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Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.47)  (Read 161107 times)

Offline Srletinja

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1590 on: May 20, 2020, 08:07:22 pm »
First - love this mod - its incredible :)

Few questions:

1. Researched almost everything - got flounder - no T'leth mission - am I missing something?
3. Flounder has 50 zrbite capacity and yet can't go 10 miles further from base before reporting low fuel? This is intended?
2. How do I train "M.C gifted" aquanauts - I can train everything else (cyborg/M.C.resistant)

I am stuck :(

Thank you

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1591 on: May 20, 2020, 11:22:33 pm »
First - love this mod - its incredible :)

Few questions:

1. Researched almost everything - got flounder - no T'leth mission - am I missing something?
3. Flounder has 50 zrbite capacity and yet can't go 10 miles further from base before reporting low fuel? This is intended?
2. How do I train "M.C gifted" aquanauts - I can train everything else (cyborg/M.C.resistant)

I am stuck :(

Thank you
1. Lobsterman commander and bloop site.
2. not really, maybe a bug.
3. You can only order  new ones. A talent is a talent, it can not be trained.

Upd.: version 2.47 is up. Nothing new, just minor bugfixing.
« Last Edit: May 23, 2020, 10:22:34 pm by Nord »

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1592 on: May 24, 2020, 03:54:48 pm »
For some unknown (at least for me) reason I can see through wall of Triton the enemy Ghost. Turn 1, night-vision auto mode on. Version 2.45. To be honest I've encounter a lot of glitches like this, include when enemy can spot me from 2nd floor of medium USO's and shoot through it as well. I don't know is this mod bug or just OXCE engine.


Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1593 on: May 24, 2020, 10:51:30 pm »
Why the hell my main base attacked by lobstermen if I never destroyed any USO in this game yet. I even don't have Barracuda unlocked. And when this bullshit will be fixed? I can not deal with lobstermen even with Gauss, I don't have melee weapons unlocked. How I suppose to survive? Every September loss because base attack on main base.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1594 on: May 25, 2020, 04:48:05 pm »
Why the hell my main base attacked by lobstermen if I never destroyed any USO in this game yet. I even don't have Barracuda unlocked. And when this bullshit will be fixed? I can not deal with lobstermen even with Gauss, I don't have melee weapons unlocked. How I suppose to survive? Every September loss because base attack on main base.
Lobsterman retaliation can occur in september with 20% chances. It is a chances for retaliation to be with lobstermen. Retaliation mission chances are unchanged from vanilla. So it is not mod in charge of your loses. ;-)

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1595 on: May 28, 2020, 04:39:15 pm »
I have not made so far yet so was really surprised when got this:

Jellyman reacted hit my guy in Exosuit and wtf? Calcinite protoform instead of corpse. Have not saw this before. Bug or it should be? Still using 2.45 version. Save file just in case.
P.S.
21 Jellymen on very small hunter killer. Really? I know what this is SH, but I.M.H.O. way too much.
« Last Edit: May 28, 2020, 06:50:57 pm by Shiroi Bara »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« Reply #1596 on: May 28, 2020, 06:53:16 pm »