Hi, another plus version is up! I reworked the previously introduced ability to exclude fire modes from reaction fire. Instead of toggling an "exclusive selection", I opted for the more flexible – and now that I think of it, more obvious
– route of allowing the player to individually toggle any reaction fire mode as excluded or included. Simply middle click the corresponding reserve TUs button and voilà!
It is now possible e.g. to set auto fire as the preferred reaction fire mode and exclude snap shot, leaving aimed shot as the alternative to auto shot. If the target is too far for reasonably accurate auto fire, the unit will take an aimed shot. This can be quite useful for weapons where snap shots are not considerably more accurate than auto shots at long distances.
If all fire modes are excluded, only melee is left for reactions. (If you wish to not react at all, the Expend All TUs button is your friend.) I would like to add the possibility of excluding melee, but I am confronted with the limits of the system: there is no reserve TUs for melee button (duh!). Since the Don't Reserve TUs button has no function in the current exclusion system I use, it is technically possible to make it the "exclude melee" button. But there's no way that is going to be intuitive.
If anyone has thoughts on this, let me know – maybe I'll just make it so, and then at least anyone reading these posts would know how to exclude melee reactions. Another option is to start tweaking the buttons, but I wouldn't like to do so in fear of losing compatibility with other mods and versions (and because I suck at drawing).
As always, the Extended Reaction Fire Plus can be found here:
https://github.com/Morrandir-X/OpenXcom/tree/oxce3.5-plus-proto-ERF-plusCheers,
~M~