Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.48)  (Read 206037 times)

Offline Sander Bouwhuis

  • Sergeant
  • **
  • Posts: 17
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1560 on: May 13, 2020, 09:17:25 pm »
For those who are interested, this guy posted his walkthrough of TWOTS on Ironman level of difficulty.
https://www.youtube.com/watch?v=2eYxy2HuwdI

Next time I will tell some jokes while playing in ironman mode ;D :D ;)

Ooooooooooh no! It's not in English. That's a real shame as I wanted to watch a fun (boring?) playthrough.

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 295
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1561 on: May 13, 2020, 11:51:22 pm »
He  is Ukrainian I assume, but he comments on Russian, yeah watching it without understand language sux.  You can skip until attempt 12. But things what he did - used instant grenades what I'm consider is cheating, and changed something in Gauss line research, he said what used special mod, so it might be not fair play throw anyway. I'm waiting for Meridian when he will be free and redo it on superhuman. It could be in far... far... future. 

Offline Evil_bl

  • Squaddie
  • *
  • Posts: 7
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1562 on: May 14, 2020, 02:35:45 am »
But things what he did - used instant grenades what I'm consider is cheating
Even with instant grenades - it is not easy. Any way I used grenade settings that were allowed.

and changed something in Gauss line research
I downloaded "TWoTSfix for OpenXcom" when i started a new try (12 try) in 2.37 version. On First stream on 12th try i had that mod (i didn`t have a gauss weapon whole stream any way). And second stream was on 2.38 version. In that version was some balance for a gauss weapons. So, mod, which i downloaded, was not actual in my 2.38, and so on. You can check it any way on my youtube records=)
« Last Edit: May 14, 2020, 02:45:54 am by Evil_bl »

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 295
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1563 on: May 14, 2020, 03:03:06 am »
Hey Nord, I've found some strange x-rifles behavior - if you research them as prerequisites  for Surface Weapon Acquisition, when they grey in research tree, it unable to use them before second research complete, I mean move them to ship - they're not present in the list. Any chance to change it? Usually I can move other things what not yet researched like machine guns.

Offline Nord

  • Commander
  • *****
  • Posts: 1210
  • The Gate will open... someday.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1564 on: May 14, 2020, 02:44:55 pm »
Hey Nord, I've found some strange x-rifles behavior - if you research them as prerequisites  for Surface Weapon Acquisition, when they grey in research tree, it unable to use them before second research complete, I mean move them to ship - they're not present in the list. Any chance to change it? Usually I can move other things what not yet researched like machine guns.
Sorry, it is engine limitations which i dont know how to avoid. If i change it, you will not be able to research x-rifles finded(found?) on terror sites.

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 295
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1565 on: May 14, 2020, 03:45:55 pm »
Ok, no problem, as I though what this is OXCE behavior. And it's happens pretty rare - this x-rifle accident I got in Antarctica where I first time encounter surface weapons. Usually I'm unlocking them early after shore or ship missions. By the way can we buy laser pistols what soldiers drops? it will be great to add them as purchase too. But up to you.

Offline Unmadesoldier

  • Sergeant
  • **
  • Posts: 28
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1566 on: May 14, 2020, 09:31:13 pm »
Can you make the gauss sniper rifle and gauss autogun subject to the oxce infinite gauss option?

Offline yhe1

  • Sergeant
  • **
  • Posts: 48
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1567 on: May 15, 2020, 11:05:50 am »
New user here, did not read the enough thread yet. But is this more or less like the Final Mod pack for TFTD? The orginal stuff is not changed, only adds a whole bunch of new stuff?

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 6485
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1568 on: May 15, 2020, 01:13:32 pm »
New user here, did not read the enough thread yet. But is this more or less like the Final Mod pack for TFTD?

Yes.

The orginal stuff is not changed, only adds a whole bunch of new stuff?

Practically every mod changes original stuff.
FMP also changes original stuff.
But yes, the original stuff is not modified too much (both in FMP and in TWoTS).

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 295
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1569 on: May 15, 2020, 03:18:43 pm »
One Naga opened door to Triton and stunned all aquanauts. I have 2 alive scout drones there, but mission is over and Triton lost. Why this happened? All drones where inside of craft. What the hell?

Offline Nord

  • Commander
  • *****
  • Posts: 1210
  • The Gate will open... someday.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1570 on: May 15, 2020, 06:06:37 pm »
One Naga opened door to Triton and stunned all aquanauts. I have 2 alive scout drones there, but mission is over and Triton lost. Why this happened? All drones where inside of craft. What the hell?
Why not?

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 295
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1571 on: May 15, 2020, 07:05:14 pm »
Why not? Because I never lost craft when only had remain HWS.  Shrimp drones works fine, tanks too, but surface fly drones just not count at all. They gone not even stunned. Are they set as soldiers in some rule sets now? I mean it was 2 units on battlefield left what I could use next turn but game won't let me do it.

Offline Nord

  • Commander
  • *****
  • Posts: 1210
  • The Gate will open... someday.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1572 on: May 16, 2020, 12:05:42 pm »
Oh, now i got it. You lose battle when only drones stay alive. But without save file i can not reproduce it.

Offline 5taras

  • Colonel
  • ****
  • Posts: 159
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1573 on: May 16, 2020, 01:55:34 pm »
One could put freaks with hellcrabs in T'leth levels instead of squishy aquatoids. It would make the game more amusing. Why not? Please add them in final levels.
« Last Edit: May 16, 2020, 07:30:56 pm by 5taras »

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 295
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« Reply #1574 on: May 16, 2020, 03:20:49 pm »
Here we go - it seems what surface drones could be stunned. Shocked. This is save file from new battle. Two guys has thermal shock launchers. Just shoot to themselves and you will see what both guys went unconscious and drones get slept as well.  That explains things. I was angry and not checked result screen what shows info about losing HWS as well. Is this affects only surface drones now? How about base defense? As I mentioned before Shrimp drones are not vulnerable to stun, but they underwater only. But base defense mission has it's own specific rules, because you can use both drones and SC ammo too. Don't want get another nasty surprise.