Author Topic: Build mods from Ethereal.  (Read 11497 times)

Offline Precentor Apollyon

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Re: Build mods from Ethereal.
« Reply #75 on: November 27, 2019, 01:29:19 pm »
Personally, I said strongly I do prefer people to use my mod as a starting base. Not rip it’s guts out. I have not gone the way Hobbes has done yet.  I do want people to use my mod and every thing a modder could do to make it feature complete.

The version I did not publish and is my main mod, is feature complete and a lot more. However, due to its unbalanced state and copyright issues. It is not released.

Offline Ethereal

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Re: Build mods from Ethereal.
« Reply #76 on: November 27, 2019, 02:01:24 pm »
Alas, but I crash when I try to run this mod and load its resources. I have the latest version of OXCE - 6.1.1, only for Android, not on your PC. But it should work the same way. If you check the log, the game does not like the formats of graphic files, many of them, until you do not get completely unacceptable.
As far as I remember, Meridian has adapted many mods to the requirements of the new OXCE. Would it be worth it to do with this? Or is it impossible?
SpoilerRussian:
Увы, но у меня при попытке запустить этот мод происходит крах, при загрузке его ресурсов. Версия OXCE у меня последняя - 6.1.1, только для Android, а не на компьютер. Но работать она должна так-же. Если проверить лог, игре не нравятся форматы графических файлов, очень многих из них, пока не попадается полностью недопустимый.
Насколько я помню, Meridian адаптировал многие моды под требования новых OXCE. Может стоило бы ему сделать и с этим? Или это невозможно?

I don’t know what’s happening with Androyd, I don’t have it, but on XP and 7 the mod works. The images indicated in the log were not made by me, and I practically do not know how to work with images, except at the most primitive level. Maybe there is one of the experts on Android and image editors?

SpoilerRussian:
Я не знаю, что там с Андройдом, у меня его нет, но на XP и 7 мод работает. Изображения, указанные в логе делал не я и работать с изображениями практически не умею, разве что на самом примитивном уровне. Может найдётся кто нибудь из знатоков Андройда и редакторов изображений?

Offline luke83

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Re: Build mods from Ethereal.
« Reply #77 on: November 28, 2019, 03:30:26 am »
I can make vanilla globe if you want but i need something in return.

If i build it, no body steal my colour scheme for geoscape, i like my colour very much and dont want to see it borrowed in other hybrid mod :P

 Good deal yes :P
« Last Edit: November 28, 2019, 06:07:36 am by luke83 »

Offline Ethereal

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Re: Build mods from Ethereal.
« Reply #78 on: November 28, 2019, 10:15:17 am »
I can make vanilla globe if you want but i need something in return.

I'm always happy to share stuff.

If i build it, no body steal my colour scheme for geoscape, i like my colour very much and dont want to see it borrowed in other hybrid mod :P

 Good deal yes :P

 Not quite understood, but it's solvable by a separate, public version, free to use. All hybrid mods will be glad to such globe.

Offline luke83

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Re: Build mods from Ethereal.
« Reply #79 on: November 28, 2019, 10:54:56 am »
Not quite understood, but it's solvable by a separate, public version, free to use. All hybrid mods will be glad to such globe.

I tried hard to make my Geoscape look unique, see my Buttons are different to Vanilla and my Background is RED, i would like to keep such things as unique for as long as i can encourage it within the community :)

Offline Ethereal

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Re: Build mods from Ethereal.
« Reply #80 on: November 28, 2019, 01:53:03 pm »
The red background, of course, is beautiful, but I still need the original one. Buttons - I do not quite understand. They are not tied to the globe. The globe itself is more like a TFTD. If you can combine the TFTD globe, with the drawing of depths, with the UFO globe - it will be a masterpiece!

I think it's worth asking the opinion of the whole community. Someone needs a hybrid globe, someone original from UFO, someone original from TFTD.

I many times I tried to do something with the globe and it did not end with anything good. In any case, I will use only what will be published for general use.

Offline misterx

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Re: Build mods from Ethereal.
« Reply #81 on: November 29, 2019, 03:50:15 pm »
Dear Etheral,

In a previus post (https://openxcom.org/forum/index.php/topic,5724.msg119911.html#msg119911) the .zip file containng the mod is named "x-com united",  i guess the mod ha its name changed, so please update the first post?

I've tryed the version linked in the post above, and the mod still need some refinement, anyway i'd take out that small hangar and the "combined module" and add the corridor, And why the mig bis? Researching laser weapons gives the sniper rifle to buy, and the laser pistol to research. And the FTTD vanilla sountrack...a nice frankestein!  :/ The soldier speaking while being selected in battlescape reminded me of jagged alliance 2 by the way :)
« Last Edit: November 29, 2019, 03:53:31 pm by misterx »

Offline Ethereal

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Re: Build mods from Ethereal.
« Reply #82 on: November 29, 2019, 05:04:30 pm »
In a previus post (https://openxcom.org/forum/index.php/topic,5724.msg119911.html#msg119911) the .zip file containng the mod is named "x-com united",  i guess the mod ha its name changed, so please update the first post?

The mod is in a state of refinement. I just forgot to test in English. With the next update I will try to fix it.

And why the mig bis?

Because BIS is the latest and best modification of the Mig-21, which is still in service in some countries. In the game, this is the most reliable interceptor at the start of the game.

The soldier speaking while being selected in battlescape reminded me of jagged alliance 2 by the way :)

These are the sounds from Red Alert 2 (mostly rus (unlicensed localization from City)).
« Last Edit: November 29, 2019, 05:18:20 pm by Ethereal »