Those circles when you build a new hideout are they possible radar ranges because I cannot figure out how to get to the 5th circle.
Is the Hyperwave decoder the last radar?
There is one further special kind, but it lacks the decoder function in exchange for large range and other base functions. It requires specially obtained resources so dont expect to have many.
I'm fairly certain that voodoo school does train voodoo skill, but only for gals that have ad least some points in voodoo skill to begin with. From what I have observed gals with 0 voodoo skill stay at 0 indefinitely regardless of the time spent in voodoo school, but gals that have voodoo skill > 0 gain more voodoo skill even when I don't take them on any missions and they just sit in a base.
I'm not sure if this is undocumented but intended feature or if it is a bug, and if it was always so or if it was introduced only in recent patches. I certainly can't find anything in www.xpiratez.wtf or Dioxin's patch notes that would exsplane what i can see game doing with voodoo skill training.
School does train skill, the weirdness described is a symptom of the optional advanced setting "Psionic training at any time". If you have this option disabled a unit must be in training for a full
calendar month(1st to 1st) to get any benefits as was the case in vanilla Xcom. With it enabled you only need a month of consecutive days rather then being forced to conform to the calendar.
Psi training is a special case in that when you start the process it gives the unit a big chunk of negative XP which is then erased over the month at which point the unit is set to full XP possible. It functions like this so that every unit will always receive maximum benefit regardless of stats on entry or unit type, and still always takes the full months time regardless of option setting.
Its not a balanced encounter. Its kinda like a persona game bonus boss, pretty much a easter egg deal. Ive heard you have to use as much anti-shield stuff as you can and even then you'll probably have to reload the battle several times until you get high dice rolls on the damage.
Silver towers is defiantly a Boss Battle. It intended as a means of last resort to have a shot a a Star God VIP and from him the Star God code key for Cydonia. You need as many Tesla cannons as you can get on target at once(Sabers with x4 are a good pick), and then a secondary means once the shield is down.
Medusas can help but you can't pack nuff to break the shield due to its hefty in battle regen rate. There is no combination of craft that can load nuff Medusas to break the shield in one sortie and still have ammo for the hull.
Conventional wisdom is to ignore them and get the key from one of the other routes. Star god base, Star god Crackdowns, and Rare version of the "Falcon" smuggler, all provide an shot at the code key. If none of these have happened you can build up for a towers encounter specifically to end the game sooner since towers are more frequent in the late game then any of the other routes.