aliens

Author Topic: A thread for little questions  (Read 1662068 times)

Offline Vakrug

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Re: A thread for little questions
« Reply #4215 on: May 22, 2025, 09:03:24 am »
Greetings guys!
Hello, newcomer! Welcome to the club of suffering and wasted time!

1) If i take green codex whats the best ship early to put bioplasma on? It is heavy slot so i am confused
This site is your friend: https://xpedia.netlify.app/ It is outdated, but you can create your own with stuff provided in the mod folder. What you are looking is this https://xpedia.netlify.app/##weaponType1

2) i was trying secto route, so how do i use sectiods? i tried their vodoo but it rarely work, do they get better magic later on or i just stick with 2 spells? Whats the best team comp with sectoids? i was running 3 sectoids 3 girls or 3peasant.
Sectoids will never be as good as Ubers, so don't compare them. VooDoo in general is so much nerfed that is works effectively only on specific enemies: demons, megapol and MERC.

3) are sectoids that are hired with moonshne worse then hired with sectoweed?
Ehh... I don't know actually...

4) After helicopter got minigun, i can shoot down 2 or 3 crafts then i ran aout of ammo, heli with rotogun or lmg cant kill anyone, whats the best alternative early to shoot down enemy crafts?
My thoughts are the same: Rotogun is useless.

5) How to farm money with new hideouts? How many ppl put there on defense?
In the early game bases can be guarded with dogs holding in their mouth primed landmines. As time goes on you should gradually add trained people to defend against tanks and eventually Sectopods. Use secondary bases to process apples and coconuts. May be slaves.

Offline sadmilk

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Re: A thread for little questions
« Reply #4216 on: Today at 08:31:40 am »
Thanks Vakrug! Are the dogs supposed to be kamikadze like? How many do i need to defeat year 1 invasions?

Offline Vakrug

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Re: A thread for little questions
« Reply #4217 on: Today at 09:04:08 am »
Only against opponents they cannot chew, most notably Academia Drones and Quads.
Experts says 15 is too little, but 30 is sufficient (you need 2 Outposts).
I would like to also mention how bees are great at dealing with early invasions.
Sadly this mod's author threatened to nerf dogs by disallowing to prime landmines while not inside human hands. When that happens you should always have few humans to deal with aforementioned tough opponenents.

Offline sadmilk

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Re: A thread for little questions
« Reply #4218 on: Today at 05:23:16 pm »
Okay, i will try dogs  8) I was building bees but they take forever to finish and my brave 5 swabbies at my second base fell to ratman invasion...