Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.62)  (Read 806372 times)

Offline LouisdeFuines

  • Commander
  • *****
  • Posts: 586
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #450 on: August 03, 2018, 09:55:35 pm »
@Nord:
I removed in the aliendeployment.rul the line, where bases spawn infilitrations. Will they be then completely gone from bases?

Offline Nord

  • Commander
  • *****
  • Posts: 1736
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #451 on: August 03, 2018, 11:01:25 pm »
@Nord:
I removed in the aliendeployment.rul the line, where bases spawn infilitrations. Will they be then completely gone from bases?
Yes.

Offline arrakis69ct

  • Colonel
  • ****
  • Posts: 245
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #452 on: August 03, 2018, 11:22:33 pm »
Great. may be translate to spanish in a future.....

Offline 5taras

  • Colonel
  • ****
  • Posts: 160
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #453 on: August 04, 2018, 05:57:27 am »
I've researched live aquatoid medic and got suddenly naga autopsy as a bonus. Weird.
Thanks
« Last Edit: August 04, 2018, 06:01:17 am by 5taras »

Offline 5taras

  • Colonel
  • ****
  • Posts: 160
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #454 on: August 04, 2018, 07:40:35 am »
Is Poseidon's hole in the wall bug fixed in 2.16 Twots?

Offline 5taras

  • Colonel
  • ****
  • Posts: 160
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #455 on: August 04, 2018, 07:55:11 am »

Items are lost, or strage space is lost? If first - it is because of explosion. If second - please provide save file.It is almost a pure random where the units will spawn.Thanks. You can see items needed for each facility in a small window to the right, when you choose this facility to build. It is not clearly though...Not at this moment. You can suggest such feature to Meridian, but i dont know how difficult is to make it.
I think I've lost storage devices as workshop was destroyed by explosions indestructible large storage facility connected to the workshop was lost due to game mechanic. All rooms separated from airlock by empty space were lost.

Offline 5taras

  • Colonel
  • ****
  • Posts: 160
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #456 on: August 04, 2018, 08:19:24 am »
What type of damage does X-rifle? Is it piercing armor?
Lobsterman has resistance against acid gun?

Offline Nord

  • Commander
  • *****
  • Posts: 1736
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #457 on: August 04, 2018, 10:01:18 am »
Is Poseidon's hole in the wall bug fixed in 2.16 Twots?
Yes, thanks to Varana.
What type of damage does X-rifle? Is it piercing armor?
Lobsterman has resistance against acid gun?
Ap damage, as dart rifle. No special ability.
Lobsterman are highly resistive to acid, as in vanilla. Though lobsterman armor will be damaged by acid normally.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11662
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #458 on: August 04, 2018, 12:16:59 pm »
Great. may be translate to spanish in a future.....

The offer to put the mod on Transifex is still and always open. ;)

Offline arrakis69ct

  • Colonel
  • ****
  • Posts: 245
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #459 on: August 04, 2018, 07:05:05 pm »
The offer to put the mod on Transifex is still and always open. ;)
and do more easy the trans.........

Offline 5taras

  • Colonel
  • ****
  • Posts: 160
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #460 on: August 05, 2018, 12:22:28 am »
Barge mission crashed.
Here is the log. By the way, aliens can fall to the dark empty space if the zero level floor was blasted.
It creates some problems searching for them.
« Last Edit: August 05, 2018, 12:59:21 am by 5taras »

Offline Nord

  • Commander
  • *****
  • Posts: 1736
  • The Gate is open.
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #461 on: August 05, 2018, 10:52:21 am »
Barge mission crashed.
Here is the log. By the way, aliens can fall to the dark empty space if the zero level floor was blasted.
It creates some problems searching for them.
Can you please provide save file before crash?

Offline 5taras

  • Colonel
  • ****
  • Posts: 160
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #462 on: August 06, 2018, 09:06:19 am »
3 fat dinosaurs with rockets were generated inside main base, not in airlock or sub pens. I expected a fair fight, not a teleportation cheat. How could these giant monstrosities appear unnoticed before the main group? I thought two sub pens is enough to avoid such nasty surprises as is written in ufoaepdia. And it's ok? Hopefully, these guys don't have molecular control.
« Last Edit: August 07, 2018, 09:01:05 am by 5taras »

Offline 5taras

  • Colonel
  • ****
  • Posts: 160
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #463 on: August 06, 2018, 05:35:58 pm »
Barge mission crashed.
Here is the log. By the way, aliens can fall to the dark empty space if the zero level floor was blasted.
It creates some problems searching for them.
Sorry. I cannot provide that save file. After a couple of crashes and reloadings the barge mission continued. Usually I have problems with starting barge missions.
Also after 1000 turns bug-hunting mode automatically turned on. It was written that aliens will be shown on minimap.
« Last Edit: August 07, 2018, 08:59:58 am by 5taras »

Offline 5taras

  • Colonel
  • ****
  • Posts: 160
    • View Profile
Re: [TFTD] [Expansion] TWoTS+ Release (v.2.16)
« Reply #464 on: August 07, 2018, 09:06:46 am »
I've chosen in Ufoextender the option Psionic Line of Fire. Still, there are units, like octs, who can affect the minds of x-com operatives through the walls of the tower of lvl 2 artifact missions. They don't see me. There are also units, looking like a cloud, that can attack mentally operatives through the walls of Triton even they don't not see them after 1 st turn. How can they attack operatives if the last ones even did not go out from the Triton ship for a second.
Thank for attention.
« Last Edit: August 07, 2018, 09:16:57 am by 5taras »