Not strictly true. In my current campaign, I put my refinery techs to work reading books, and examining discs. I got a ton of the Comic Book Slaves, and KIAs from Pillow Books. Also have tons of porn around so making those was no sacrifice.
okay just hold on a moment (im rolling on the floor)
...comic book slaves
...deaths because of the pillow books(so much porn its literally killing the slaves, and the others are literally slaves to the massive assortment of comic books laying around, the level of degeneracy is greater than mortal men can stand)
But anyways I don't like going down the slavery tree just because I don't even use slaves, not for more than storage maintenance (I save up squires for the eventual farm), so I only choose whatever slave techs necessary to get to civilization and thats it. I didnt know there was a slave space suit.
...If the bootypedia is correct about the Fortuna then I guess ill accept that, but that background for any of those ships with a starry background definitely needs to be changed. Id rather those space suits weren't in there either if that ship cant reach space, since it doesnt make sense for them to be on that ship when there are more economical ways to handle enviro hazards on the ground.
Maybe the ground equivalent such as 3 Thief, Night Ops, or Exploration suits... each of which would still be quite useful upon unlocking the ship (the exploration suits are good for underwater).
I haven't thought about this way. I also misjudged how deep someone has to dig to get the space-suit research.
At some point Warehouse missions start spawning Space Suits so its possible to get ahold of them that way. But I believe it doesn't start until at least Year 2 because thats when I started noticing it.
I dont think I ever manufactured space suits, but then again I was getting those 3 from that unlock then I would rack up additional ones over time.