Version 2.16 is up.
Changelog:
- nerfed polyph TU. Expect less reaction fire.
- improved hellcrab resistances;
- added shields to all Freaks;
- implemented sniping mechanics;
- implemented spray fire mechanics;
- implemented ability to cease alien missions by shooting down uso;
- implemented ability to regain lost country;
- decreased infiltration chances even more;
- all ion weapons now have 10% armor piercing;
- added ufopedia articles about game mechanics;
- mc-controller now lose aim due to range (maybe need to balance);
- mc-focus lose power;
- decreased zrbite portion per accelerator (to 20 units);
- added missing thermalvision to armors;
- fixed bug with T'leth third stage;
- some options made unchangeable;
- modified darts sprites to better type visibility;
- minor bugfixing;
- newest OXCE+ used.
So, Nord, what are your future plans about the infiltration spam?
Will you keep it as it is?
Nerfed a bit further. No more changing planned. To keep safe from infiltration you must destroy bases. It is invasion, not a walk in a park. ;-)
I've experienced my first and quite strong raid of carcharodons and biodrones and my large storage room was touched by explosions but not destroyed. After raid there is no any free space! I thought storage rooms are indestructible. 0 free space. That's what's left from my base before raid and after raid. Everything is lost. Aliens did not even touch the farthest right corner of the map.
Items are lost, or strage space is lost? If first - it is because of explosion. If second - please provide save file.
Also the second less dramatic problem. One of the Xcom operatives was always generated on the ladder to torpedo section close to hangars, not in large storage facility or large living facility. There was no chance for him to survive. There were only 10 Xcom operatives at the base and 10 shrimp drones. Why he was not generated in a safer place? The large living facility has no enough place for him?
Thank you for attention.
It is almost a pure random where the units will spawn.
Hey,
I just started to play this mod a week ago and so far I had quite a lot of fun, thanks.
I wanted to ask how do I find out what materials I need for certain constructions (Bionic Lab, Naval Center, ...). The game tells me to check Usopedia, which does'nt tell me anything apart from what the building is and its cost/building time.
Also I really enjoy the different quest/story lines you have added so far. Great Job!
Thanks. You can see items needed for each facility in a small window to the right, when you choose this facility to build. It is not clearly though...
Is it possible to implement a feature which can allow to bomb downed UFOs from plane with less loot.
I may be wrong, I've heard about that possibility in one of the late XCom-series game. This could make the gaming less tedious.
Not at this moment. You can suggest such feature to Meridian, but i dont know how difficult is to make it.