Author Topic: Enemy unconscious units are dying ?  (Read 14201 times)

Offline Solarius Scorch

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Re: Enemy unconscious units are dying ?
« Reply #15 on: March 10, 2017, 04:22:45 pm »
cos dioxine? I don't care either way...

OK, I'll talk to him.

Offline Dioxine

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Re: Enemy unconscious units are dying ?
« Reply #16 on: March 10, 2017, 09:21:28 pm »
I thought it was about box indicators, like Fatal Wounds, not icons. And box indicators are for friendlies. About icons? Dunno, personally I see no use to them. About prized captures, I care anyway, about slaver raids - if a few die, what difference does it make? Another bonus for those who act fast. Existence of such an icon would be excessive info, I think. But if it was somehow displayed on specific medkit's screens (not Rum), it'd be fine.

Offline legionof1

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Re: Enemy unconscious units are dying ?
« Reply #17 on: March 10, 2017, 10:51:15 pm »
Just so long as we are allowed a simpler way to identify shock beyond mind probing every stunned unit.

Offline Solarius Scorch

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Re: Enemy unconscious units are dying ?
« Reply #18 on: March 10, 2017, 11:00:06 pm »
Let's not get confused with words... I mean the same as the zzz's for unconscious units and drops of blood for bleeding out units. Which are both displayed for enemies.

Let's remember that this mechanics is vital yet completely foreign to X-Com, and not easy to understand for an average player. Plus it's very hard to learn which situations most likely lead to HP loss from stun. I think hiding it from the player is an unnecessary learning curve, and it's way too anal to force the player to make wild guesses as to what is going on.

I am rather experienced with X-Com (doh) and I'd definitely want to have this indicator.

Offline Scorrpio

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Re: Enemy unconscious units are dying ?
« Reply #19 on: March 10, 2017, 11:40:37 pm »
The bleed icons are a real God send on pogroms.  Rushing medics to patch up bleeding civs (and hostiles) got me some solid points...

Offline Meridian

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Re: Enemy unconscious units are dying ?
« Reply #20 on: March 11, 2017, 12:22:06 am »
The "box" indicators are for live conscious units:
1. live directly visible aliens (red)
2. live indirectly visible aliens (green)
3. live wounded friends (blue) -- this is the only unfortunate exception... shows also unconscious units... probably a bad idea
4. live almost stunned friends (purple)

The "floor/corpse" indicators are for live unconscious units:
5. unconscious, on fire (flame)
6. unconscious, not on fire, wounded (blood)
7. unconscious, not on fire, not wounded (zzz)

If there is a need to create a new indicator for a live unconscious unit, which is not on fire, not wounded, but still somehow taking damage... I think it belongs between points 6 and 7 as a new type of "floor/corpse" indicator.

PS: having a "box" indicator for an unconscious unit is very confusing... every video I've seen, where the blue indicator pointed to unconscious unit, the players were totally confused and looked around cluelessly like blind rats... I don't want to make more of those
« Last Edit: March 11, 2017, 12:26:48 am by Meridian »

Offline Solarius Scorch

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Re: Enemy unconscious units are dying ?
« Reply #21 on: March 11, 2017, 12:30:48 am »
Yes, I fully agree - it should be a corpse indicator, not an icon.

Offline Dioxine

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Re: Enemy unconscious units are dying ?
« Reply #22 on: March 11, 2017, 02:05:20 am »
Okay, what Meridian said makes sense. It'd mean a custom idicator, maybe a skull, for all uncoscious units who have negative Health Reg at the moment, but have no Fatal Wounds. I'm just afraid this will lead to players being overtly concerned with this mechanics... Losses in captured enemies attributed to it do not exceed 5% in my test campaign.

Offline legionof1

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Re: Enemy unconscious units are dying ?
« Reply #23 on: March 11, 2017, 02:32:28 am »
Even slim loses are grating when the player is effectively not allowed to know why/when individual cases happen but is told the underling mechanic.

 

Offline BetaSpectre

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Re: Enemy unconscious units are dying ?
« Reply #24 on: March 13, 2017, 11:17:59 pm »
Sometimes I shoot a guy, and there's no scream but he died when a mission ends. Sometimes a mission ends but a person is only bleeding yet he ends up dead and looted.

I never liked either situation because the indicators suggested something else.

Adding an in shock indicator should be optional IMO, or at least should appear after researching medicine IMO.

Offline legionof1

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Re: Enemy unconscious units are dying ?
« Reply #25 on: March 13, 2017, 11:25:13 pm »
Snip
Sometimes a mission ends but a person is only bleeding yet he ends up dead and looted.
Snip

Pretty sure the happens because the end of turn calculations fire one last time at mission end to ensure proper cleanup that the engine otherwise can't handle correctly.

Offline sectopod

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Re: Enemy unconscious units are dying ?
« Reply #26 on: March 14, 2017, 06:22:26 am »
Does this mean, a bleeder bleeds twice at mission end?

Offline Scorrpio

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Re: Enemy unconscious units are dying ?
« Reply #27 on: March 14, 2017, 07:38:45 am »
IMHO, box indicators for unconscious friendlies are quite useful.   Sometimes, locating a Gal bleeding on the ground can be a chore on a busy map, especially if behind a building...

Offline legionof1

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Re: Enemy unconscious units are dying ?
« Reply #28 on: March 14, 2017, 03:17:19 pm »
Does this mean, a bleeder bleeds twice at mission end?
No, but the fact that an end turn phase occurs at mission end may cause some bleeders to die that the player might not otherwise expect assuming the mission just ends.

Offline KiriKaneko

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Re: Enemy unconscious units are dying ?
« Reply #29 on: March 15, 2017, 11:12:31 pm »
Using handles I have never seen this happen. What did you hit them with that stunned them hard enough to knock them out 3 times in one blow?