Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.31)  (Read 82379 times)

niculinux

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #750 on: December 29, 2018, 03:28:40 pm »
If not weakened, at lesat their fore reaction shoukd be slowered down, it's almost impossible firefighting with these :'(

Offline The Reaver of Darkness

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #751 on: December 30, 2018, 05:56:38 am »
Yeah, that was a cool thing! I think Meridian overreacted to the polyps. He didn't lose any soldiers, and got some cool loot. I'd have been excited!

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #752 on: December 30, 2018, 09:33:20 am »
Yeah, that was a cool thing! I think Meridian overreacted to the polyps. He didn't lose any soldiers, and got some cool loot. I'd have been excited!

Uhm, I didn't get any loot... or am I missing something?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #753 on: December 30, 2018, 01:15:53 pm »
Well, only noticeable loot from polyphs is an availability to research hydrophobic acid.

Offline The Reaver of Darkness

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #754 on: December 31, 2018, 04:31:04 pm »
Uhm, I didn't get any loot... or am I missing something?

Didn't you get a black box or something?

edit: You got Old Alien Flight Records. Looks weak, but maybe it's better than it looks.
https://youtu.be/KSlziUMbAAQ?t=1567
« Last Edit: December 31, 2018, 04:33:16 pm by The Reaver of Darkness »

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #755 on: January 11, 2019, 07:04:00 am »
BEFORE I WANT TO READ THE WHOLE THREAD FULL OF 51 PAGES AND 774 POSTS/REPLIES (IF I WANT TO OR NOT. DEPENDS. :-\):
@Meridian
No new TWOTS LP Videos today/tonight for me to watch on YT?  :'(

I was feeling 100% too impatient waiting for new episodes of the LP since i was fond of it (along Otto's LP of 40k Mod) last month to this month.

why me?

edit:
oh i mean 775, not 51. My bad, my mistakes actually!  :-[
« Last Edit: January 11, 2019, 09:15:45 pm by FeruEnzeru »

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #756 on: January 21, 2019, 07:12:28 pm »
I wonder if anyone would like to make a playthrough of this mod on ironman.

Offline Amoebka

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #757 on: January 22, 2019, 10:45:18 am »
Haven't kept up with the mod, have the issue of spawning way too many small USOs been adressed since 2.16?

Offline Abyss

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #758 on: January 22, 2019, 12:54:46 pm »
I wonder if anyone would like to make a playthrough of this mod on ironman.

Like 200 hours of gameplay not only for joy but commenting it while being recorded? Eh eh

Offline Niewiem

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #759 on: January 22, 2019, 01:18:02 pm »
Looking on Meridian Let`s Play I would say that there is still to many errors to play(as this is work in progress mod) on Iron Man. You could loose your whole playthrough due to mod error so I doubt anyone will do it ;)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #760 on: January 22, 2019, 01:34:33 pm »
Looking on Meridian Let`s Play I would say that there is still to many errors to play(as this is work in progress mod) on Iron Man. You could loose your whole playthrough due to mod error so I doubt anyone will do it ;)
Wow, wow. What bugs can ruin a play?
I think i fixed them all...

Offline Niewiem

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #761 on: January 22, 2019, 02:34:26 pm »
What I meant was that he spent like two episodes troubleshooting things. I did not want to offend you and I am pretty sure that all that he found were fixed but I myself would not risk playing Ironman on any mod unless it is fully released and tested :) It is far better to just do Ironman yourself(not using button but playing like that - just have more saves in case something happens). I am doing this during my playthrough of XCom Files just in case something breaks(better safe than sorry) ;)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #762 on: January 22, 2019, 03:05:57 pm »
Well, i dont like ironman myself, but need to inform all who want, that modded game at this stage can be won. No critical bugs are left, maybe a pair of cosmetical ones missed.

Offline Abyss

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #763 on: January 22, 2019, 03:38:19 pm »
Well, i dont like ironman myself, but need to inform all who want, that modded game at this stage can be won. No critical bugs are left, maybe a pair of cosmetical ones missed.

True for Ironman in Piratez and XCF modes too. Besides there's different atmosphere with no saves both in the perception of the story and during the battles.

Offline SIMON

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« Reply #764 on: January 22, 2019, 04:46:51 pm »
Do craft shields multiply ie is there any point in putting more than one on a craft?