aliens

Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.62)  (Read 836725 times)

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9091
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.29)
« Reply #1005 on: May 27, 2019, 12:14:13 pm »
- suited for OXCE 5.5. And exactly this version is used.

Thanks for the update!

You can indicate minimum OXCE requirement also via metadata.yml, like this:
Code: [Select]
requiredExtendedVersion: "5.5"

More info here: https://openxcom.org/forum/index.php/topic,6945.0.html
« Last Edit: May 27, 2019, 12:16:19 pm by Meridian »

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 331
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.29)
« Reply #1006 on: May 27, 2019, 01:31:02 pm »
New music bug - landed at shore mission with mutants, immediately aborted and music gone, just sound of sea waves at geoscape. Sorry, no save file.
P.S.
Civilians (not ship crew) present now on pirate attack cargo ship missions too?

Save file for it:
P.P.S.
Never mind, I think this is Civilian Ship not Cargo, just same layout.
« Last Edit: May 27, 2019, 01:58:38 pm by Shiroi Bara »

Offline Nord

  • Commander
  • *****
  • Posts: 1746
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.29)
« Reply #1007 on: May 27, 2019, 03:02:41 pm »
Not a bug, new music.

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 331
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.29)
« Reply #1008 on: May 27, 2019, 06:30:15 pm »
This guy face, a little Hitler one, is he wearing moustache?

Or he gay and it's black lipstick?
P.S.
New soundtrack not bad but how I can set standard geoscape music? And for new soundtrack - it will be nice to upload full album somewhere, so people can change music themselves, even using  standard names.
« Last Edit: May 27, 2019, 07:40:59 pm by Shiroi Bara »

Offline wolwerin

  • Captain
  • ***
  • Posts: 75
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.29)
« Reply #1009 on: May 27, 2019, 11:17:02 pm »
This guy face, a little Hitler one, is he wearing moustache?

Or he gay and it's black lipstick?
P.S.
New soundtrack not bad but how I can set standard geoscape music? And for new soundtrack - it will be nice to upload full album somewhere, so people can change music themselves, even using  standard names.
It's just a black mustache.
Press the End key and choose the music that you like.))

Offline Nord

  • Commander
  • *****
  • Posts: 1746
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.29)
« Reply #1010 on: May 29, 2019, 07:12:13 am »
Oh. Looks like i have used not 2.28.1 for making new version, but 2.28. So again, file was updated to 2.29.1 - with fixed inventory sprites.

Offline DaManWithGun

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.29)
« Reply #1011 on: May 30, 2019, 12:05:47 am »
So, I've been a fan of your project for a while (I started playing whenever I got time since 2.0x) and I'd like to thank you for maintaining and continuing to develop this mod, or should I say expansion pack.

I've got a few things to mention:

1) I'm currently in a brainstorming phase of making my own mod - a TftD/Apoc interquel, set properly on Earth post-T'leth, however after playing your mod I find vanilla TftD too bland for what I have in plans. Would you mind if TWoTS will serve as a basis instead?

2)There's a smol bug with the the M.C. Battlearmour, namely extended.rul lists its special weapon as STR_MCBA, however there is no such item in Items.rul but rather STR_MCBA_HAND

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 331
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.29)
« Reply #1012 on: May 31, 2019, 12:54:03 am »
For some strange reason doors missing where they should be. This is famous "penis" layout ship. Look at screenshot. And yes, ship was almost destroyed by Barracuda, but why doors gone? Or this is new ship from pack what has different doors placement? Just in case attaching save file. Don't forget set Ironman=false if you want to experiment with it.

P.S.
Ok, never mind, this is new layout, I just moved deeply at ship and have found it. False call.
« Last Edit: May 31, 2019, 12:57:27 am by Shiroi Bara »

Offline Nord

  • Commander
  • *****
  • Posts: 1746
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.29)
« Reply #1013 on: May 31, 2019, 10:47:40 am »
So, I've been a fan of your project for a while (I started playing whenever I got time since 2.0x) and I'd like to thank you for maintaining and continuing to develop this mod, or should I say expansion pack.

I've got a few things to mention:

1) I'm currently in a brainstorming phase of making my own mod - a TftD/Apoc interquel, set properly on Earth post-T'leth, however after playing your mod I find vanilla TftD too bland for what I have in plans. Would you mind if TWoTS will serve as a basis instead?

2)There's a smol bug with the the M.C. Battlearmour, namely extended.rul lists its special weapon as STR_MCBA, however there is no such item in Items.rul but rather STR_MCBA_HAND
1) yeah, sure.
2) oh, sh**. Thanks, will fix.

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 331
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.29)
« Reply #1014 on: June 01, 2019, 06:59:59 pm »
Base defense mission, my tank can't move because no 2x2 ways for it exists. You might need change some structures and test it deeply. Save file attached:

P.S.
Actually it can moves, but can't leave small area (2 training pools) and go to another part of the base.
« Last Edit: June 01, 2019, 07:02:32 pm by Shiroi Bara »

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 331
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.29)
« Reply #1015 on: June 01, 2019, 09:20:50 pm »
Another base defense. Naga spawns inside large storage facility, 1st turn, screenshot and save file:

P.S.
More of them spawns inside the base, I guess it because I don't have Sub Pens. But why not spawn them all inside Air Lock then?
« Last Edit: June 01, 2019, 09:31:38 pm by Shiroi Bara »

Offline Nord

  • Commander
  • *****
  • Posts: 1746
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.29)
« Reply #1016 on: June 01, 2019, 10:29:37 pm »
Base defense mission, my tank can't move because no 2x2 ways for it exists. You might need change some structures and test it deeply. Save file attached:
P.S.
Actually it can moves, but can't leave small area (2 training pools) and go to another part of the base.
Well, it happens.
Ok, i'll do something.

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 331
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.29)
« Reply #1017 on: June 01, 2019, 11:00:09 pm »
I lost my try, this base too. Builded it with 10 only soldiers. It was main nstorage base. All zbrite and resources are f....ed. My fault anyway. For fun staff: Air Lock Area looks crazy:


The main problem what I can't get any live navigator or even technician, Nagas don't have those ranks, haven't counter gilmans very large too. Did once  very large Nagas and failed (aborted) on aquatoids - insane MC... And those implants - I did artifact site with gilman - 0 implants from it (. It will be glad if you change research system or may be increase amount drops on implants. Failed on December 1ts year. Sometimes I think what this game on highest difficulty is just a lottery of getting necessary aliens and items before certain point or you will lose due to lack of  technology.
« Last Edit: June 01, 2019, 11:01:56 pm by Shiroi Bara »

Offline 5taras

  • Colonel
  • ****
  • Posts: 160
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.29)
« Reply #1018 on: June 03, 2019, 02:22:22 pm »
Use drones carrying armed mines. It will help to stop waves of incoming aliens in most cases besides raids of lobstermen.

Offline Shiroi Bara

  • Colonel
  • ****
  • Posts: 331
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.29)
« Reply #1019 on: June 03, 2019, 09:59:47 pm »
Please remove option spawn missions inside Alien colony radius. Not every time I have Barracuda researched. And even I have it, there is chance get shielded USO what will kill it instant.