Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.31)  (Read 87035 times)

Offline SIMON

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #780 on: February 12, 2019, 01:23:28 am »
Per attached there seems to be a hole or holes in the leviathan, still using v2.22 as I didn't think it was worth while upgrading when I've 89% of research done.

Offline luke83

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #781 on: February 12, 2019, 03:09:19 am »
How do you generate this 3d view?

Offline SIMON

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #782 on: February 12, 2019, 03:39:20 am »
Press F10 during gameplay.

Online Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #783 on: March 10, 2019, 10:40:16 pm »
Aquanauts taking stun damage even without any armor breaches.
(on artifact site mission)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #784 on: March 11, 2019, 07:59:02 am »
Aquanauts taking stun damage even without any armor breaches.
(on artifact site mission)
So should it be.
Read the last string.

Online Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #785 on: March 11, 2019, 09:39:36 am »
So should it be.
Read the last string.

The last string doesn't change the meaning.

If it is as it should be then the description needs to be changed completely.

Online Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #786 on: March 11, 2019, 12:14:25 pm »
So, I have looked at the original Russian text and also at the ruleset how it is implemented.

I propose the following English translation:

Code: [Select]
STR_OCEAN2_UFOPEDIA: "The ocean is a harsh environment. If the aquanaut's armor is sufficiently damaged, they will take stun damage each turn (only the under armor is relevant for the calculation).{NEWLINE}Stun damage also applies to aquanauts wearing any armor fundamentally not suitable for deep diving (e.g. Aqua-lung)."

Offline BlackStaff

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #787 on: March 11, 2019, 04:07:27 pm »
I propose the following English translation:
And your proposal translated into French is better than the original sentence.  ;)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #788 on: March 11, 2019, 06:39:21 pm »
So, I have looked at the original Russian text and also at the ruleset how it is implemented.

I propose the following English translation:

Code: [Select]
STR_OCEAN2_UFOPEDIA: "The ocean is a harsh environment. If the aquanaut's armor is sufficiently damaged, they will take stun damage each turn (only the under armor is relevant for the calculation).{NEWLINE}Stun damage also applies to aquanauts wearing any armor fundamentally not suitable for deep diving (e.g. Aqua-lung)."
Ok, will do.

Offline BlackStaff

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #789 on: March 13, 2019, 05:54:00 pm »
I just started a new game again (v2.23).
And I notice an anomaly.
I have the possibility to make ammunition for the Gauss ship gun.
It's strange because at the beginning of the game we don't have this cannon available.
A "requires:" line forgotten in the "Manufacture.rul" file?  :-[

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #790 on: March 13, 2019, 06:15:16 pm »
I just started a new game again (v2.23).
And I notice an anomaly.
I have the possibility to make ammunition for the Gauss ship gun.
It's strange because at the beginning of the game we don't have this cannon available.
A "requires:" line forgotten in the "Manufacture.rul" file?  :-[
I can see no such thing.Maybe you have some other mods installed?

Offline BlackStaff

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #791 on: March 13, 2019, 07:31:34 pm »
I can see no such thing.Maybe you have some other mods installed?
Medailles Mod.
I think there is an interference between the rul files in \standard\xcom2 and \User\mods\TWoTS.

Online Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #792 on: March 13, 2019, 07:56:14 pm »
Medailles Mod.
I think there is an interference between the rul files in \standard\xcom2 and \User\mods\TWoTS.

Attach a save file please.

Offline BlackStaff

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #793 on: March 14, 2019, 12:05:21 am »
I think there is an interference between the rul files in \standard\xcom2 and \User\mods\TWoTS.
Bug mistake in \standard\xcom2 with canon Gauss.
In my "vanilla" version the Gauss Canon does not have a clip.
Which caused an error with your files.  :)
Solved !

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.23)
« Reply #794 on: March 14, 2019, 03:54:58 pm »
Bug mistake in \standard\xcom2 with canon Gauss.
In my "vanilla" version the Gauss Canon does not have a clip.
Which caused an error with your files.  :)
Solved !
Vanilla gauss cannon uses same ammo as hwp gauss.
But it was changed in my mod.
So, do you have false manufacture now or what? o.O