Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.51)  (Read 441211 times)

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #780 on: March 10, 2019, 10:40:16 pm »
Aquanauts taking stun damage even without any armor breaches.
(on artifact site mission)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #781 on: March 11, 2019, 07:59:02 am »
Aquanauts taking stun damage even without any armor breaches.
(on artifact site mission)
So should it be.
Read the last string.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #782 on: March 11, 2019, 09:39:36 am »
So should it be.
Read the last string.

The last string doesn't change the meaning.

If it is as it should be then the description needs to be changed completely.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #783 on: March 11, 2019, 12:14:25 pm »
So, I have looked at the original Russian text and also at the ruleset how it is implemented.

I propose the following English translation:

Code: [Select]
STR_OCEAN2_UFOPEDIA: "The ocean is a harsh environment. If the aquanaut's armor is sufficiently damaged, they will take stun damage each turn (only the under armor is relevant for the calculation).{NEWLINE}Stun damage also applies to aquanauts wearing any armor fundamentally not suitable for deep diving (e.g. Aqua-lung)."

Offline BlackStaff

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #784 on: March 11, 2019, 04:07:27 pm »
I propose the following English translation:
And your proposal translated into French is better than the original sentence.  ;)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #785 on: March 11, 2019, 06:39:21 pm »
So, I have looked at the original Russian text and also at the ruleset how it is implemented.

I propose the following English translation:

Code: [Select]
STR_OCEAN2_UFOPEDIA: "The ocean is a harsh environment. If the aquanaut's armor is sufficiently damaged, they will take stun damage each turn (only the under armor is relevant for the calculation).{NEWLINE}Stun damage also applies to aquanauts wearing any armor fundamentally not suitable for deep diving (e.g. Aqua-lung)."
Ok, will do.

Offline BlackStaff

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #786 on: March 13, 2019, 05:54:00 pm »
I just started a new game again (v2.23).
And I notice an anomaly.
I have the possibility to make ammunition for the Gauss ship gun.
It's strange because at the beginning of the game we don't have this cannon available.
A "requires:" line forgotten in the "Manufacture.rul" file?  :-[

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #787 on: March 13, 2019, 06:15:16 pm »
I just started a new game again (v2.23).
And I notice an anomaly.
I have the possibility to make ammunition for the Gauss ship gun.
It's strange because at the beginning of the game we don't have this cannon available.
A "requires:" line forgotten in the "Manufacture.rul" file?  :-[
I can see no such thing.Maybe you have some other mods installed?

Offline BlackStaff

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #788 on: March 13, 2019, 07:31:34 pm »
I can see no such thing.Maybe you have some other mods installed?
Medailles Mod.
I think there is an interference between the rul files in \standard\xcom2 and \User\mods\TWoTS.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #789 on: March 13, 2019, 07:56:14 pm »
Medailles Mod.
I think there is an interference between the rul files in \standard\xcom2 and \User\mods\TWoTS.

Attach a save file please.

Offline BlackStaff

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #790 on: March 14, 2019, 12:05:21 am »
I think there is an interference between the rul files in \standard\xcom2 and \User\mods\TWoTS.
Bug mistake in \standard\xcom2 with canon Gauss.
In my "vanilla" version the Gauss Canon does not have a clip.
Which caused an error with your files.  :)
Solved !

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #791 on: March 14, 2019, 03:54:58 pm »
Bug mistake in \standard\xcom2 with canon Gauss.
In my "vanilla" version the Gauss Canon does not have a clip.
Which caused an error with your files.  :)
Solved !
Vanilla gauss cannon uses same ammo as hwp gauss.
But it was changed in my mod.
So, do you have false manufacture now or what? o.O

Offline BlackStaff

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #792 on: March 14, 2019, 04:48:42 pm »
Vanilla gauss cannon uses same ammo as hwp gauss.
But it was changed in my mod.
So, do you have false manufacture now or what?
In my old game I have Gauss weapons without a clip.
As I use these "old" data in all games, there was an interaction with yours.
So I made a small modification in your files to get everything back in order.
I wonder why I initially made these modifications because I have never used a single Gauss weapon for soldiers or ships!  ???
I think I'll put the clips back on....  8)

Thanks for your work ! ;)

Translated by https://www.deepl.com/translator

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #793 on: March 14, 2019, 06:30:19 pm »
As I use these "old" data in all games, there was an interaction with yours.

Using "old" data (in common/standard directories) is a very very very very VERY VERY VERY bad idea!!!

Don't do that.
Seriously.

Offline BlackStaff

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #794 on: March 14, 2019, 07:10:02 pm »
Using "old" data (in common/standard directories) is a very very very very VERY VERY VERY bad idea!!!

Don't do that.
Seriously.
:D
You're right, because sometimes I get bugs because of this nasty habit!
But having a standard pistol magazine or grenade with a weight = or > 1kg, I can't believe it!
And many items have very fanciful weights....
But I am gradually reducing the differences between "my old data" and your current versions... except for chargers and grenades!  :P   :D