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Author Topic: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)  (Read 102069 times)

Offline Hyukoroo

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #165 on: January 07, 2024, 05:00:50 pm »
I get ya, currently experiencing some painful moments as I admit, that there are many choices for crafts, weapons and researches after a mission or two. It appears that lazers are good all rounders but i also am wondering when conventional weapons are actually able to be dropped. Currently going to do another run with it as I currently have lost to a cultist mission, first one I had seen and was woefully under prepared. Oddly enough purchasing heavy armor for my troops was not that expensive but was unable to equip it to them. Other than that I had been enjoying it all

Offline Ethereal

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #166 on: January 10, 2024, 04:06:25 am »
I get ya, currently experiencing some painful moments as I admit, that there are many choices for crafts, weapons and researches after a mission or two. It appears that lazers are good all rounders but i also am wondering when conventional weapons are actually able to be dropped. Currently going to do another run with it as I currently have lost to a cultist mission, first one I had seen and was woefully under prepared. Oddly enough purchasing heavy armor for my troops was not that expensive but was unable to equip it to them. Other than that I had been enjoying it all

Ufopedia has information on what armor needs to be made for what class of infantry. As for lasers, they are distinguished by their accuracy, while plasma destroys armor even when it does not penetrate it, Gaus ignores 50% of the target’s armor, and Acoustic weapons have the most powerful damage and stopping effect. Thus, relying on heavy armor is not the best solution. It has worse visibility and speed of movement and no camouflage devices. That is, there are tactics for using heavy armor, with the total use of smoke, and fragile reconnaissance drones, or for storming colonies, where in narrow passages light armor loses almost all its advantages, but in open areas camouflage works better than strong armor.
« Last Edit: January 10, 2024, 04:17:27 am by Ethereal »

Offline Dmitry

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #167 on: January 12, 2024, 09:15:19 pm »
Вроде как последняя версия исправления для русскоязычных ресурсов

Offline Ethereal

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #168 on: January 16, 2024, 09:32:52 am »
Вроде как последняя версия исправления для русскоязычных ресурсов

Спасибо, товарищ. Исправления будут учтены, но обновление будет, судя по всему, не скоро. Переводчик в запое, хоть самому переводи гуглом...

Offline Ethereal

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #169 on: May 31, 2024, 11:40:14 am »
I'm posting the "pre-release beta" because, well, it's just necessary.

Among the important changes:

 - Landing ships are distributed across two alternative branches. You will have to choose between BT and Triton class ships, between the Avenger and Leviathan, between ships from UFO and TFTD.
 - Added modules that increase the capacity of ships.
 - The characteristics of absolutely everything have been revised. Mainly in the direction of reducing them and matching the original.
 - A new branch of weapons used by the Cult.
 - Multiple balance corrections, descriptions and replacement of some images.
 - New version of musical design + revision of old ones.
 - Translation into English. I did it myself as best I could, so don’t judge harshly. Please write about inaccuracies in descriptions and translations, any typos, in this thread.

Please don’t expect instant answers from me, but one way or another I’ll keep an eye on what’s happening.

It is recommended to start a new game. There may be problems with old save files.

I uploaded all the sub-mods into one archive with the main mod.
https://mod.io/g/openxcom/m/x-com-tftu
« Last Edit: May 31, 2024, 02:48:02 pm by Ethereal »

Offline Ethereal

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #170 on: November 04, 2024, 08:22:14 pm »
Update.

Bug fixes, minor balance changes, translation improvements.

https://mod.io/g/openxcom/m/x-com-tftu