Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.33f)  (Read 105026 times)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33)
« Reply #1125 on: October 18, 2019, 09:53:08 am »
There are at least 3 more big issues with the mod that I see.

1. Ion weapons are not manufacturable unless that was the intention.

2. The hyper dense alien materials are kind of useless. They cant be used to make better armors or new ammo types for more weapons, and no use in craft torpedo weapons.

3. Getting the cyclop mechanized armor is not possible and I've genuinely tried to get my hands on it. Has it been removed from the mod or am I missing something?
1. Yes, just as sonic. You can make your own weapon, based on this technology.
2. Like 1, this tech used in other applications, like
Spoiler:
PWT craft cannon, solitone charges, pwt disprlacer,  Stinger sub, chainsword, e.t.c.
3. Cyclop research requirements:
Spoiler:
Triscene corpse, Ion armor, Zrbite ammunition, Alien sub construction, live armored gillman technician, sonic weapons manufacturing.
@Nord: there is a small typo in alienDeployments.rul
Oops :)
Will update soon.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33)
« Reply #1126 on: October 18, 2019, 12:18:57 pm »
Oops :)
Will update soon.

Thanks.

Also please check these MCDs:

Code: [Select]
AREA51_D1_TFTD: 108, 109, 110, 111, 134, 135
AREA51_D4_TFTD: 108, 109, 110, 111, 134, 135
CAMBALA: 0
CRYPTABANDONED: 0
UINT_R2: 0
WHALE: 0

All those have armor value 0, which will cause endless loop when exploded.
Probably want to use armor value 255, but pls check, I didn't look what they are.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33)
« Reply #1127 on: October 18, 2019, 03:15:07 pm »
Version 2.33f is up.
Changelog:
- Fixed t'leth crash;
- Minor bugfixing;
- OXCE 6.0 used.

Offline Unmadesoldier

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33f)
« Reply #1128 on: October 18, 2019, 05:39:39 pm »
Thank you Nord.

Also, I found that the alien ADS clip cant be manufactured.
Is this a bug or is it intentional?

Not like it really matters as by the time I see it being used by those former church of Sirius chumps better weapons are already available.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33f)
« Reply #1129 on: October 19, 2019, 07:53:20 am »
Intentional.

Also, you all know that i am not native english speaker. So yesterday i was very surprised to learn that "twot" means "the waste of time" in english internet slang. Odd...

Offline Lord_Kane

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33f)
« Reply #1130 on: October 19, 2019, 12:51:04 pm »
Intentional.

Also, you all know that i am not native english speaker. So yesterday i was very surprised to learn that "twot" means "the waste of time" in english internet slang. Odd...

it can also be a alternate spelling of twat, but thats rarer.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33f)
« Reply #1131 on: October 20, 2019, 03:31:19 pm »
How many times I need to ask add evacuate tiles everywhere? Why you can't fix it for few years? Or get rid of this shitty map completely, because 100% lost. Or place all enemies outside of extraction zone at least for first turn.

Offline Solarius Scorch

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33f)
« Reply #1132 on: October 20, 2019, 04:52:43 pm »
How many times I need to ask add evacuate tiles everywhere? Why you can't fix it for few years? Or get rid of this shitty map completely, because 100% lost. Or place all enemies outside of extraction zone at least for first turn.

I think you should rethink your wording, or at least pay some real money Nord.

Offline Unmadesoldier

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33f)
« Reply #1133 on: October 21, 2019, 03:41:37 am »
@Nord

There is a nice resource for undersea warfare i think you should take a look at: H.I Sutton.

Here is a link to his blog on a topic I think you might find useful.
http://www.hisutton.com/Biomimetic_Autonomous_Underwater_Vehicles.html


Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33f)
« Reply #1134 on: October 21, 2019, 09:11:51 am »
@Nord

There is a nice resource for undersea warfare i think you should take a look at: H.I Sutton.

Here is a link to his blog on a topic I think you might find useful.
http://www.hisutton.com/Biomimetic_Autonomous_Underwater_Vehicles.html
UUV's have relatively low applications in TFTD. Long, sigare-shaped forms can be used only as crafts, but UUV's are too small for them.
But thanks anyway.

How many times I need to ask add evacuate tiles everywhere? Why you can't fix it for few years? Or get rid of this shitty map completely, because 100% lost. Or place all enemies outside of extraction zone at least for first turn.
No, i will not. 32 cells is enough for terror mission.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33f)
« Reply #1135 on: October 21, 2019, 01:51:51 pm »
32 cells is enough for terror mission.
:( Is it possible to put all x-com units just to those cells at the beginning? Same as they inside Triton, no empty spaces between extraction tiles. This mission worst than Polyths now, because you can abort and just lost guys who not at exit area. Moving is suicide, reaction fire kill you guys.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33f)
« Reply #1136 on: October 21, 2019, 03:01:16 pm »
:( Is it possible to put all x-com units just to those cells at the beginning? Same as they inside Triton, no empty spaces between extraction tiles. This mission worst than Polyths now, because you can abort and just lost guys who not at exit area. Moving is suicide, reaction fire kill you guys.
I'll try.

Upd.:
Re-readed docs. Looks like i need to convert whole cruise liner into X-COM craft to do this. Dont think this is good idea.
« Last Edit: October 21, 2019, 03:08:53 pm by Nord »

Offline Solarius Scorch

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33f)
« Reply #1137 on: October 21, 2019, 09:23:41 pm »
Re-readed docs. Looks like i need to convert whole cruise liner into X-COM craft to do this. Dont think this is good idea.

Doooo iiiiiiit.

Offline Unmadesoldier

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33f)
« Reply #1138 on: October 27, 2019, 05:38:19 am »
Hi Nord. Would you consider adding this weapon to TWOTS?


The QBS-06 chinese underwater rifle based on the venerable Soviet/russian aps rifle.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33f)
« Reply #1139 on: October 27, 2019, 09:15:59 am »
Hi Nord. Would you consider adding this weapon to TWOTS?


The QBS-06 chinese underwater rifle based on the venerable Soviet/russian aps rifle.
It is mostly the same as allready included ADS.