aliens

Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.61)  (Read 676838 times)

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1605 on: June 17, 2020, 02:22:46 pm »
Yeah, it sucks.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1606 on: June 17, 2020, 10:10:26 pm »
Too harsh? I can balance it down.

xcomfan

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1607 on: June 18, 2020, 12:16:00 am »
Yes please :) maybe with some more content  8)

Offline ghostknife

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1608 on: June 19, 2020, 10:02:25 pm »
Not sure f this one has been reported before, but I have run into an issue. This cropped up after I shot down a very large sub and then attempted to assault it. As the Poseidon arrived at the crash site the game crashed and this message came up 'open xcom has crashed: Alien Deployment STR-HOR3 - not found.'

I have a saved game just before the event which I can send your way if you let me know what you need.

Thanks

Pete

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1609 on: June 20, 2020, 11:08:10 am »
Alien Deployment STR-HOR3 - not found.'
I'm not developer, but annoying whining guy, but I think you had sink down Sea Horror USO, what usually cause Mind Worm land mission  every month since June or July first year. Nord will correct me, and yes, just attach save file when USO already drowned, but you haven't  arrive to it with you transport  yet. It helps Nord investigate the problem and fix it asap. Imo I don't think what this kind assault mission possible by default, the ship should explode, but I'm not sure, let's wait Nord response here.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1610 on: June 20, 2020, 01:09:58 pm »
Not sure f this one has been reported before, but I have run into an issue. This cropped up after I shot down a very large sub and then attempted to assault it. As the Poseidon arrived at the crash site the game crashed and this message came up 'open xcom has crashed: Alien Deployment STR-HOR3 - not found.'

I have a saved game just before the event which I can send your way if you let me know what you need.

Thanks

Pete
How do you manage to shot it down instead of destroying?
... maybe some changes in OXCE?...

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1611 on: June 20, 2020, 01:43:46 pm »
How do you manage to shot it down instead of destroying?
... maybe some changes in OXCE?...

Yes, there is a known issue.

I have changed destroyed threshold for kamikaze UFOs from 50% to 100% HP by modder request... and it has unwanted side effects.
It will be fixed in OXCE 6.6

Hotfix here: https://openxcom.org/forum/index.php/topic,4058.msg128927.html#msg128927

Offline ghostknife

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1612 on: June 21, 2020, 10:20:01 pm »
Thanks for responding - its good to hear it is all in hand.
Pete

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1613 on: June 23, 2020, 10:28:37 pm »
I have some questions.

Ancient alien dungeon is part of what quest chain/tech unlock?
I did not get military dig site and cult of Sirius raid miltary base yet and now in game is October 2039 have already done 2 barge missions and 2  artefact missions, am I missing something?
« Last Edit: June 24, 2020, 10:18:49 am by Suppanut »

Offline Amoebka

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1614 on: June 24, 2020, 10:51:05 am »
Ancient alien dungeon is part of what quest chain/tech unlock?

Church attacks shipping - church safehouse - researched databank - downed martian battleship - researched alien beacon - ancient dungeon - researched cloning chamber - freaks - T'leth, if I remember correctly.

Offline Suppanut

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1615 on: June 24, 2020, 08:33:34 pm »
Church attacks shipping - church safehouse - researched databank - downed martian battleship - researched alien beacon - ancient dungeon - researched cloning chamber - freaks - T'leth, if I remember correctly.

Thank you for information.

Btw, why hook have strength damage bonus but naga trident does not have this bonus too?

I also captured Tasoth guardian and Naga honor guard too but they seem not offer anything special, I could not even research Tasoth guardian corpse (which consider as different item from tasoth corpse), is it intentional?
« Last Edit: June 25, 2020, 12:04:15 pm by Suppanut »

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1616 on: June 25, 2020, 03:59:35 pm »
Stunned on first stage with Dart gun Deepone counter as dead when second stage of shipping cruise ship begins. What the hell? Should I keep him in back pack? I just aborted game as soon as I clean first stage and live Deepone is gone. He was not overstunned, I mean he had "zzz" not snowflake mark. I don't know will this save file helps or not, but I'm attaching it:

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1617 on: June 26, 2020, 09:46:54 am »
Stunned on first stage with Dart gun Deepone counter as dead when second stage of shipping cruise ship begins. What the hell? Should I keep him in back pack? I just aborted game as soon as I clean first stage and live Deepone is gone. He was not overstunned, I mean he had "zzz" not snowflake mark. I don't know will this save file helps or not, but I'm attaching it:
Discussed allready, two reasons found. 1 - bug, was fixed. 2 - vanilla behavior, can not change.
Btw, why hook have strength damage bonus but naga trident does not have this bonus too?
Because you cant cut with trident.
Quote
I also captured Tasoth guardian and Naga honor guard too but they seem not offer anything special, I could not even research Tasoth guardian corpse (which consider as different item from tasoth corpse), is it intentional?
It is normal.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1618 on: June 26, 2020, 10:52:15 am »
2 - vanilla behavior, can not change.
Seems so. I managed clean up second stage and capture another Deepone there. Result screen shows now two live Deepones. Apologizes for false calling.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1619 on: June 26, 2020, 12:09:15 pm »
I have request: ability to disassemble any x-com armor when no needed. Currently the mod allow recycle paladins armors or repair it. But recycle aqua plastic armor (and broken as well) for aqua plastic would be great too, so trained guys can later use exosuit instead. Same for other later armors, except may be bionics according mod's usopeadia description. Any thoughts?