, 10:01:48 am
Yes, you'd also need 4 hulls. And in order for the whole $$$>tokens>gems thing to be overpowered takes getting a hefty income, and I'm not sure if the mid-game method I'd used many versions back will even work now. Counterfeiting, at least then, could get you over 50m each month, but that was being able to put 400+ runts on it. I haven't gotten to that point of manufacture since that version. But, I've read that making tanks is even more profitable, and I never did get there.
Title: Re: Codex Popularity Poll
Post by: Dioxine on October 06, 2018, 12:29:15 am
Isn’t golden codex the only one with fairy suit? That thing is nice, through not overwhelmingly so. Anyway, I wonder what would break if I modded the game to let me get all the codex stuff in one go.

Worst thing possible: you'll probably get bored and end up not using half the stuff anyway :) If I thougt otherwise, I wouldn't make such division. Although I might allow ALL CODEX PLAY some day... with some serious drawbacks as befits people who want it all :)
Title: Re: Codex Popularity Poll
Post by: Ashghan on October 29, 2018, 10:58:02 pm
A thought occurred to me - for an all codex possibility, the drawback could be blocking off the rewards from special questlines (GDX, Red Mage, White Dragon, Well-Wisher, etc.). Either each codex blocking off one questline altogether, or cutting some options from each of the questlines. So for example: gold blocks GDX prank, red blocks slavery, grey blocks hire, green blocks merchandise. In the end, if you choose all codices, you'd be left with 1-2 options, with all the most 'profitable' ones blocked off - for all questlines. In essence trading some powers/profits for others. Balancing that would be quite a nightmare though. :)
Title: Re: Codex Popularity Poll
Post by: legionof1 on October 30, 2018, 12:05:36 am
an interesting suggestion. i kinda like it.
Title: Re: Codex Popularity Poll
Post by: Dioxine on October 31, 2018, 05:11:58 pm
These paths/questlines are not to be influenced by codex choice.
Title: Re: Codex Popularity Poll
Post by: netron on November 04, 2018, 12:14:11 am
What's GDX?
Title: Re: Codex Popularity Poll
Post by: cc on November 04, 2018, 06:19:13 pm
What's GDX?
The Doctor X story line.
Title: Re: Codex Popularity Poll
Post by: LytaRyta on November 04, 2018, 06:24:26 pm
*Doctor_X" cwould (should) be called *Doctor Li" 8) :8

Title: Re: Codex Popularity Poll
Post by: Dioxine on November 04, 2018, 11:28:13 pm
...No?
Title: Re: Codex Popularity Poll
Post by: LytaRyta on November 04, 2018, 11:39:11 pm
no, rather this Dr.Li:   https://www.google.com/search?ei=dmbfW-zHD86XsAeUmYWACw&q=doctor+Li+fallout&oq=doctor+Li+fallout
Title: Re: Codex Popularity Poll
Post by: Martin on November 05, 2018, 11:08:57 am
Should she need remaming, Doctor Ishii (http://"https://en.wikipedia.org/wiki/Shir%C5%8D_Ishii") would make more sense.
Title: Re: Codex Popularity Poll
Post by: Dioxine on November 06, 2018, 02:42:54 am
Lol Dr. Li from F3? Why? There is no connection whatsoever. Also she was conceived far before Fallout 3 was released. Doesn't matter anyway, you have no power over my characters. Write your own damned game and stop pissing me off.
Title: Re: Codex Popularity Poll
Post by: LytaRyta on November 06, 2018, 05:54:50 pm
i thought this forum was, /is intended for inputing suggestions, ideas, drafts, proposals, etc..

if no, im sory for intrusion et harrasment :S ;( :/(
Title: Re: Codex Popularity Poll
Post by: Dioxine on November 07, 2018, 02:56:10 am
Suggestions/criticism is one thing, wanting to replace the characters I created with some dumb knockoff fallout 3 bitches is something else. :P
Title: Re: Codex Popularity Poll
Post by: Mitra Lightbringer on December 29, 2018, 04:22:48 pm
she was conceived far before Fallout 3 was released.

But can we find some old/early versions of Piratez, while we are at it? I'm very curious how they looked like. Or maybe we can read somewhere about them.
Title: Re: Codex Popularity Poll
Post by: Solarius Scorch on December 29, 2018, 04:32:46 pm
But can we find some old/early versions of Piratez, while we are at it? I'm very curious how they looked like. Or maybe we can read somewhere about them.

This is the earliest version I found:
http://www.openxcom.com/mod/x-piratez/download/L3o5FBuQ
Title: Re: Codex Popularity Poll
Post by: Scorrpio on January 23, 2019, 11:57:49 pm
I guess my primary issue with Codex system is lack of information.  Bootypedia makes it sound like it only affects the choice of early game ship and early boost goodies.  Not a pip that it will also restrict your voodoo direction and choice of endgame gear.   I am not saying lay it all out in detail, but at least add something to the tune of 'you feel this choice will reach way into the future'.  Another option would be to have ability to change your path.   I.e.  building any codex yields a single 'strange talisman'.   Later when voodoo is unlocked, you cave a chance to craft that talisman in one of four colors and your voodoo direction goes from that.   Potentially there might be some sort of minor bonus for 'staying the path'.   I.e. some item/tech that requires same color codex and talisman.
Title: Re: Codex Popularity Poll
Post by: niculinux on January 26, 2019, 09:29:21 am
I guess my primary issue with Codex system is lack of information.  Bootypedia makes it sound like it only affects the choice of early game ship and early boost goodies.  Not a pip that it will also restrict your voodoo direction and choice of endgame gear.   I am not saying lay it all out in detail, but at least add something to the tune of 'you feel this choice will reach way into the future'.  Another option would be to have ability to change your path.   I.e.  building any codex yields a single 'strange talisman'.   Later when voodoo is unlocked, you cave a chance to craft that talisman in one of four colors and your voodoo direction goes from that.   Potentially there might be some sort of minor bonus for 'staying the path'.   I.e. some item/tech that requires same color codex and talisman.

Oh interesting, i dod not know, maybe in next version bootypedia may have a bit more info on that?
Title: Re: Codex Popularity Poll
Post by: Dioxine on January 26, 2019, 02:27:38 pm
I am not saying lay it all out in detail, but at least add something to the tune of 'you feel this choice will reach way into the future'.

...Did you really extect it doesnt? That it is just some of earlygame fuckery? Really now, man. I'm sorry but putting it any more bluntly would be too much handholding imo.
Title: Re: Codex Popularity Poll
Post by: Scorrpio on January 28, 2019, 11:50:27 pm
No need to get worked up.  But seriously, try reading those entries from a first time player perspective.  They very specifically go over the immediate bonuses, and yes, they do sound EXACTLY like just 'some early game fuckery.'    A simple phrase like 'this choice will define us for years to come' would be great.   Or maybe something like 'This is a major commitment, cap'n, not just some early fuckery!' would be more in the spirit?
Title: Re: Codex Popularity Poll
Post by: Dakkdakk on January 29, 2019, 01:09:32 pm
Red and gray are my favorites as well, but now we have bugeyes as a source of MC and general voodoo fuckery, I feel I might try a run with the gold or even the green one.

With the latest update letting you choose between recruiting regular gals or slave soldiers from the start, I think an opportunity to give the gold codex some love  has come up. To me, the gold codex seems to (at least partially) be themed around slaves, so, what if the gold codex gave you some research that allowed you to enhance the regular slave soldier? Maybe something simple like armor (early access to doomguy armor or something, even), or even some sort of tech that turned regular soldiers into something better.

Hell, considering we can turn reapers into green reaper things that spit acid, maybe this could be a part of the superhero arc thing, turning slave soldiers into hulks that suck at using guns buy are great at melee.

These are totally biased suggestions, mind you, since due to the new update I decided to run a game using mostly non ubers, while having an elite team of gals to deal with the really scary stuff.
Title: Re: Codex Popularity Poll
Post by: Martin on January 29, 2019, 05:22:14 pm
Gold codex needs a themeas currently it feels kinda aimless. Red dominates in direct attack, gray in MC, green in survivability, while gold just gives you a hodgepodge of stuff from other codices and a few gimmick items.
Title: Re: Codex Popularity Poll
Post by: Dakkdakk on January 29, 2019, 10:16:31 pm
I kinda agree. Every other codex seem rather well defined toward a certain theme, but gold just kinda feels odd. I get the whole excess theme, which works well with El Fuego (powerful but expensive main weapon), the officer's outfit works well, but the rest just seems kinda thrown into gold because there was no other place to put them. Which is why I support giving gold something to enhance slave soldiers. It would easily set gold apart from all others and and support a particular style of gameplay, which is what I understand the codexes are meant to do, IE givea choice with short and long term effects on how they play the campaign.

Which is also the reason why I support giving the chinese dragon to the red codex. Dioxine seems to want codex choices to be really impactful, which is something I'm totally for.
Title: Re: Codex Popularity Poll
Post by: Solarius Scorch on January 29, 2019, 11:48:40 pm
Well, the Red Codex was seriously an underdog before... Now after some improvements, Gold seems to be taking its place. Well, one of them must be last after all. :D
Title: Re: Codex Popularity Poll
Post by: Dioxine on January 30, 2019, 11:18:23 am
But seriously, try reading those entries from a first time player perspective.  They very specifically go over the immediate bonuses, and yes, they do sound EXACTLY like just 'some early game fuckery.'

Maybe to you.
Title: Re: Codex Popularity Poll
Post by: Solarius Scorch on January 30, 2019, 11:47:01 am
I honestly don't understand this "controversy".
If you have played the game before, you already know how it works.
If you are playing for the first time, what difference does it make? You don't know the tech tree anyway.
End of story.
Title: Re: Codex Popularity Poll
Post by: Zharkov on January 30, 2019, 01:18:02 pm
Gold codex needs a themeas currently it feels kinda aimless. Red dominates in direct attack, gray in MC, green in survivability, while gold just gives you a hodgepodge of stuff from other codices and a few gimmick items.

If I remember correctly, the Gold Codex supplies you with some gold bars? Such early money can go a long way. E.g., you could invest in nice farms early on.
Title: Re: Codex Popularity Poll
Post by: Dakkdakk on January 30, 2019, 05:44:46 pm
Early money boost is ok, but it really looses significance once you get your alcohol production going. Also farms aren't profitable enough to justify the space necessary, I pretty much only ever used them to get loads of sectoweed.
Title: Re: Codex Popularity Poll
Post by: Zippicus on January 30, 2019, 06:36:43 pm
It's not even all that early really, I've always viewed the drill/codex ship as the start of my mid game, and normally cash mostly stops being an issue by that time.  I guess you could rush doing the drill by building extractors or something but that seems kind of silly to me.
Title: Re: Codex Popularity Poll
Post by: sanyaskillpro on January 30, 2019, 07:53:05 pm
Well you can't buy a shadowtech vessel before you get a random interrogation, so i see no reason to rush it aswell. Hoes are the easiest to exhaust in interrogation(hehe) but you need to get lucky with missions.
IMO the ships you get is the biggest decision. The initial loot is nice, but loses relevance quickly. I'm currently red and i lost all the free chainmails in a month or two. Other stuff is mid-to-lategame and every codex has something good in it.
Shadowtech crafts stay relevant for a while, shadowbat and turtle are great dropships, some are useful as an interceptor. And menace is relevant until the late game. Green is kinda weak though.
Title: Re: Codex Popularity Poll
Post by: Toothless Shark on February 13, 2019, 04:26:50 am
Bonaventura is great dropship.
However, after getting it i have yet to find any useful green codex stuff that made it worth it. Currently green codex looks even weaker then gold one to me. Maybe i'm missing something here but most useful mid/late game gear seems to orbit around grey and red codex. Red has tons of gear and weapons you can get while grey has really great voodoo trappings with good all around ships. Green, for example gets Scarab as attack ship but its both slow and takes FOREVER to repair which is a big problem until you get other ships to complement at which point you may replace it anyway. Having one slow ship that can be used only once in a while and takes up hangar/upkeep is just not worth it. I found that such long repair time was very crippling in my game. Getting shield for it is viable but you end up with even less firepower and it takes a lot of research to get to it. Green codex choices, at the moment, make me feel like i made a wrong codex choice. Not different, just wrong choice.

Btw. i saw ppl mentioning that green is supposed to excel at healing and health stuff. Will someone point me to exact tech/item/anything that supports that claim? I have yet to get anything from green codex that actually does that and i'm in the late game right now.
Title: Re: Codex Popularity Poll
Post by: Dakkdakk on February 13, 2019, 01:24:25 pm
Green gets the savior armor, IIRC, which has the best healing in the game, and I think it can fly, also. It also gets biosuits, arguably the best tanking armor in the game, and the pestulator suit, which has a special attack and is also tanky.
I think green also gets you tamed cyclopses? Cyclopses are great auxiliares since they can strip armor, boost morale and tank rockets with their face, actualy getting them can be really annoying though.

Green has pretty good immediate benefits tho, 3 extra (escaped lunatics?) gals make up for a pretty good early boost.

EDIT: I do agree that there's a large gap in general usefulness between the vessels you get with each codex, though.
Title: Re: Codex Popularity Poll
Post by: Abyss on February 13, 2019, 02:47:13 pm
Chinese Dragon forever  8)
RED.
Title: Re: Codex Popularity Poll
Post by: Martin on February 13, 2019, 06:45:18 pm
Chinese Dragon is absurdly priced and evaporates the loot. Usefull to take on the siberian base early when conventional weaponry you have would just not do and perhaps mass disposal of Star God’s servitors that can take a baby nuke to the face and live to tell ther tale but nothing else.
Title: Re: Codex Popularity Poll
Post by: Rince Wind on February 13, 2019, 10:26:58 pm
It's called fun!
Title: Re: Codex Popularity Poll
Post by: Martin on February 13, 2019, 10:45:58 pm
It is I win button, it is not fun by deffinition.
Title: Re: Codex Popularity Poll
Post by: sanyaskillpro on February 14, 2019, 12:02:03 am
Remake it into a flying drone that explodes on death with a self destruct button. This will make it at least risky to use, especially turn 1.
Title: Re: Codex Popularity Poll
Post by: Zippicus on February 14, 2019, 12:06:05 am
I try not to use nukes/red dragons too much but yeah, sometimes a whole map just needs to die.
Title: Re: Codex Popularity Poll
Post by: Toothless Shark on February 14, 2019, 01:47:14 am
Green gets the savior armor, IIRC, which has the best healing in the game, and I think it can fly, also. It also gets biosuits, arguably the best tanking armor in the game, and the pestulator suit, which has a special attack and is also tanky.
I think green also gets you tamed cyclopses? Cyclopses are great auxiliares since they can strip armor, boost morale and tank rockets with their face, actualy getting them can be really annoying though.

Green has pretty good immediate benefits tho, 3 extra (escaped lunatics?) gals make up for a pretty good early boost.

EDIT: I do agree that there's a large gap in general usefulness between the vessels you get with each codex, though.

Saviour armor is green and gold and it seems to require lots of luck to get (needs purple bloom's cooking recipes). Bio suit is not codex related, anyone can get it. It also requires ruby's to build which are really rare to find. In my game i found only 1 ruby so far. Cyclopes need to be captured and are very rare and very end game at which point you will have your own gals flying around in assault marine or power suits, slaves in testudos etc. Way too late and hard to get to be that useful. So far the only suit that is green only is pestulator suit which in comparison to what red and grey get through whole game is not good enough reason to go green. It also requires 3 emeralds and 90 zombie juice which is hard to get so at best you will field 1 or 2 of those suits, if at all.
Title: Re: Codex Popularity Poll
Post by: legionof1 on February 15, 2019, 12:40:37 am
I will point out that green also is the sole codex with the crystal skull. And vamping 50% of dealt damage as TU is pretty powerful. But yes most of the green codex's benefit is either front loaded(extra lunatic class gals, charger laser, bonny's carry capacity) or very late(pestulator, cyclopses).
Fyi biosuit is codex related, grey doesn't get it. It's not everyone.

Codex choice should not be based solely on the items unique to it alone, that's a dishonest comparison. Its about the whole package. It is true there arn't many mid game items that green doesn't share with at least one other codex. But this is intentional design. Not every codex plays equally. All codexs only have a handful of unique items anyway.
Title: Re: Codex Popularity Poll
Post by: LytaRyta on February 15, 2019, 01:39:13 am
Hmmn, as I see that Codexes are now "mutually exclusive" ~ but I hope, simple editing of savegame file, and set the amount of Codexes (and that Tiny Drills) to 4 -is still working.. (and the game will not crash, at such ..."attempt' ) muhehe
Title: Re: Codex Popularity Poll
Post by: Toothless Shark on February 15, 2019, 05:59:55 am
I will point out that green also is the sole codex with the crystal skull. And vamping 50% of dealt damage as TU is pretty powerful. But yes most of the green codex's benefit is either front loaded(extra lunatic class gals, charger laser, bonny's carry capacity) or very late(pestulator, cyclopses).
Fyi biosuit is codex related, grey doesn't get it. It's not everyone.

Codex choice should not be based solely on the items unique to it alone, that's a dishonest comparison. Its about the whole package. It is true there arn't many mid game items that green doesn't share with at least one other codex. But this is intentional design. Not every codex plays equally. All codexs only have a handful of unique items anyway.

That's dishonest remark. Green codex has practically nothing useful for it. At all. I just started a new game and on my second mission i got necropirates and got 3 castaway gals as a reward. That's green codex starting bonus worth. Charger laser is by far the weakest weapon of them all. In practice it's not really that helpful and you can research or even get it as a random loot. Whole freaking package is what i'm talking about and the start offers you 3 extra gals, that you mostly can buy at that point a very short term useful craft weapon (you can easily get by with only cannons) and some medic supplies that you get just by doing missions. I don't really see anything useful early game to make me not go other codexes. Mid game green codex bonuses don't exist, at all. Have you tried using crystal skull? You need 5 emeralds and summoning circle only to build it and you will be running out of energy anyway. You are better off with vampiric sword that returns energy and hp for damage then this. Just having it in backpack doesn't help either. Green lighter and white rabbits have good TU boosts and i can apply those to anyone actually needing it.

Bio suit is NOT codex related - you can get it even if you don't choose any codex. Grey is explicitly blocked but it has enough stuff of its own to not really matter.

Late game cyclopses only show up with bigger star god's ships and when i reach the point where i can raid those ships and actually capture any cyclops i really don't need any of them. Similar thing is with pestulator suits. At last save i had 42 assault marine suits made, had enough nuclear  batteries to put all my slaves in Testudo armors and had actual tanks to back them up. I really don't see what a pestulator suit that at best i can make 1 of them would do to actually help me. It uses RUBY - ruby has much better uses then building a single suit at that point. So in summary early game is meh, mid doesn't exist and late is too late too little to matter. So, in short, i get nothing. And guess what, getting gear and research is what makes codexes useful. So yeah, what i get when i pick a codex matters. Red and grey outweigh green by far. Gold i didn't use that much so i won't speak about it.
Title: Re: Codex Popularity Poll
Post by: legionof1 on February 15, 2019, 11:43:35 pm
I will grant that green may be currently weak in some aspects, but you are making statements to the effect that it had no benefits at all, rather then comparatively weak benefits in some circumstances. You certainly seem to think its so bad it should be removed or buffed in some heavy manner. I disagree.

Green codex is mostly intended to be the reliable "safe" choice for less adept players, which you don't sound to be. The necropirates might not spawn/land within your range, and the fight is not an easy one. Other sources of lunatic class gals might not spawn, or spawn without the gals.

The same goes for the medical supplies, they can be quite handy if mission RNG says no academy. Sometimes you can go years without a faction showing, and until you advance a decent way into the game can't you make/buy your own.

Charger laser the same thing applies, not everyone can as easily handle the transition into air game, particularly on the current patch with armed craft much delayed by contacts car thieves being locked behind getting a young uber out of a pogrom, unless you get real lucky with an air race in short distance of your initial base.

So yes, YOU dont get anything satisfying out of green codex, which seems to mean the intent was successful. Go play the other more complex/difficult codexs. And it sounds as if you have and like those better anyway.

Separate point about gems, you can buy them off jack for bounty tokens if nothing else. So can have as many as your willing to throw money at(100k per token. token trade for gems). It may be inefficient but mid to late game if you have been playing well money stops mattering as a limiter and you buyout any missing VIPs and almost all the rare components you could want.

Even if you don't trade jack for them, i rarely run out of gems anyway. They come from many types of missions; mansions, gold freighters, undersea, blood rituals, some units carry them as loot, ect. Now if you get to the later stages and stop doing those missions, well you made your own scarcity by choice. You want real scarcity lets talk shadow orbs. 


Title: Re: Codex Popularity Poll
Post by: Toothless Shark on February 16, 2019, 01:35:42 am
You seem to have some contexts badly mixed up. Having less or almost nothing from a chosen codex doesn't make it a 'safe' choice or a choice for beginners, its the opposite. Me playing this or that codex is noone's business. Your basically have no argument, you say its weak but its a good thing and i don't like it so it working as intended. Really? Did Dioxine made green codex specifically so i don't like it?
Every time you make less and less sense. This isn't about me saying this or that. This is me spending 2 months playing with green codex from version J9 to J11 and finding pretty much nothing from green codex that helped me in the campaign in any meaningful way. Did you? Do you have an ongoing late game with green codex from where to draw your conclusions? This thread is about codex popularity and why someone likes it. Green is weak, i said its weak. I chose it, i played it and so i have some basis to make that statement. What's yours? Still waiting for argument here.

Title: Re: Codex Popularity Poll
Post by: Zippicus on February 16, 2019, 05:22:42 am
You kind of missed the point Legionof1 was making.  I could elaborate but I would only be saying the same thing he said above, and you would probably disregard it as well lol.  All I can say is that the value of the codex goodies is subjective, one man's trash is another man's treasure and all that.
Title: Re: Codex Popularity Poll
Post by: Toothless Shark on February 16, 2019, 07:56:25 am
You kind of missed the point Legionof1 was making.  I could elaborate but I would only be saying the same thing he said above, and you would probably disregard it as well lol.  All I can say is that the value of the codex goodies is subjective, one man's trash is another man's treasure and all that.

Apparently you missed my. I'm not here to get anyone's 'points' or your and his approval. I'm here after playing green codex for a long time giving MY input on it in a thread for it. Especially after completely wrong messages about green codex giving bio gel and such. I didn't come here to ask your approval or opinion or to argue with forum trolls. If you have something to say about green codex then play it first to see what it's really like in its CURRENT state or post something else related to this topic like this one some other codex YOU like to play and why. Going around with no apparent knowledge of it and thrashing someone opinion is not helping this mod, thats for sure.

So bottom line is, either do something constructive or bud out of discussion.
Title: Re: Codex Popularity Poll
Post by: Ridаn on February 16, 2019, 08:40:32 am
I will point out that green also is the sole codex with the crystal skull.
Wrong, I got one or two from some random midgame missions while paying with Gold, even before getting my Menace class.
Green codex is mostly intended to be the reliable "safe" choice for less adept players
Same can be said about any other codex. It would probably even make more sense with Red or Gray.
Title: Re: Codex Popularity Poll
Post by: Zippicus on February 16, 2019, 09:39:19 am
Apparently you missed my. I'm not here to get anyone's 'points' or your and his approval. I'm here after playing green codex for a long time giving MY input on it in a thread for it. Especially after completely wrong messages about green codex giving bio gel and such. I didn't come here to ask your approval or opinion or to argue with forum trolls. If you have something to say about green codex then play it first to see what it's really like in its CURRENT state or post something else related to this topic like this one some other codex YOU like to play and why. Going around with no apparent knowledge of it and thrashing someone opinion is not helping this mod, thats for sure.

So bottom line is, either do something constructive or bud out of discussion.

Dude, take a chill pill.  I get that you think green sucks, what people are trying to point out to you is that it might not necessarily suck for everyone depending on circumstances and playstyle, so no need to get all butthurt and defensive.  For the record I've played every codex plenty of times.  I only got snarky with you because you ignored some valid info so I assumed you were just stirring up drama for no reason.
Title: Re: Codex Popularity Poll
Post by: Toothless Shark on February 16, 2019, 10:04:46 am
Dude, take a chill pill.  I get that you think green sucks, what people are trying to point out to you is that it might not necessarily suck for everyone depending on circumstances and playstyle, so no need to get all butthurt and defensive.  For the record I've played every codex plenty of times.  I only got snarky with you because you ignored some valid info so I assumed you were just stirring up drama for no reason.

Which part of bud out of discussion you didn't get? Also i'm not talking to people but a single guy that keeps insisting that its ok to have a codex with nearly no content over others that have plenty more and call it a style of play. Also, both you and he (assuming its not same troll with two accounts) are not helping in ANY way to explain how to use green codex or any actually substantial info regarding the actual discussion. Maybe you should take a chill pill and not get snarky at people?
Title: Re: Codex Popularity Poll
Post by: Zippicus on February 16, 2019, 10:47:37 am
Which part of bud out of discussion you didn't get? Also i'm not talking to people but a single guy that keeps insisting that its ok to have a codex with nearly no content over others that have plenty more and call it a style of play. Also, both you and he (assuming its not same troll with two accounts) are not helping in ANY way to explain how to use green codex or any actually substantial info regarding the actual discussion. Maybe you should take a chill pill and not get snarky at people?

Ok trolling, got it.  I'll just ignore you now.
Title: Re: Codex Popularity Poll
Post by: Dioxine on February 16, 2019, 04:46:29 pm
Which part of bud out of discussion you didn't get? Also i'm not talking to people but a single guy that keeps insisting that its ok to have a codex with nearly no content over others that have plenty more and call it a style of play. Also, both you and he (assuming its not same troll with two accounts) are not helping in ANY way to explain how to use green codex or any actually substantial info regarding the actual discussion. Maybe you should take a chill pill and not get snarky at people?

Stop shitposting, troll. Respect the other users of the forum or leave.
Title: Re: Codex Popularity Poll
Post by: legionof1 on February 16, 2019, 11:46:41 pm
Wrong, I got one or two from some random midgame missions while paying with Gold, even before getting my Menace class.Same can be said about any other codex. snip
in curiosity on what version? it has been some time since i have seen any as drops.

In any case i was referring to be able to craft them yourself as an advantage of the green codex. 
Title: Re: Codex Popularity Poll
Post by: Dakkdakk on February 18, 2019, 09:58:43 pm
Tbh I haven't got a single crystal skull from any mission so far, either, in the current version at least. I actualy didn't know that crafting them was a green codex exclusive thing, either, hell I didn't even know you could craft them, I thought they were like the impaler (unless you can craft those now?).
Title: Re: Codex Popularity Poll
Post by: Abyss on February 18, 2019, 11:08:43 pm
Tbh I haven't got a single crystal skull from any mission so far, either, in the current version at least. I actualy didn't know that crafting them was a green codex exclusive thing, either, hell I didn't even know you could craft them, I thought they were like the impaler (unless you can craft those now?).

These come from the Sunken Galleon missions. Not sure if always. I got one from the first.
Title: Re: Codex Popularity Poll
Post by: Martin on February 19, 2019, 12:30:14 pm
Crystal skull can also be obtained form the bank robbery mission
Title: Re: Codex Popularity Poll
Post by: Dakkdakk on February 19, 2019, 02:54:39 pm
I think the gray codex will fall a bit out of its leadership in popularity since mind control is now way more easily accessible by any codex through bugeyes. Bugeyes have changed the game quite a bit, I can raid merc and guild supply ships with impunity now. I just entered the midgame and I have a good deal of power armor parts and loads of gauss/plasma weapons and more plastasteel/elerium than I can handle simply because I can mind control everyone and have them drop primed elerium grenades on their feet. Course, I still had to train my bugeyes from the ground up, but that wasn't hard.

Not saying this is a bad thing or anything, its a gameplay choice on my part, just pointing out that you can get good MC in piratez way earlier now.
Title: Re: Codex Popularity Poll
Post by: thevideogameraptorboggle on February 19, 2019, 07:00:46 pm
Red is instantly the worst Codex option, simply because it doesn't give you a better transporter immediately after research. Green and Gold give you the Turtle, and Gray gives you the Skyranger, but Red gives you nothing. I'm strongly considering bankrupting myself and turning all my money into Mutant Alliance Tokens simply because I can't stand the Blowfish's low troop capacity any longer.
Title: Re: Codex Popularity Poll
Post by: legionof1 on February 19, 2019, 08:14:24 pm
I'll agree about red yielding a poor selection of shadow craft when it comes to troop transports. On the otherhand the free sets of chainmail kinda offset the issue. Chainmail is the threshold where the gals start being able to survive most attacks. Chainmail+full hp gal will even regularly survive a heavy plasma hit.
Title: Re: Codex Popularity Poll
Post by: Dakkdakk on February 19, 2019, 09:09:01 pm
The immediate and late benefits of red kinda offset things in its favor, I agree. Plus lil' Illya is a great weapon overall, and you get the blood axe, which is easily the best melee weapon in the whole game.

Also, you get the skyranger through the mutant alliance anyway, which isn't that far away.
Title: Re: Codex Popularity Poll
Post by: BBHood217 on February 19, 2019, 10:52:28 pm
I think he actually meant the Snake, not the Skyranger.
Title: Re: Codex Popularity Poll
Post by: thevideogameraptorboggle on February 20, 2019, 03:30:40 am
I thought Chainmail wasn't good. It's double the weight of Tactical Armor with equivalent if not worse protection. Only point in it's favor is that Aqua Plastics are annoying to find.
Title: Re: Codex Popularity Poll
Post by: legionof1 on February 20, 2019, 03:54:57 am
It's not great overall, but the Armor value is what is most important. It's that level that usually ensures survival when coupled with full possible HP of a gal.

That said chainmail is slightly better against energy weapons due to resistances array.
Title: Re: Codex Popularity Poll
Post by: thevideogameraptorboggle on February 20, 2019, 08:14:53 am
Indeed. Considering that I just got 224 Aqua Plastics from a Sunken USO, I have little reason to make chainmail, especially considering that I don't even have Chitin Plates researched, or even have the opportunity to research them.
Title: Re: Codex Popularity Poll
Post by: Rince Wind on February 20, 2019, 10:45:47 am
I can't remember, is scale mail a prerequisite for chainmail?
Title: Re: Codex Popularity Poll
Post by: Martin on February 20, 2019, 11:57:41 am
I think the gray codex will fall a bit out of its leadership in popularity since mind control is now way more easily accessible by any codex through bugeyes.

Yeah, bugeyes are pretty cool.  But honestly I can do without much mindcontrol, most baddies that you can relaibly mindcotrol suck and are good at eating up reaction fire and not much else in msot cases.
Title: Re: Codex Popularity Poll
Post by: Rince Wind on February 20, 2019, 12:34:50 pm
Bodyguards are pretty easy to mindcontrol. And they often have nice weapons that they can turn on their teammates and then drop.
Title: Re: Codex Popularity Poll
Post by: Dakkdakk on February 20, 2019, 02:58:57 pm
Mercs are notoriously easy to MC, too, meaning you can take them on before you even get plasteel munitions, and with minimal exposure to their reaction fire, which is damn accurate. Having a merc reaction fire a mininuke into your ship isn't fun.
Once you get yourself a 70 skill, 70 power bugeye, you can MC pretty much anyone who isn't specially resistant to voodoo by giving them a dose or two of panic beforehand. Don't even think about MCing exalts, provosts, reverends, most reticulans, star gods, etc, though.
Title: Re: Codex Popularity Poll
Post by: thevideogameraptorboggle on February 20, 2019, 06:51:09 pm
I can't remember, is scale mail a prerequisite for chainmail?

Yes.
Title: Re: Codex Popularity Poll
Post by: niculinux on February 20, 2019, 06:56:34 pm
Yes.

I clearly remembre i manufactured chainmail in 0.99J10 without having produced any chain mail at all, for which chitin plates are needed
Title: Re: Codex Popularity Poll
Post by: Dakkdakk on February 20, 2019, 07:45:21 pm
I clearly remembre i manufactured chainmail in 0.99J10 without having produced any chain mail at all, for which chitin plates are needed
You're prob thinking of *scalemail, which only needs chitin plates, chainmail uses superconductive rings, and you can only get it after having researched warrior armor and scalemail, me thinks.
Title: Re: Codex Popularity Poll
Post by: Rince Wind on February 20, 2019, 09:24:30 pm
Prereq for research, not for production, to clear that up.
Title: Re: Codex Popularity Poll
Post by: niculinux on February 21, 2019, 09:16:42 am
Prereq for research, not for production, to clear that up.

Yep, sorry, my bad again  :'(
Title: Re: Codex Popularity Poll
Post by: XCOMJunkie on April 30, 2019, 02:54:53 am
Hello all,

It's been few versions since I fired up X-Piratez, and I wanted to know the status of the codexes and what they currently give you long-term. I've read up on the wiki, but I know it doesn't mention anything about any of the other late-game goodies like codex tank types and such. Does anyone have a write up of any of those things? I'm thinking of going Red, but can certainly be convinced to try something else for the right amount of sweet, sweet  swag! Please let me know if you know!

XCOMJunkie
Title: Re: Codex Popularity Poll
Post by: legionof1 on April 30, 2019, 06:41:47 am
Not much has changed over all in the codexs recently, amazon got restricted to one codex, Dragon rocket is only red now, and a few other similar minor shifts. But the major stuff is all the same, codex STC craft, final tier voodoo armor, ect
Title: Re: Codex Popularity Poll
Post by: XCOMJunkie on May 03, 2019, 08:11:57 am
Sweet, thanks for the update Legion! Appreciated!
Title: Re: Codex Popularity Poll
Post by: misterx on June 19, 2019, 02:35:48 pm
In the meantime to understand a bit more of codexes there is a dedicated page on bootypedia, but ut's rather not updated (by now tells at 0.99H.) (https://www.ufopaedia.org/index.php/Tiny_Drill_(Piratez))
Title: Re: Codex Popularity Poll
Post by: Warface on October 12, 2019, 07:33:33 pm
The Fortuna goes above and below. I like a ship that can do both.
Title: Re: Codex Popularity Poll
Post by: JDCollie on January 28, 2020, 10:05:49 am
In the meantime to understand a bit more of codexes there is a dedicated page on bootypedia, but ut's rather not updated (by now tells at 0.99H.) (https://www.ufopaedia.org/index.php/Tiny_Drill_(Piratez))
I updated some of the information for v.K3  In particular there are some new late-game facilities that are tied to codices (the Dream Library and Metagarden)
Title: Re: Codex Popularity Poll
Post by: Nilex on December 12, 2020, 11:25:24 pm
Thanks to everyone who contributed to ufopaedia, even with all the info the choice wasn't easy. A big plus to balance.

Went with Grey because it's closest to what I was used to, coming from recently finished OG games. You go in with standard equipment and if you hit a snag you got a couple PSI/MC guys on standby to patch things up before it gets messy. Worked wonders in EU/TFTD. Fortuna is great overall with its 3 vastly different disembark points and 13 crew spaces (ideal for 1 extra Aux). I'm still ways off (probs a whole in-game year) until I start reaping advanced VooDoo goodies from this codex but I got my hands full as it is and don't feel like I made the wrong choice in the slightest. Until then there's always the widely common exploit outfit with undocumented features, which you'd have to beat out of me to talk about ;D

Red was second choice but I've read some advanced weapons come with attribute penalties/damage on use. Didn't feel like adding more juggling balls too already mentally straining micro management. Gray has Red codex in it so maybe I get a chance to dive in later when I feel like it. I learned I'll probably miss out on Moloch Armor which is slightly bothering me.

Gold and Green were easier to discard. Gold lacks a good ship and secondary VooDoo, while Green revolves around tactics that's incompatible to my play-style. I'm a #014 (https://www.xpiratez.wtf/en-US##STR_PINUP_014) worshiper.

PS
Almost forgot, little anecdote: I neglected Codex research for over 6 in-game months, not because I wanted too but I misread manufacturing process in that it requires items which I never even heard off. Turned out those were just the benefits, rewards of production that uses 2 regular items I had since forever.
Then I though to see how far I could reach before even researching any codex (when best suited for me crystallizes) but that feel apart after I saw Cloaking Device (needed for any better ship than Shark Jetbike) is tied to codex research.
Title: Re: Codex Popularity Poll
Post by: RolandVasko on December 24, 2020, 04:00:56 pm
^^ i got just - all of them, all 4  :P ;D 8)
Title: Re: Codex Popularity Poll
Post by: username on February 04, 2021, 10:01:34 am
Despite its unpopularity, I went with Red anyway.

My experiences:

Difficulty: Jack Sparrow

Playstyle: FLY ME CLOSER, I WANT TO HIT THEM WITH MY SWORD!

1. Blood Axe: Amazing weapon, I've gotten 20-enemy-in-a-turn killstreaks before with it. If it's a living enemy, and you get a bloodaxe to it, it won't be anymore. Period. Doesn't matter how many HP it has, even a Hell Baron will insta-die to this, because if it has so many HP that you won't kill it in a single strike, the TU-refill effect means that you are attacking at negative cost, so the beefier the foe, the easier it actually is to get a kill frenzy off of. It's especially brutal to High End Demons and Mercs, both are high HP enemies that have very little value alive.

2. Vampire Sword: Makes the bearer nearly totally immune to damage. Not because of its effects, but because enemies will shoot at everyone else but that guy, so you'll have to toss the sword to whoever actually took damage. Guarantees a high level of uptime because you can heal damage taken even without needing an injury, just hit someone with it. Now, it SAYS it costs morale on use...
Red was second choice but I've read some advanced weapons come with attribute penalties/damage on use.
...but it doesn't, really. High Brave makes you basically immune to the morale damage, plus when you kill somebody you gain morale anyway, so the problem solves itself, as this is a lethal weapon.

3. Moloch Armor: Eh. On paper, it's nice. Has the TU-leech effect of the Axe, and counters the stun, which in theory, combos to make the two even better. The problem: -50 TU: The -20 on the armor combined with the loss of another 30 from not having Blitz. While the armor would be otherwise great, none of this matters if you cannot get to the battle. The low TU cap also limits how much you can tank up to make it to your next victim, since you can only refill TU up to your cap. Also, it can't fly, which further penalizes its already extremely poor mobility. With the massive movement penalties on this thing, you're lucky if a gal wearing this can make it out of the dropship before the battle is over. I finish an awful lot of fights on turn 1 or 2. By the time turn 3 rolls around, it's either straight up over, or all over but for the shouting.

4. Metallo: Can absorb an amazing amount of punishment in a fight with only a few days of hangar time, good drop capacity. Probably the second best flagship after Fortuna, but only because the Metallo cannot into space, as all are too slow to function as interceptors.

5. Scarab: Deadly Superiority Fighter, but too slow to intercept anything, since most everything that can actually fight has speeds in excess of 3K, which means any interceptor with a speed lower than that is pointless unless your target is willing to be baited into chasing you (has the circle).

6. Scorpion Dropship: Good synergy with a bloodaxe rush, but don't use it to ship anything but well-armored or shielded troops, or you will instantly die as enemies spawn right next to you, sometimes facing so, so you can't move without instantly dying and you can't not move without instantly dying either. Being able to immediately introduce your axe to someone's face, though, can mean the battle starts and then ends in the same kill frenzy. Otherwise, probably the weakest link of the package.

7. Destructor Suit: Surprisingly effective as a scout, but the actual weapon is not to my taste: Too high of a firing cost, doesn't produce the effects I want, since I already have cheaper, more efficient ways to cause mass destruction at range. I'm more of a precision-oriented player, I prefer to destroy things in a directed manner.

All in all, I'm not entirely sure what other Codexes would represent a trade up from this.
Title: Re: Codex Popularity Poll
Post by: Greep on February 04, 2021, 11:22:00 am
Most people only dislike red because of the lack of decent early game transport.  Freighters/Landed smalls are pretty hard without a shadowbat/worm/turtle. 

I guess I'm biased to early game codexes since there's a lot of good stuff mid-game that isn't linked to codexes, like blitz armor.

The scarab is pretty good for early game shootdowns of the weenies since the armor seriously cuts down on damage: 

25mm cannon will take down necroplanes/wasps, 50mm/30mm or charger laser (green codex) will take down megapol.  Not exactly gamechanging, but it's decent money.  A snake would have to use missiles and at that point it's not really worth shooting them down in the first place.
Title: Re: Codex Popularity Poll
Post by: username on February 04, 2021, 02:00:36 pm
Most people only dislike red because of the lack of decent early game transport.  Freighters/Landed smalls are pretty hard without a shadowbat/worm/turtle.
Yeah, I could see "lack of early game transport" as a thing with red: There isn't really a transport that hauls more guys than your Airbus in there. On the other hand, I was already used to the 6-man team, so expanding beyond that didn't feel pressing, especially after Metallo.

I guess I'm biased to early game codexes since there's a lot of good stuff mid-game that isn't linked to codexes, like blitz armor.
I am not convinced Blitz armor isn't endgame. I still use Blitz armor clear into the endgame, because the next competing option is -25 TU. That's an extra 6+ tiles of ground you're not covering, which can be the make or break difference between introducing your opponent to the sharp blade of your axe and being unable to advance at all because you can't make it to the next cover. Blitz pretty much sits for me at the ideal balance between protection and speed. I'd like Swiftsuit even more if the inventory wasn't too restricted to carry a useful loadout, and Gold shield wasn't a worthless pile of junk not worth the cost of construction.

Blitz even has blue shield. The best kind of shield, as it is STRONK vs. both Piercing and Concussion, the most common and the most deadly damage types respectively. It only fails to provide protection vs. Daze, Bio, and Chem, but Daze isn't lethal anyway, Bio is uncommon, and Chem is both fairly weak (most Chem attacks have low magnitude), and highly telegraphed (Chem-spamming enemies are usually identifiable from the Strategic layer before you enter battle).

The scarab is pretty good for early game shootdowns of the weenies since the armor seriously cuts down on damage
Snake isn't too shabby at shootdowns, either: It's down one heavy slot, but it's got a shield, so you're often able to bring down enemies with no damage at all. Its only downside is its absolutely terrible internal layout, that apparently is full of unidentifiable holes enemies can shoot you through, and an unhealthy number of lights.

25mm cannon will take down necroplanes/wasps, 50mm/30mm or charger laser (green codex) will take down megapol.
I looked at Green codex and ultimately found it rather lacking.

Having Turtle AND Worm seems redundant, as Turtle covers all of your transport bases, leaving no real niche for Worm, since your shooting-stuff-down angle is covered entirely by Scarab already. Pestulator is just a double-down on what Biosuit already offers, and shares all of its flaws. Bonaventura seems largely inferior to Metallo, having weaker weapons, worse hull protection, and only +2 Dudespace. Saviour is similarly meh: The medkit is nice, but YOU are the one who is going to need it, and it cannot be used on yourself, since you've got no armor and a crappy gold shield, the worst kind of shield in the game, as its threat protection profile is good vs...well, absolutely nothing. It fails utterly vs. both Piercing and Concussion, which are, respectively, the most common, and the most dangerous. Every enemy faction fields at least one of damage types, usually both, so Gold Shields are worthless against everyone!

The main problem with the Green Codex is that it contains too much redundancy. Redundant equipment, redundant ship hulls. This kind of redundancy might be helpful to the Total Newbie, but not to me.
Title: Re: Codex Popularity Poll
Post by: Greep on February 04, 2021, 02:28:22 pm
Yeah there's pretty much no reason to pick green if you find any early craft weaponry, I can't think of much it does better than the other three.  It's got fairy but so does gold.   It's nice for the early civilian raiding if you don't get any cannons and you can disassemble it later for laser research if you need it for SAMs.  If you get it before april you can even shoot down the ambulances coming at you for a bunch of ship engines and stuff.

By midgame, I just meant you can get blitz earlyish.  Just one academy scientist kidnapping and you get that thing pretty much right after school graduation.  It's pretty useful anywhere you're allowed to bring it as you say :)

The worm is mainly used just so it's harder to miss landings on the other side of the globe early game, which is why I mainly use the turtle for underwater sites, mansions (if I'm feeling crazy enough to do them) or something exceptionally difficult.  The turtle also doesn't get a decent radar so it gets blown up by HKs early game. 

That said, the worm is such a troll ship if you've ever played with it, it'll definitely get a gal or two killed from accidentally gas triggers.  I'd definitely prefer a shadowbat, BUT it does get an aux slot, so you don't have to buy a pachyderm if you want to bring an armored car on a fast ship.
Title: Re: Codex Popularity Poll
Post by: username on February 04, 2021, 05:17:21 pm
I'd definitely prefer a shadowbat, BUT it does get an aux slot, so you don't have to buy a pachyderm if you want to bring an armored car on a fast ship.
At a mere 1800 speed, I can only call it a "fast" ship by putting fast in sarcastic quotes. Speed on a transport isn't really the most critical thing, though. Majority of missions don't despawn if anything is heading towards it.

The turtle also doesn't get a decent radar so it gets blown up by HKs early game.
This trick may blow your mind: Fighter Escort. When you send an unarmed transport, also launch your interceptors and tell them to follow it. This is one of your rare opportunities to shoot down anything that isn't a civilian, since if they wanna come fight you, you will no longer need 5K+ speed just to catch them. This is pretty much the only use all those sub-5K fighters even have, since there's no way for them to catch anything. Slapping a few shadowshields on your Turtle, seeing as it has all those STC slots, will make it awfully tanky.

Otherwise, it doesn't matter if you have a decent radar or not: Everything is faster than you anyway, so a better radar just means you get more time to scream in panic before you die.

That said, the worm is such a troll ship if you've ever played with it, it'll definitely get a gal or two killed from accidentally gas triggers.
Well, if I'm running the Fast Action Response Team, my team is immune to gas anyway, since I'm constantly emitting it.
Title: Re: Codex Popularity Poll
Post by: Greep on February 04, 2021, 05:50:47 pm
Well, fast transport is just about catching landed ufos.  At 1800 speed based in europe you can hit a landed ufo basically anywhere on the globe before it gets back up except maybe australia and lower south america, shadowbat is basically the same speed.  A turtle in europe OTOH can only hit europe, and some of asia and africa.

It is optional, but adds quite a lot of money:  selling the engine, slave AIs, and hellerium nets around 1 million for one mission and you can occasionally get half a dozen of these a month even as early as february.  When that doesn't sound like much money, the cutters are the only source of scanners before x-prison, which is hard as hell with all the melee/freshness changes.

Anyways we might be talking past each other, I usually rush shadowmasters super early via interrogating hoes/laborers/female laborers so I generally think of how useful they are very early on.
Title: Re: Codex Popularity Poll
Post by: username on February 05, 2021, 10:10:17 am
Well, fast transport is just about catching landed ufos.  At 1800 speed based in europe you can hit a landed ufo basically anywhere on the globe before it gets back up except maybe australia and lower south america, shadowbat is basically the same speed.  A turtle in europe OTOH can only hit europe, and some of asia and africa.
If you really want to chase landed UFOs, on the rare instances they actually do, instead of just overflying their alleged destination and not landing, you could just chase after them until they do, I suppose. I take more of a direct approach of things: If I can't MAKE a thing I want happen, then it's not happening, and if I can't stop a thing that I don't want from happening, then it will happen. Either you force the outcome or you deal with the results, because you're going to have to, either way, and at that point it is considered a solved problem and warrants no further attention.

It is optional, but adds quite a lot of money:  selling the engine, slave AIs, and hellerium nets around 1 million for one mission and you can occasionally get half a dozen of these a month even as early as february.  When that doesn't sound like much money, the cutters are the only source of scanners before x-prison, which is hard as hell with all the melee/freshness changes.
I didn't actually find the X-Prison that hard. If anything, it was about as, if not easier, than the typical mission, probably because I already melee everything anyway, so an environment in which enemies lack much in the way of ranged weaponry actually makes the process easier. Since this is already my style, it didn't represent any real change in how I operate.
Title: Re: Codex Popularity Poll
Post by: Greep on February 05, 2021, 11:01:12 am
Well, I'll just say you can reliably get those landings early game that you say pass over you, but it's an entirely different base design playstyle and leave it at that, getting a bit of a tangent here xD 

Edit: Oh neat, red now gets 8 aggressor instead of 4 chainmail.  That looks like a pretty sweet upgrade.
Title: Re: Codex Popularity Poll
Post by: username on February 09, 2021, 07:06:48 am
I was WONDERING what happened to the chainmail I was supposed to get, and where the Aggressors came from. They were handy for those missions where you're not allowed to wear the "obvious" armors, although I was usually flying Grav Harnesses at that point since I rushed to get those. And as those come with no armor and your team's armor is only as good as the worst armor on the attacking force, especially since any slower armor becomes totally irrelevant as those guys will never make it to the fight...the only real use of heavy armor is soaking reaction spam in the initial LZ, and for that, the armor must be HEAVY, so I usually use a car or tank.
Title: Re: Codex Popularity Poll
Post by: legionof1 on February 09, 2021, 05:52:05 pm
Balance happened. Mostly cause Chainmail got a shield version which pushed the armor to high for something the codex gives so early. So instead of 3 suite of of super armor(for the point you can unlock them) you get 8 weaker weaker outfits, but there still better then equivalent tech level.
Title: Re: Codex Popularity Poll
Post by: Greep on February 18, 2021, 07:56:28 pm
Playing around in quickbattle, seems like red codex may actually be just straight up the best if you're going all the way to cydonia on davy jones or jack sparrow: you need 220/250 (davy/jack) vdef to stop mind control attacks and purgatoria is the only one that make it (vulnerable if morale drops but kinda hard with >100 bravery).   Sorceress/saint/annhiliator don't even come close with a maxed out gal, syns also don't quite make it.  If you reach panic immunity from bravery they just go straight for mind control.

Looks like 2x2 units are completely immune to psi, though, so the bonus vdef on xec*exorcist is a little redundant. 
Title: Re: Codex Popularity Poll
Post by: legionof1 on February 19, 2021, 07:46:10 pm
Even on max difficulty you don't need to no sell MC to win, just getting the odds low is sufficient so long as your ending your turn properly. Even stargods have to pay the costs in freshness and morale. So long as you don't suffer any critical losses in the hunt for the W and the brain the occasional success is irrelevant.

Having a few units in the group that are intentionally worse without being free hits leads to the foes just sinking TUs/morale/freshness to get nothing done.
 
Title: Re: Codex Popularity Poll
Post by: Greep on February 19, 2021, 08:35:34 pm
Oh yeah, I just meant it's really nice.  Purgatoria doesn't get shoulder/leg slots, so it also can't stack 4 drug dispensors and ignore freshness like an annihilator can.

It seems like in piratez enemy psionics don't have full map vision, so it's harder to decoy them.  But it's hard to tell I didn't test that much.  It's confusing becuase it seems like sometimes they do and sometimes they don't, maybe it has to do with the spotter/sniper system.

Also, didn't realize that about enemies needing to use freshness for MC, that's pretty handy.
Title: Re: Codex Popularity Poll
Post by: username on February 21, 2021, 06:22:56 am
I'm finding that if you carry a shitty grenade, the AI can't seem to resist the urge to cheathax its way into using it (no free inventory slots make it otherwise impossible to actually move the grenade to your hand and not drop your weapon in the process), but because it's a really shit grenade, it'll just chew up his turn for no useful result. Every time I've had someone MC'ed, the AI wants to use that shitty grenade that I never removed from my loadout template since the beginning of the game. It doesn't really do anything but the AI uses it anyway, and this keeps it from moving very far or performing any effective action...not that my crew seems to actually carry weapons capable of effectively hurting each other: In order to harm a heavy target, I use a two-stage process, and when the AI only controls one person, it can't carry out that process, so it goes with "throw the shitty grenade", since its other option is "unload a laspistol into a red shield for no useful result", as the laspistol is meant to strip blue shields and Annihilators have red shields...
Title: Re: Codex Popularity Poll
Post by: Ragshak on February 26, 2021, 10:43:10 am
Maybe it is time to reset poll and give it another shot?
Title: Re: Codex Popularity Poll
Post by: Solarius Scorch on February 26, 2021, 12:10:06 pm
Maybe it is time to reset poll and give it another shot?

Nah, I think that the balance hasn't changed enough to warrant this. I'd hate to lose all this data.
Title: Re: Codex Popularity Poll
Post by: Ragshak on October 26, 2021, 11:33:55 pm
What is the trademark of golden codex at current stage?
For Green its Slime and Zombie things
For Red - Destructoid
For Gray - Grey Spellbook

But Golden ? Coudnt find anything special at BootyPedia. By special I mean of something more than boons avaible in the past (Hawk, special outfit and lash).
Title: Re: Codex Popularity Poll
Post by: legionof1 on October 27, 2021, 11:22:15 am
Since gold has not gotten any recent attention in the last 2-3 patches, none. The cycle continues. Gold is now the red headed step child.
Title: Re: Codex Popularity Poll
Post by: Iazo on October 28, 2021, 11:08:15 am
Gold still has a relatively painless start. It's not a toy like the other things, but it is still very competitive.
Title: Re: Codex Popularity Poll
Post by: Earthquake on October 28, 2021, 02:03:23 pm
Still with the Red Codex.
Gray was easy-mod with it "all-the-way" ship with 2 slots for mega-artifacts (it can easily tank Silver tower)

But Red codex.... BOOM! CABOOOOM! MORE CABOOOM!
And that red nice rocket from Lo Wang is just perfect for "nah, I don't want to spend my time on this mission, skip"
Title: Re: Codex Popularity Poll
Post by: Ruberto on November 25, 2021, 08:35:24 pm
Still with the Red Codex.
Gray was easy-mod with it "all-the-way" ship with 2 slots for mega-artifacts (it can easily tank Silver tower)

But Red codex.... BOOM! CABOOOOM! MORE CABOOOM!
And that red nice rocket from Lo Wang is just perfect for "nah, I don't want to spend my time on this mission, skip"
Just came here to post same thought!
Just used several of the nuke missiles to deal with the  annoying main ninja base :}
Title: Re: Codex Popularity Poll
Post by: 2much on December 24, 2021, 04:15:24 am
I vote Green because the Worm (without the traps) is my fav vessel so far.
Title: Re: Codex Popularity Poll
Post by: Greep on December 24, 2021, 05:08:09 am
I hate that thing so much lol.  It's a really good ship, except when you forget about the gas >_<
Title: Re: Codex Popularity Poll
Post by: 2much on December 24, 2021, 07:53:01 am
I hate that thing so much lol.  It's a really good ship, except when you forget about the gas >_<
Yeah, I did one mission then immediately went to the Ruleset and deleted everything on the worm that said trap.
Title: Re: Codex Popularity Poll
Post by: Torchwood on April 17, 2022, 09:59:27 pm
Here's my opinion of codices as of M5
Gray: Probably the strongest one in the long run. Offers next to nothing in the early game but makes a much smoother midgame thanks to the Astrosensorium boosting your research. Fortuna is very versatile if not the most roomy, nice codex craft, shadowbat is a fortress on the battlescape, snake and jellyfish have shields which lets you resolve low level air combats with no repair downtime. The jellyfish being undetectable makes it very convenient, if ill-suited for large battle due to how exposed the insides are. And of course, excellent voodoo options, gray spellbook is a handy way to get exotic damage types, create scouts and decoys. Be on the lookout for bandit blimps, the're usually a few people with wands for the aspiring magician, or just git gud at robbing mansions.

Red: Pure violence. If you want to bathe the world in nuclear fire and hack the survivors to pieces with a blood axe, pick this. The only codex that how no super maids, but has all the implements to kill and maim your enemies. Metallo is my favorite menace, nice and roomy enough for a tank, acceptable speed, Worth rushing as the weapons and armor help tremendously early on, and Lil' Ilya is insanely good for a light weapon. You've got some of the best air game options in your codex craft - snake is shielded and versatile, scarab has brutal attack power, basically of a pair of big guns with a flying car attched to them. Scorpion has the most melee-oriented craft deployment there is, wins aircar races and is faster than ninja migs. The new immolator armor looks promising, but I've not used it yet.

Gold: The most frontloaded of all codices, that gold can buy you a nice hideout, and el admiral is a very powerful outfit that can be used even in infiltration and city raids. Remember that spacesuits. Craft selection is my least favorite, even if you do have the shadowbat. El Fuego has preposterous amounts of firepower and speed but lacks transportation space, not the best if you want to bring tanks. Somewhat lacking in voodoo options with valkyrie and solaria not being implemented, but has some interesting options in the geoscape, like buying jack tokens or producing glamour. Still the rockstar codex for those who like to live fast and die young.

Green: Less of an early bloomer without the charger laser, but the bioplasma projector is much better once you get a proper air game going. Funnily enough, the only codex weapon that cannot be mounted on the flagship. Does fit snugly on a scarab though, and is way better than a carronade. The turtle is an okay transport but its interior is not 100% safe! Worm h Bonaventura is sluggish, but roomy, great if you love vehicles. Craft selection is interesting. No big secret, the handheld bio plasma gun is meant to give your biosuit wearers a suitable weapon that fits into the weight constraints of the suit and the gear needed to sustain prolonged operation. Gets a lot of lategame stuff including the ability to make gals zombielike - and revivable. This is the codex of endurance.

No codex: The challenge option. You can get the Dutchman earlier than a menace but of course it's not as good as a menace and cannot dive. Using CD weapons is an interesting gimmick, but difficult to get the same scaling the ninjas do and probably not as good as codex voodoo. Use this is you trust only in the power that is truly yours, and like a challenge.
 
Title: Re: Codex Popularity Poll
Post by: howareyou32ny on August 31, 2022, 10:25:37 am
Here's my opinion of codices as of M5
Gray: Probably the strongest one in the long run. Offers next to nothing in the early game but makes a much smoother midgame thanks to the Astrosensorium boosting your research. Fortuna is very versatile if not the most roomy, nice codex craft, shadowbat is a fortress on the battlescape, snake and jellyfish have shields which lets you resolve low level air combats with no repair downtime. The jellyfish being undetectable makes it very convenient, if ill-suited for large battle due to how exposed the insides are. And of course, excellent voodoo options, gray spellbook is a handy way to get exotic damage types, create scouts and decoys. Be on the lookout for bandit blimps, the're usually a few people with wands for the aspiring magician, or just git gud at robbing mansions.

Red: Pure violence. If you want to bathe the world in nuclear fire and hack the survivors to pieces with a blood axe, pick this. The only codex that how no super maids, but has all the implements to kill and maim your enemies. Metallo is my favorite menace, nice and roomy enough for a tank, acceptable speed, Worth rushing as the weapons and armor help tremendously early on, and Lil' Ilya is insanely good for a light weapon. You've got some of the best air game options in your codex craft - snake is shielded and versatile, scarab has brutal attack power, basically of a pair of big guns with a flying car attched to them. Scorpion has the most melee-oriented craft deployment there is, wins aircar races and is faster than ninja migs. The new immolator armor looks promising, but I've not used it yet.

Gold: The most frontloaded of all codices, that gold can buy you a nice hideout, and el admiral is a very powerful outfit that can be used even in infiltration and city raids. Remember that spacesuits. Craft selection is my least favorite, even if you do have the shadowbat. El Fuego has preposterous amounts of firepower and speed but lacks transportation space, not the best if you want to bring tanks. Somewhat lacking in voodoo options with valkyrie and solaria not being implemented, but has some interesting options in the geoscape, like buying jack tokens or producing glamour. Still the rockstar codex for those who like to live fast and die young.

Green: Less of an early bloomer without the charger laser, but the bioplasma projector is much better once you get a proper air game going. Funnily enough, the only codex weapon that cannot be mounted on the flagship. Does fit snugly on a scarab though, and is way better than a carronade. The turtle is an okay transport but its interior is not 100% safe! Worm h Bonaventura is sluggish, but roomy, great if you love vehicles. Craft selection is interesting. No big secret, the handheld bio plasma gun is meant to give your biosuit wearers a suitable weapon that fits into the weight constraints of the suit and the gear needed to sustain prolonged operation. Gets a lot of lategame stuff including the ability to make gals zombielike - and revivable. This is the codex of endurance.

No codex: The challenge option. You can get the Dutchman earlier than a menace but of course it's not as good as a menace and cannot dive. Using CD weapons is an interesting gimmick, but difficult to get the same scaling the ninjas do and probably not as good as codex voodoo. Use this is you trust only in the power that is truly yours, and like a challenge.
Nice analysis. I guess that we have to play this mod 4 times to try them all lol.
Title: Re: Codex Popularity Poll
Post by: Solarius Scorch on September 01, 2022, 06:35:25 pm
Nice analysis. I guess that we have to play this mod 4 times to try them all lol.

And also a codexless run... And there are three paths... :D
Title: Re: Codex Popularity Poll
Post by: Iazo on September 19, 2022, 01:23:36 pm
By the way, Gray now has a means go bring dead units back in some usable capacity. Arguably, better than green in some ways.
Title: Re: Codex Popularity Poll
Post by: Yglorba on December 29, 2022, 01:04:36 am
And also a codexless run... And there are three paths... :D
And the Captain types, although their impact is more minor.
Title: Re: Codex Popularity Poll
Post by: Yglorba on January 11, 2023, 06:57:43 pm
Here's my opinion of codices as of M5
Gray: Probably the strongest one in the long run. Offers next to nothing in the early game but makes a much smoother midgame thanks to the Astrosensorium boosting your research.
Do you consider the Shadowtech vehicles early-game?  You can get them very fast if you rush Shadowmasters and Car Thieves.

The Sapphire Jellyfish is a pretty big advantage in the early game because its laser weapon gives you a way to easily deal with heavily-armored opponents.
Title: Re: Codex Popularity Poll
Post by: KerstinFrey on February 08, 2023, 12:25:44 am
Here's my opinion of codices as of M5
Gray: Probably the strongest one in the long run. Offers next to nothing in the early game but makes a much smoother midgame thanks to the Astrosensorium boosting your research. Fortuna is very versatile if not the most roomy, nice codex craft, shadowbat is a fortress on the battlescape, snake and jellyfish have shields which lets you resolve low level air combats with no repair downtime. The jellyfish being undetectable makes it very convenient, if ill-suited for large battle due to how exposed the insides are. And of course, excellent voodoo options, gray spellbook is a handy way to get exotic damage types, create scouts and decoys. Be on the lookout for bandit blimps, the're usually a few people with wands for the aspiring magician, or just git gud at robbing mansions.

Red: Pure violence. If you want to bathe the world in nuclear fire and hack the survivors to pieces with a blood axe, pick this. The only codex that how no super maids, but has all the implements to kill and maim your enemies. Metallo is my favorite menace, nice and roomy enough for a tank, acceptable speed, Worth rushing as the weapons and armor help tremendously early on, and Lil' Ilya is insanely good for a light weapon. You've got some of the best air game options in your codex craft - snake is shielded and versatile, scarab has brutal attack power, basically of a pair of big guns with a flying car attched to them. Scorpion has the most melee-oriented craft deployment there is, wins aircar races and is faster than ninja migs. The new immolator armor looks promising, but I've not used it yet.

Gold: The most frontloaded of all codices, that gold can buy you a nice hideout, and el admiral is a very powerful outfit that can be used even in infiltration and city raids. Remember that spacesuits. Craft selection is my least favorite, even if you do have the shadowbat. El Fuego has preposterous amounts of firepower and speed but lacks transportation space, not the best if you want to bring tanks. Somewhat lacking in voodoo options with valkyrie and solaria not being implemented, but has some interesting options in the geoscape, like buying jack tokens or producing glamour. Still the rockstar codex for those who like to live fast and die young.

Green: Less of an early bloomer without the charger laser, but the bioplasma projector is much better once you get a proper air game going. Funnily enough, the only codex weapon that cannot be mounted on the flagship. Does fit snugly on a scarab though, and is way better than a carronade. The turtle is an okay transport but its interior is not 100% safe! Worm h Bonaventura is sluggish, but roomy, great if you love vehicles. Craft selection is interesting. No big secret, the handheld bio plasma gun is meant to give your biosuit wearers a suitable weapon that fits into the weight constraints of the suit and the gear needed to sustain prolonged operation. Gets a lot of lategame stuff including the ability to make gals zombielike - and revivable. This is the codex of endurance.

No codex: The challenge option. You can get the Dutchman earlier than a menace but of course it's not as good as a menace and cannot dive. Using CD weapons is an interesting gimmick, but difficult to get the same scaling the ninjas do and probably not as good as codex voodoo. Use this is you trust only in the power that is truly yours, and like a challenge.

Great analysis with all the details and steps. Thank you for this effort of sharing the details with us.  :)
Title: Re: Codex Popularity Poll
Post by: Torchwood on February 08, 2023, 09:01:59 pm
Most of my opinions regarding codices remain unchanged with the recent changes to version N3, but there are some additions worth elaborating on. There is now an additional merit to the gold codex - the ability to produce more glamour from just pillow books has a very useful mid-lategame utility now, as you can trade 100 glamour for a catgirl warrior. These come equipped with random armaments and a wardrobe including an armor for ground combat, a space suit and a flight suit. The last one enhances a catgirl's stats and further solidifies them as the supreme fighter pilots.

With the changes to the pirates vs ninja war, it's worth noting that some codex craft fare better than others. Having access to craft faster than 2200 knots, or even faster than 2450 knots in order to outrun ninja jetfighters and jetbikes respectively. Since their hunter-killer detection radius is so big, you may want an option to lure them away if they're getting too close to your transports, or even run if your gunnery's not up to par. The green codex is at a disadvantage here as they are once again slow and if caught by ninjas their craft must fight their way out or die. No codex has a hidden advantage in the earlier stages of the ninja war - ninjas will not send out seekers and ground assaults to your hideouts if you are not crowned, which for a codexless player does not happen until the end of the primal hunt arc.