Author Topic: A thread for little questions  (Read 1054256 times)

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #900 on: February 26, 2018, 06:23:17 pm »
Sometimes those exist during the zaxx-bounty missions where you blow up the red barn.
Rarely those are inside the demon tower. So mostly RNG loot.

Offline cc

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Re: A thread for little questions
« Reply #901 on: February 26, 2018, 06:30:13 pm »
Lokk'Naar Scriptures are just flavor, though. ;)

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #902 on: February 26, 2018, 06:35:43 pm »
And the big win among the 'free tech' is "Shadowmasters" to unlock the STC ships for research/purchace.
With Contacts: Car Thieves together of course.

Offline Rince Wind

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Re: A thread for little questions
« Reply #903 on: February 26, 2018, 09:43:46 pm »
And the next disc gave me ... Shadowmasters. :D


KZad Bhat

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Re: A thread for little questions
« Reply #904 on: February 27, 2018, 10:33:34 am »
Hey there, Rince Wind. Just had to say hello to the cowardly wizard.

Offline Ragshak

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Re: A thread for little questions
« Reply #905 on: March 03, 2018, 11:10:09 am »
Power Plants reduces overall maintaince cost or just for base where they are located?

Are there any differences in stat caps for Lunatic/Hands/Veterans? What file should I open to check it by myself and what to look for?

Any idea what should I edit in Piratez files to allow Dojo/Luxury Spa to train soldiers to max cap?

Offline cc

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Re: A thread for little questions
« Reply #906 on: March 03, 2018, 01:33:10 pm »
Power Plants reduces overall maintaince cost or just for base where they are located?
Those are the same. Maintenance cost for all bases is added together. And yes, you can have negative maintenance.

Are there any differences in stat caps for Lunatic/Hands/Veterans? What file should I open to check it by myself and what to look for?
Search for "soldiers:" in Piratez.rul. Lunatics have slightly higher caps for Voodoo Power.

Any idea what should I edit in Piratez files to allow Dojo/Luxury Spa to train soldiers to max cap?
Change the trainingStatCaps entries at the same place as above.

Offline Ragshak

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Re: A thread for little questions
« Reply #907 on: March 11, 2018, 08:12:46 pm »
Thanks cc.

Another thing. I would like to make starting Escaped Lunatics more uniqe in comparison to all other mercenaries you can get later and improve their early survivabillity. Two ideas:
1) Give them +5 starting armor OR
2) Give them passive HP regeneration.

I have tried to find some clues looking at werewolf race and mutated reaper at Piratez.rul but don't see any entries about regeneration. Is it connected to armor?
In that case to be able to do 1 or 2 I should update every armor entry in Piratez.rul with +5 armor and regeneration formula?

Is race "STR_SOLDIER" related only to Escaped Lunatics?

What does that entry mean:
Quote
    dogfightExperience:
      bravery: 10
      reactions: 75
      firing: 75
?
Max bravery/reactions/firing training from airgame?

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #908 on: March 11, 2018, 09:29:29 pm »
Another thing. I would like to make starting Escaped Lunatics more uniqe in comparison to all other mercenaries you can get later and improve their early survivabillity.

This mod is not meant to hold your hand at any point in the game.
The early game is supposed to be challenging and for most users it's the most fun part of the experience. To have more survivability, try different tactics:
Do more night missions; use more trees to avoid been shot at; save more TUs for proper reaction fire; add more tools to your inventory (you never know if you need a chainsaw to cut through walls etc.)

Offline cc

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Re: A thread for little questions
« Reply #909 on: March 11, 2018, 10:07:15 pm »
I have tried to find some clues looking at werewolf race and mutated reaper at Piratez.rul but don't see any entries about regeneration. Is it connected to armor?
Health regeneration/drain is indeed tied to armor.
In that case to be able to do 1 or 2 I should update every armor entry in Piratez.rul with +5 armor and regeneration formula?
Updating every armor would mean all gals get the bonus. You'd have to make copies of all the armors and then add overrides in the deployment sections as far as I understand. Best to just forget about the idea.
Is race "STR_SOLDIER" related only to Escaped Lunatics?
Yes.
What does that entry mean:?
Chance to improve the stat by a point (or by ten points in Bravery's case).

Offline khade

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Re: A thread for little questions
« Reply #910 on: March 12, 2018, 11:08:39 pm »
All I'd want for the Lunatics is to make it easier to tell who is one and who isn't.

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #911 on: March 12, 2018, 11:23:04 pm »
All I'd want for the Lunatics is to make it easier to tell who is one and who isn't.

Lunatics have a title in their diary as "Escaped Lunatic".
If that doesn't help to seperate them, give them a "L" or "EL" in front of the name.

--- posts merged ---

Totally different question:

Would anyone play this game with a mod that removes all guns and focuses on hand-to-hand combat with bows/x-bows and throwable spears/axes the only exceptions?
Maybe magic?
« Last Edit: March 14, 2018, 11:59:24 am by Solarius Scorch »

Offline Solarius Scorch

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Re: A thread for little questions
« Reply #912 on: March 14, 2018, 12:00:58 pm »
What would be the rationalization for it? Gals have hands, eyes and brains. Why wouldn't they use firearms?

KZad Bhat

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Re: A thread for little questions
« Reply #913 on: March 14, 2018, 12:37:42 pm »
I can see that idea working as a starting point, but now it would still require a good bit of rearranging to properly balance a game start. Even with a need for the earlier melee weapons, too much of it still depends on using the starting guns. You can't safely beat everybody on most maps, especially in the wilderness, so even trying to take prisoners, you've got to shoot and risk killing a few practically every mission.

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #914 on: March 14, 2018, 12:44:23 pm »
I'm not talking about piratez without guns.

Stuff like X-Com in the medieval age where black powder has to be invented first.