Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.33f)  (Read 98526 times)

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1035 on: June 17, 2019, 05:30:27 pm »
I did not changed vanilla sub pens. In original game there was Tritons. Always. But i can remove them.

I like the craft being shown. If it makes any difference, I vote against removal.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1036 on: June 17, 2019, 07:19:47 pm »
If it's not possible to change this map due to Triton, Poseidon etc ship limitation, is it possible:
1. Change exit tiles, so coward and whine players like me just abort it without risk be killed by reaction fire
2. Increase amount of tiles for same purposes
3. Initially place all units on tiles only
Thanks for you patience and answers

Offline Solarius Scorch

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1037 on: June 17, 2019, 09:08:25 pm »
If someone made other maps for the other vessels, it would be possible to spawn them with verticalLevels. But only if there was code to place the right vessel map based on Geoscape data.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1038 on: June 17, 2019, 10:39:53 pm »
How to rearrange the buildings? I found an article in USOpedia, but I don't understand where to click. On world map it doesn't do anything. Should I enable something in option?

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1039 on: June 17, 2019, 10:49:56 pm »
How to rearrange the buildings? I found an article in USOpedia, but I don't understand where to click. On world map it doesn't do anything. Should I enable something in option?

The feature/cheat has been removed recently from OXCE.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1040 on: June 18, 2019, 03:31:59 pm »
Zero magnetic navigation from very large dreadnought now? :o Or it's random and I just got unlucky? Did landed undamaged with Nagas. 25 enemies on SH.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1041 on: June 20, 2019, 03:08:37 pm »
There is something wrong with the faces of guys in Exosuits in the newest version (upgraded from 2.27 to 2.30)... the colors seem off.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1042 on: June 20, 2019, 04:19:28 pm »
It is not really wrong... it is not really good reworked after applying filter. Maybe i will upgrade images  when have more free time for drawing.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1043 on: June 20, 2019, 08:20:06 pm »
Wow those Sirius guys absolutely madness on SH, zero damage from sonic pulser and gas cannon turtle tank. And this aquanaut just staying on some invisible roof:


Offline wolwerin

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1044 on: June 20, 2019, 09:38:32 pm »
There is something wrong with the faces of guys in Exosuits in the newest version (upgraded from 2.27 to 2.30)... the colors seem off.
They have not faded, and finally cleaned the suit from the inside, and now they are more visible :D

Offline AMX

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1045 on: June 22, 2019, 04:07:37 pm »
I noticed two things with the English text:
"Deep Bombs" should be "Depth Charges"
"Squall" should not be translated, because it's used as a name - the usual transcription for this weapon is "Shkval"

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1046 on: June 25, 2019, 12:18:45 am »
Same problem what I mentioned before, tanks can't leave train pool area because of stairs in 2x2 road and some device, but now doors here only for 1 person, not 2 tiles too:

Any chance to redo design of train pool in near future?
 

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1047 on: June 25, 2019, 07:37:45 am »
Same problem what I mentioned before, tanks can't leave train pool area because of stairs in 2x2 road and some device, but now doors here only for 1 person, not 2 tiles too:
Any chance to redo design of train pool in near future?
According to this picture, a problem isnot in a pool. Can you say which facility your turtle stay in?

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1048 on: June 25, 2019, 08:13:42 pm »
I build 2 training pools together in horizontal line. Tank can't leave right pool and enter left one. The door between them is only has space for aquanaut, I mean 1 tile only. Tanks require 2 tiles doors. Have you check the save file yet?  And about training pools design - you can see what tank who stuck now looking at stairs on left pool what took 2x1 tiles of 2x2 there, so he can't move further even it manage to leave the right training pool. And this control device at the bottom of the pool took same 2x1 tiles of free 2x2. But device could be passed using way to right and top, but as I already said, stairs blocks the way.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.30)
« Reply #1049 on: June 25, 2019, 09:20:52 pm »
Have you check the save file yet? 
I have now.
It is alien containment facility, where single door is. And it is vanilla map. I can, therefore, change this map in next patch.