Also, never be afraid to kill a few people, grab their stuff, and leave. And if negative points are really a problem (not having a go here, but they shouldn't be that big a deal, so there's probably something going on), do poke around with the graphs screen (and note that you can scroll down on parts of it) as there might be intense activity in an area that you're not picking up. A spy zeppelin can be a real boon here.
Don't worry, I haven't played any of the other versions, I got some misinformation on the steam forum and I'm still learning, I'll probably be kicking myself for being such a noob any day now lol. Sadly I'm halfway through the second year and I'm still using tac vests, havent even researched mutant alliance. Since research gives points I decided to go with only 5 researchers and try to progress more slowly in tech to give myself time to build up cash, expand my radar coverage and be ready to buy new and good interceptors so I can get a higher point yield when my research runs out and I'm forced to research mutant alliance (and thus deal with higher point penalties from ignoring pogroms, I never actually researched it before but was warned on the other forum that after I research it the point penalty for ignoring pogroms goes from -400 to -1000)
I have had some problem with civvie ships. Every now and then the blue suit guys have those horrid iguns. Their aim is atrocious but all they need is a lucky shot to put someone in sickbay for a month, they've even killed someone before. It's not so bad if they landed somewhere normal, but if it's that green and red grass that slows your movement then it's hard to deal with. I might get some stun grenades, or start bringing the harpoon stun specifically to deal with those guys
I've been using melee but only for capturing on temple, warehouse, crackhouse and save sister. I've noticed it's very hit and miss. Experimented with stun baton, handle and fisticuffs. Fisticuffs kill too frequently, stun baton never kills but seems hard to hit with, the handle hits most easily and has armour pen, but sometimes it OHKOs while other times I have to bash someone like 10 times with it (on a high str/melee char). I personally consider them to be a gamble that I only use against enemies using ballistic small arms. Lost my favourite soldier on that progrom I won to a demon, because 4 of my soldiers with really high melee/str couldnt down a single demon who ran up to us with a chain gun by bashing it with handles. I used my last TUs to just shoot it in the back with a heavy shotgun to be safe but it survived that as well and killed someone. Maybe there's something better I should be using. Fuso sword looks to do insane damage but it's also lethal damage which for me defeats the point, although at least enemies cant reaction fire against melee
I've increased my researcher count to 16, because I've only got 2 of those 1000 point techs left, the enemy are building bases and I need to start getting better stuff to deal with pogroms and start splashing better ships for points, sounds like I'm WAY behind in tech right now and those bases are only going to worsen my negative point situation
Since I can't make laser cannons/gauss cannons, and I can't make new stills, is there anything I can make in production bases instead?
The booytypedia entries have given me some info about enemy weaknesses. I only get exact info from corpses, and I know that academy are weak to ballistics and resistant to lasers from their flavour text