So hi again, been more than a year it seems, I'm still really just doing paperdolls and fanfic, lost some progress after swapping computers, and there's just too many hobbies not enough time for them all
. Have been lurking though, and love seeing what everyone is doing.
So basically I'm digging through my old data trying to find my spritework, but conceptually I'd like to change a few things...
Kratonians (Mutons)
Looking for files, basically keeping them as was depicted, I like the idea of combining them with the floaters as it makes them more of an alien equivalent to your own troops, I'd probably add a few types of Kratonian, I like the idea of having a few clans of them (elite, conventional, beast-masters, berserker)
Shelled-ones (TFTD monsters)
Changing, feels bloated, I'm thinking a lobsterman would be way way cooler if he was a 4 tile beasty, with suited "sectoids" as backup, and 1 tile en masse jellyfish (perhaps hard to see)
Slogutis/Wyrm (Snakemen)
Changing, looks generic, I'm thinking they'll be depicted as blind with bat-like ears, and they are to be much weaker to sonic damage, there will be 4 types, Matriarch, Drone, Drone (Fertile), Offspring.
On death of a fertile drone (not distinguishable from a standard drone), the Wyrm will release offspring, ideally more than 1 unit. This kind of relates to the original lore of them being full of eggs and breeding so quickly.
Geminae (Sectoids)
Basically the same, I'd like to adjust the sprites to make them appear smaller, I'd like to have their bases contain eggs that trigger on proximity, they would spawn a Youngling that fights with claws, any "thinmen" agents would be alluded to being their kin rather than that of the snakemen
Defilers (Chryssalids)
A bit different, arguably less tough, I kind of feel that converting a person to a chryssalid so quickly is a bit meh, ideally I'm thinking that I'd have a 100% initial spawn ratio of fertile chryssalids and have them spawn acid spitting & popping zombies that spawn infertile chryssalids using the civilians and their enemies
Deathbugs (Creepers)
So xcom doesn't really have a suicide unit, and I thought hey how would a minecraft creeper work irl, I'm kind of on the fence how this would fit into the lore, but I like the idea of the creeper waddling towards your dudes, maybe spitting acid, before exploding into "smoke" inside which is a swarm of man-eating locusts. I guess I could have 3 units the Deathswarm, Deathwasp (conventional flying melee/acid spitter), Deathbomber (Ground based suicide unit).
Eldritch (Etherials)
Again not changing much in concept, but I would like them to be less conventional, as stated I like the idea of a live-bomb being dropped when they die, as it makes them harder to obtain, maybe even a special base facility is needed to contain them, I also like the idea of them having a shield
The Collective (Calcinite)
Calcinite is a bit of a weird alien, it's an alien ooze that seems to only exist in deep-sea-diver outfit that somehow has claws. So instead I'm thinking it has an alien-made suit that on-death releases a goo-monster, that maybe can suffer two more "deaths" where it gets smaller, or it could zombify an enemy (wearing them as its suit) killing the original unit. I'll probably change the viewing port to be more reminiscent of the old diving suit.
That's all for now, probably 2019 lol, hope everyone is having a great year