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Modding => Released Mods => XPiratez => Topic started by: KiriKaneko on March 05, 2017, 09:01:04 pm

Title: How to get points?
Post by: KiriKaneko on March 05, 2017, 09:01:04 pm
I've been avoiding researching mutant alliance til I get enough research to reliably do pogroms. I did manage to successfully do one for the first time earlier today, the previous attempts were total massacres for me. Humanists who were like terminators tanking tommy gun fire to the face, spartans pulling off 180 no scope headshots on my peeps when they shoot them in the back. Today I got some kind of nighttime demon invasion so I went with the new tech I got, smoke, flares, grenade launchers, a mortar, heavy shotguns, frag grenades and tac vests.

Sadly we lost someone when a enemy ran up, tanked some shotgun fire to the back and then point blank rapid fired one of my best soldiers with an autocannon. We also all got some severe wound healing time from fireballs, and we didnt save a single civilian. I got lucky with building placement so we fought as best we could to get off the pachy, got hit with a fireball so everyone was injured for half their health, but we got smoke and flares everywhere, took all the buildings in a line down our side of the map then just peaked out and took out everything that wandered forward into the lit up no smoke killzones with shotgun fire, grenades and mortar shells

Really I'd like a way to just keep my points up while I research but its not so easy. We're 1.5 years into the game, the enemy has two bases up, one has gauss cannon users and tanks who can see in the dark and OHKO us, and the other has chrysalids who can storm across the map and OHKO us, take an ungodly amount of damage to drop, and we've got to deal with psi attacks as well, so both the bases are untouchable

So now I'm getting a lot of point loss each month, every other month I research 2 of the +1000 point techs. I want money but I can't make more stills for money bases. The shark jetbike with 25mm cannon is only good for downing v small civilian craft which I've been told makes me actually lose points, and the pachy seagull/ramjet missiles usually miss and cant down a small ship before the ammo is out.

This is my second game, I got to this point last time and ran out of research to do, but I didnt have the cash for explosives/flares/smoke and the pogroms were just destroying me so I lost from low points. I really need a good way to get more points, or some tech I can reach soon which will make progroms much easier and allow me to take out these bases. For now I'm trying to clear the research I've got before I research mutant alliance and am forced to do every progrom, and hopefully I can survive those progroms

Is there anything better I should be using than heavy shotties/tac vests? Is there a better way to make money than to convert apples into wine, make x-grog and take lots of captives on temples/warehouses/academy outposts?
Title: Re: How to get points?
Post by: KiriKaneko on March 05, 2017, 09:03:23 pm
I play on difficulty 3
Title: Re: How to get points?
Post by: Marza on March 05, 2017, 10:12:40 pm
Heavy shotguns and tac vests I find are only suitable for some of the easier mission types and shippings. Heavy shotguns are powerful but but are terrible against most units that are armoured and tac vests users will have a bad day against anything that isn't using low quality weapons. Check your bootypedia for available weapons with high damage numbers/ have power bonuses that will result with high damage. You'll need them to defeat armoured enemies (The majority of enemy units in the game use some form of armour).

Do continue to shoot down civilian shipping, the small ship engines they have are worth $100k each. Continue to sell wine and ransom all captives you take for the money. Use the money to expand radar coverage to identify more shipping opportunities to loot. Build and use a crate of violence at some point.

Money gives you more options and you have to spend money to make money.
Title: Re: How to get points?
Post by: KiriKaneko on March 06, 2017, 02:00:14 am
So looting civilian ships for engines and captives is the main way to make money?

I just unlocked 50mm cannons because a civilian passenger ship landed and there was an airman there. According to the bootypedia it hits like 3x harder than the 25mm one so maybe I can even splash the small ships now. Thing is, there's a lot of maintenance costs, will i really make that much money? And what about the point penalties?

I just got eurosyndicate and they sold me 8 laser rifles for 4M. This should deal with those armorued enemies effectively right? What armour should I be trying to get? I attempted some landed mediums and had to leave them, but on one I killed like 8 out of 12 reticulans just with mortar fire. Pretty lethal. I also got a landed goon ship and they were using laser guns and some kind of invisible armour. Killed 2 of my guys but I ended up retreating to the ship and just nuking the entire site with mortars. It was the only way to be sure. I want that armour XD
Title: Re: How to get points?
Post by: Solarius Scorch on March 06, 2017, 02:03:28 am
If you don't make enough money, sell something, doh. :P

And don't worry about points... It's really hard to lose the game this way.
Title: Re: How to get points?
Post by: KiriKaneko on March 06, 2017, 02:10:47 am
I already lost my first game that way. I researched everything I had available except mutant alliance, kept skipping progroms and only did warehouse, temple, crackhouse and save sister missions. I got 2 months in a row of -2000 points and the game ended. I assume either my base points a month is -2000 so I need to find a way to get points somehow, the missed progroms were giving me a massive point loss, or there was some heavy UFO activity that screwed me

I've already had quite a lot of those months so far in this run and I still havent researched mutant alliance. There are 2 bases, I've attempted and failed 1 progrom, and succeeded in another progrom but skipped all others, and I've been doing help Lok Narr, hunting and Ratmen Rodeos as well as the other missions. I think I would've lost this run already if I hadn't done some of those +1000 point missions on a month following a negative score a few times, but I only have 2 of those left now which is why I'm doing progroms and saving them for a merc progrom bailout.
Title: Re: How to get points?
Post by: Solarius Scorch on March 06, 2017, 02:18:11 am
Well, I don't know what to say... I never managed to lose by points, not even once. (Except in TFTD.)

My guess is that there is some enormous activity somewhere, like a ship landed in one place for a really long time. Check your graphs, it shows such activity spikes pretty well.
Title: Re: How to get points?
Post by: KiriKaneko on March 06, 2017, 02:24:28 am
Maybe I should go to landed ships then immediately abort them if I dont feel confident. I can go for mass radar coverage but I should probably get an interceptor in the americas, europe-africa, and asia-australia before I get the rest of the radars up so I can be sure I can splash them all

Does splashing civvia ships definetly give negative points?
Title: Re: How to get points?
Post by: jungybrogan on March 06, 2017, 02:37:21 am
spartans pulling off 180 no scope headshots on my peeps when they shoot them in the back.

I hear you man.  I'm at the point where every mission now has enemies with 180 aimbot hackers that not only see you from across the map at night, but instantly noscope headshot your camo'd girls behind cover, when shot in the back.  Tactics/positioning just went out the window, it's more like a just a stat/gear check now, and the only way to win really is to camp the ship and bombard from behind cover, but it's just so tedious and unfun now that it's the only available tactic to me.
Title: Re: How to get points?
Post by: KiriKaneko on March 06, 2017, 02:50:49 am
I'm having to relearn the game. I got through TFTD difficulty 3, and UFO defense superhuman by spamming smoke everywhere and levelling everything in sight with mass laser fire. Lasers were fast to get and good for the game, and plasma isnt that much harder (but I sell them til I have all my hyperwaves up). It was nothing more than a rush to catch a navigator and cover the world in hyperwaves. I could easily keep ahead in points by splashing small UFOs with avalanche missiles provided I got every single one, and could even skip terror mission on superhuman. Smoke allowed me to shoot with no fear of retaliation fire, and things only got easier when I got plasma cannons which let me splash medium/large UFOs, get myself psionics and flying armour, avenger, hover plasma to spot for my psi.

In this game I cant do that. I actually had to unlock smoke, and a lot of things can see through it. My peeps can tank bullet fire with their faces a lot of the time, and even laser/plasma shots are rarely instantly fatal even with our crappy gear. On the other hand I have a squad half the size, enemy use of explosives is prevalent. They're a lot tougher than before. Psi and hyperwaves arent that easy to get, starting interception craft and super expensive and crappy. Laser/Gauss cannons were the money maker in UFO/TFTD whereas alcohol is the money maker in piratez and can only be done in the starter base. Since gear isnt as good, smoke isnt so broken, high tech is harder to get, money bases cant be made anymore, interceptors are overpriced and dont really pay (yet), I have half the squad size and the tech is hard to comprehend I've had to learn over again

Which has so far come to live captures on easy missions for money, take advantage of tac vests and my soldiers high survivability to get them really strong by doing easy missions, mortar everything in sight on hard missions, or if I have to shoot something then make sure it's in the back of the head at point blank with a shotgun, just like the deaths in the clinton campaign, so there's no risk of return fire. I'm sure I'll come up with better tactics, right now I'm still learning, but I'm afraid of losing all my progress again because I aren't actively working towards a solution to my negative points situation
Title: Re: How to get points?
Post by: Marza on March 06, 2017, 03:19:04 am
I'm at the point where every mission now has enemies with 180 aimbot hackers that not only see you from across the map at night, but instantly noscope headshot your camo'd girls behind cover, when shot in the back.

Sounds like you've met the mercenary faction or even the Star Gods! Thankfully most of the enemies in game are much less capable of such things.

Does splashing civvia ships definetly give negative points?

I don't think so. I think you stand to gain points as long as non lethal force is used on the civilians.

So looting civilian ships for engines and captives is the main way to make money?

Looting shipping, including civilian craft, is a good way to make money. You're a pirate.

I just got eurosyndicate and they sold me 8 laser rifles for 4M. This should deal with those armorued enemies effectively right? What armour should I be trying to get?

Those lasers will deal with a lot of armoured enemies very well. Others, not so much. I'm not going to tell you which weapons work well against which faction; that's for you to discover (It's probably already discovered in your bootypedia). I can't tell you what armour you should get because they can all be really effective with the right equipment. What I can tell you is that by year 1.5 I like to have everyone wearing guardian armour because I prefer the massive armour values and resistances it provides. My armour progression starts with warrior and camo paint, then progress to tac armour (with the helmet), then to defender, then to guardian.
Title: Re: How to get points?
Post by: sinisteragent on March 06, 2017, 03:29:04 am
So looting civilian ships for engines and captives is the main way to make money?


You're a gang of pirates!

Hitting the big factions is a calculated risk until you start to become a major player yourself (and even then, one of the most important skills in XP is picking your battles).

You might also want to experiment more with fire, explosives, artillery and/or spotter/sniper tactics if reaction shots are messing you up. Also, melee. You might be surprised how effective a nude berserker can be if you learn to use her right. Some of my best fighters have never bothered with even the lightest armour - the incredible stamina regen rate means that once they've got a few fights under their belt, they can sprint more or less non-stop and still have the energy to cave a sucker's head in.

Spartans are a bit tricky to panic because they seem to have high discipline, and come with a lot of backup. But they go down fairly easily and aren't particularly skilled. I'm not really sure what to suggest, as while they often put up a respectable fight, they shouldn't be causing such a headache. Perhaps try using grenades or archers or artillery (the assault cannon is a deceptively effective weapon, especially once you've got a few alternative ammo types) to soften them up, as these don't tend to trigger reaction fire. 

Hit and run is the order of the day, too, especially against humans. Don't assume you'll one shot them, but think of how you'll take them out of the fight - inducing panic, causing wounds and shock and generally wearing them down.

Also, never be afraid to kill a few people, grab their stuff, and leave. And if negative points are really a problem (not having a go here, but they shouldn't be that big a deal, so there's probably something going on), do poke around with the graphs screen (and note that you can scroll down on parts of it) as there might be intense activity in an area that you're not picking up. A spy zeppelin can be a real boon here.
Title: Re: How to get points?
Post by: nrafield on March 06, 2017, 04:01:56 am
If you don't have cash for explosives and smoke you must be mismanaging money. Don't hesitate to fire your Brainers if you don't have a lot to research. Don't be ashamed of downing civillian ships early on, their engines are highly likely to survive unlike the bigger ones and they are worth 100000$ each. This can add up easily.  The Eurosyndicate laser rifles, while good, are IN NO WAY WORTH IT unless you already have tons of money.


The Mutant Alliance research is actually kinda important as it's a direct gate to better equpiment. What you have to is immediately start constructing a Library after researching it - provided you have researched everything else you could, you should have a new project that advances you to next level in the hideout with library.
Title: Re: How to get points?
Post by: legionof1 on March 06, 2017, 04:47:01 am
At present the mod has unfortunately shifted to who's got the biggest weapon gear check. Against anything but unarmored humans the player is at a vision disadvantage that only narrows, not eliminated by tech. The existence of thermal has pushed sniper type weapons from good to bottom tier utter garbage. Before there was a bit of a tactical puzzle going on with not overexposing the scouts and getting support fire gals in good position. Now it's hurp derp throw grenades/rockets at everything with a bit of melee for captures. Most guns just don't cut it in a damage race that player start behind in. 
Title: Re: How to get points?
Post by: nrafield on March 06, 2017, 05:27:57 am
At present the mod has unfortunately shifted to who's got the biggest weapon gear check. Against anything but unarmored humans the player is at a vision disadvantage that only narrows, not eliminated by tech. The existence of thermal has pushed sniper type weapons from good to bottom tier utter garbage. Before there was a bit of a tactical puzzle going on with not overexposing the scouts and getting support fire gals in good position. Now it's hurp derp throw grenades/rockets at everything with a bit of melee for captures. Most guns just don't cut it in a damage race that player start behind in.

Not sure what you mean by this. Haven't explosives always been top tier? And how have any weapons been made worse at all besides bows, when most problems with enemy weapons are eliminated by putting the most properly armored gals in front?
Title: Re: How to get points?
Post by: legionof1 on March 06, 2017, 10:07:41 am
Sniper and to some extent rifles used be able to benefit from smoke largely mitigating return fire keeping them safe, allowing them sit largely stationary on high ground. This in turn allowed the player to risk fewer gals while having a high volume of fire. High volume of fire in turn allowed a broader range of acceptable damage on a gun.

Now the player is behind in vision in the majority of cases regardless of tech progress. Snipers and long range rifles can't be sure of spotting in self defense of there position anymore. While i agree that smoke camping was not a healthy state for balance, i think the nerf was over done. And the root camping problem is STILL not solved. Now we just camp hard cover corners and hatches at night. 

Original problem still remains but now a whole slew of weapons went from good-reasonable to a waste of time. If your armament cant disable your target with 1-2 gals worth of TU it's not worth it. Gals being unharmed is simply to valuable to risk exposing more then a few gals at a time, given that you are outnumbered and/or outgunned for large portions of the game regardless of difficulty AND limited on bodies.
Title: Re: How to get points?
Post by: KiriKaneko on March 06, 2017, 11:04:20 am
Also, never be afraid to kill a few people, grab their stuff, and leave. And if negative points are really a problem (not having a go here, but they shouldn't be that big a deal, so there's probably something going on), do poke around with the graphs screen (and note that you can scroll down on parts of it) as there might be intense activity in an area that you're not picking up. A spy zeppelin can be a real boon here.

Don't worry, I haven't played any of the other versions, I got some misinformation on the steam forum and I'm still learning, I'll probably be kicking myself for being such a noob any day now lol. Sadly I'm halfway through the second year and I'm still using tac vests, havent even researched mutant alliance. Since research gives points I decided to go with only 5 researchers and try to progress more slowly in tech to give myself time to build up cash, expand my radar coverage and be ready to buy new and good interceptors so I can get a higher point yield when my research runs out and I'm forced to research mutant alliance (and thus deal with higher point penalties from ignoring pogroms, I never actually researched it before but was warned on the other forum that after I research it the point penalty for ignoring pogroms goes from -400 to -1000)

I have had some problem with civvie ships. Every now and then the blue suit guys have those horrid iguns. Their aim is atrocious but all they need is a lucky shot to put someone in sickbay for a month, they've even killed someone before. It's not so bad if they landed somewhere normal, but if it's that green and red grass that slows your movement then it's hard to deal with. I might get some stun grenades, or start bringing the harpoon stun specifically to deal with those guys

I've been using melee but only for capturing on temple, warehouse, crackhouse and save sister. I've noticed it's very hit and miss. Experimented with stun baton, handle and fisticuffs. Fisticuffs kill too frequently, stun baton never kills but seems hard to hit with, the handle hits most easily and has armour pen, but sometimes it OHKOs while other times I have to bash someone like 10 times with it (on a high str/melee char). I personally consider them to be a gamble that I only use against enemies using ballistic small arms. Lost my favourite soldier on that progrom I won to a demon, because 4 of my soldiers with really high melee/str couldnt down a single demon who ran up to us with a chain gun by bashing it with handles. I used my last TUs to just shoot it in the back with a heavy shotgun to be safe but it survived that as well and killed someone. Maybe there's something better I should be using. Fuso sword looks to do insane damage but it's also lethal damage which for me defeats the point, although at least enemies cant reaction fire against melee

I've increased my researcher count to 16, because I've only got 2 of those 1000 point techs left, the enemy are building bases and I need to start getting better stuff to deal with pogroms and start splashing better ships for points, sounds like I'm WAY behind in tech right now and those bases are only going to worsen my negative point situation

Since I can't make laser cannons/gauss cannons, and I can't make new stills, is there anything I can make in production bases instead?

The booytypedia entries have given me some info about enemy weaknesses. I only get exact info from corpses, and I know that academy are weak to ballistics and resistant to lasers from their flavour text
Title: Re: How to get points?
Post by: nrafield on March 06, 2017, 12:16:59 pm
I hadn't realized that there still was a penalty for ignoring pogroms without researching that. So that's what took so many of my points away. Well, I still made my way through it, and so can you!
Title: Re: How to get points?
Post by: KiriKaneko on March 06, 2017, 02:20:20 pm
So there really is a progrom penalty? Is it -400 without the research and -1000 with it?

I ignored a progrom and still got a positive month. There were hardly any events but I was raiding a lot of landed/splashed UFOs so it seems that the "don't raid civilians" rule really is wrong and doesn't lead to point loss. I've got 3 more bases coming up which will have a sharkbike 50mm cannon in each one. I'll also build a workshop and living quarters in one of them so it can manufacture the ammunition,  and my main base can eventually convert into an alcohol production base (though I'll continue to use it as my main base as it has the laboratory and that's something I can never replace, it'll be game over if I lose it
Title: Re: How to get points?
Post by: legionof1 on March 06, 2017, 04:20:00 pm
As I understand it pogrom prior to the research have no penalty IF you dont land at them and just let them expire. If you participate standard mission score applies with dead mutants being around -400 potential score if they all die. Pogroms are difficult to complete with both haste and safety. Often you must trade the speed needed to save the "allies" to preserve your own troops.



Deamons are exceptionally resistant to most types of damage, stun in particular. That said they dont bleed from wounds so getting some captures from normal shooting is not uncommon. The best bet for deamon captures is voodoo based tools.

Melee is a bit unreliable for the new player i will grant. Sort of like knife use in Call of duty titles. It is downright unbalanced alot of the time but the high skill floor keeps it from being too toxic. And much of the associated skill is knowing about the quirks and limitations and abusing them to the fullest.

The main things to take advantage of in this mod are: the fact that reactions only occur on movement within vision and units absolutely horrid narrow cones. The second case for reaction is when hit by shots NOT melee. Very often you can close to melee and down a target without reaction fire from the target. Additionally melee has strong stat scaling on stats that are quick and easy to improve. A low tech tree melee option remains effective mostly irregardless of foe.       
Title: Re: How to get points?
Post by: sinisteragent on March 06, 2017, 05:36:54 pm
Don't be hesitant to use lethal damage, especially in melee. Skilled stabbers are much more reliable than the handle. Sure it may be less "efficient" than capturing everyone, but if you worry too much about that you'll suck all the fun out of the game anyway.

I kill probably about half the enemies I find, sometimes almost everyone if it shakes out that way. This is especially true of guys like guild security, who are often fairly high ranking and relatively high threat (compared to the operatives who make up the bulk of the crews they tend to fly with) but go down to a couple of shots.  It also gains you captures indirectly quite often anyway - one one pogrom I went in hard and very lethal against the humanists, so that when I caught their leader and took him out (actually a stun, but a kill would have worked too), the remaining twelve instantly surrendered.

FWIW I am about 18 months in too, and kit mine out with a variety of still mostly weak armour. I'm not anal about it but try to fit everyone with armour that suits their stats and weapons somewhat, rather than putting everyone in expensive tac vests just because of higher armour values.

Also, yeah, the "don't raid civilians" rule is wrong, it should really be "don't raid government ships". Although even then you can still do it occasionally if it seems profitable enough, especially if it's over a nation with loads of other shipping activity so you can make up the difference by splatting someone else more. I've refrained from researching the "don't target civilian traffic" option because those cute little ships earn me a few hundred thousand a go, plus a trickle of easy experience for my weaker/newer hands.
Title: Re: How to get points?
Post by: KiriKaneko on March 06, 2017, 09:54:10 pm
Is there any reason to research dont shoot cvvies? I see it just unlocked and I assume it gates a lot of tech like mutant alliance does

Also does anyone know what damage the chrysalids are weak against? I'd like to raid that base again once I exhaust my available research
Title: Re: How to get points?
Post by: legionof1 on March 06, 2017, 10:05:55 pm
Dont recall the dont track cives links but its not a major gate.

Chrisies are resistant to energy and immune to choking. Bullets and explosives are most effective but nothing deals extra damage. That said they are on the frail side for terror units with 96 hp and only 34 armor so even energy weapons largely overwhelm them with raw damage.
Title: Re: How to get points?
Post by: Scorrpio on March 07, 2017, 01:48:35 am
So there really is a progrom penalty? Is it -400 without the research and -1000 with it?

I ignored a progrom and still got a positive month. There were hardly any events but I was raiding a lot of landed/splashed UFOs so it seems that the "don't raid civilians" rule really is wrong and doesn't lead to point loss. I've got 3 more bases coming up which will have a sharkbike 50mm cannon in each one. I'll also build a workshop and living quarters in one of them so it can manufacture the ammunition,  and my main base can eventually convert into an alcohol production base (though I'll continue to use it as my main base as it has the laboratory and that's something I can never replace, it'll be game over if I lose it
The advice was very specific: do not research Mutant Alliance until you have global reach.    Meaning, until you have a craft that can reach every point on the globe.   Case in point: in my early months, I had a few missions, including a pogrom, that my Airbus simply could not get to.   The advice was quite solid.    Once you research MA, you gotta at the very least fly to each pogrom and start the mission.   Pre-MA, not getting to a pogrom carries 0 penalty.  Post MA, you get a flat -1000.   If you do touch down and start the mission, you get the regular mission score.  In case of a pogrom, immediately retreating you get negatives for civilians killed by aliens, and that's it - which is always less than 1000.   

Far as civilian traffic goes, it is a matter of preference, but after nabbing a couple freighters with no kills, and getting -100-something for each, and not that much of a haul, I figured it better to leave them be.   There seems to be no shortage of other traffic.
Title: Re: How to get points?
Post by: khade on March 07, 2017, 04:07:36 am
I wonder if you're taking advantage of the night at all, hitting space or scroll lock, by default, will turn on night vision, and human enemies, at least the ones without night vision equipment, have very sucky vision at night.  This allows you to do ambush fighting.  It's not useful against factions that are primarily nonhuman or those that are more military than paramilitary, but it can allow you to take on large groups of enemies with a small crew.
Title: Re: How to get points?
Post by: KiriKaneko on March 07, 2017, 12:18:00 pm
Even if my girls can see in the dark, I can't, and it just looks like a big black screen and I have to tile scan to find anything

Scorpio your advice makes more sense now. I'm getting positive scores on civ ship raids, probably more just for splashing them right now. I thought it was -400 on progroms before mutant alliance -1000 after, I didnt realise you meant ignore the progroms before mutant alliance, and then land and take off after mutant alliance
Title: Re: How to get points?
Post by: nrafield on March 07, 2017, 12:42:42 pm
You HAVE to use the nightvision button for night missions, otherwise all night missions are just gonna be a vanilla XCOM nightmare. This will also make you realize what the power of night ops outfit for your gals is.
Title: Re: How to get points?
Post by: KiriKaneko on March 07, 2017, 02:23:18 pm
Oh wow, I tried this and it works amazingly! Wish I had known this before, are there any other hotkeys I should know about?
Title: Re: How to get points?
Post by: legionof1 on March 07, 2017, 02:40:20 pm
There is a "hawtkeys" bootypedia entry that covers most of the important ones. Although there are multiple functions not well documented. The fact that the engine and the mod are constantly evolving leaves something to be desired in terms of a manual.
Title: Re: How to get points?
Post by: Solarius Scorch on March 07, 2017, 03:01:22 pm
Man, the Pedia has an entire on night vision...

Or is it unlockable now?
Title: Re: How to get points?
Post by: legionof1 on March 07, 2017, 03:16:35 pm
Night vision article is unlocked by research at some point. You don't start with it. Or that was the case 2ish patches ago when i started my last campaign.  But Dioxine has been rearranging the tech tree quite a bit recently so...
Title: Re: How to get points?
Post by: Solarius Scorch on March 07, 2017, 03:25:17 pm
Yeah, I get lost too. ☺

Still, it should be unlocked rather early... and there's the hawtkeys article.
Title: Re: How to get points?
Post by: Scorrpio on March 07, 2017, 04:49:20 pm
As a side note: Gals carry personal lights.   At night, using NV, you gotta toggle them off with 'L'. 
Title: Re: How to get points?
Post by: Dioxine on March 07, 2017, 04:57:37 pm
This makes no difference, actually. These lights are beneath the spotting threshold (unless big lights on Loader suit).
Title: Re: How to get points?
Post by: legionof1 on March 07, 2017, 05:10:32 pm
Still good habit to be in for night runs. Never know when a suit might get light generation modified by some future update. Or bug there in. 
Title: Re: How to get points?
Post by: KiriKaneko on March 07, 2017, 09:40:37 pm
How do I send multiple interceptors after a craft? I don't have enough craft yet to even do it but I might need to later
Title: Re: How to get points?
Post by: sinisteragent on March 07, 2017, 09:54:03 pm
How do I send multiple interceptors after a craft? I don't have enough craft yet to even do it but I might need to later

Just repeat the process. Click on 'intercept', or on the hostile ship, or directly on your base, and select a friendly ship to intercept. Then do it again and select the second ship.
Title: Re: How to get points?
Post by: KiriKaneko on March 07, 2017, 10:32:28 pm
Will they engage at the same time or just in sequence?
Title: Re: How to get points?
Post by: Scorrpio on March 07, 2017, 10:37:03 pm
https://www.ufopaedia.org/index.php/UFO_Interception

When one interceptor catches up, remain in 'shadow them' mode and minimize the window.   This takes you back to geoscape time where other craft can catch up as well.
Title: Re: How to get points?
Post by: KiriKaneko on March 08, 2017, 02:52:30 am
I didn't know I could do that, thankyou :)
Title: Re: How to get points?
Post by: KiriKaneko on March 09, 2017, 02:21:09 pm
Any opinions on the best lethal and non-lethal melee weapons? I'm primarily using handles right now, it was recommended to me since unlike stun batons they bypass more armour and scale better with stats, but the fisticuffs tend to be highly lethal when I use them. Is the fuso sword the best melee weapon? Just got an aqua plastic axe which seems good
Title: Re: How to get points?
Post by: legionof1 on March 09, 2017, 04:04:51 pm
Something with .5 or better scaling is usually sufficient to kill anything in a few swings. Strength is pretty easy to quickly cap out, unlike reaction or melee skill, so i tend to favor strength scaled weapons for convenience. That said other picks have more potential damage when maxed.

For nonlethal my goto is gun-butt attacks, again strength scaled with decent base and saves inventory for something else.
Title: Re: How to get points?
Post by: KiriKaneko on March 09, 2017, 06:25:10 pm
Reaction shots with guns tend to be lethal, I like to stand outside a door with a handle equipped and level reactions while getting captives
Title: Re: How to get points?
Post by: legionof1 on March 09, 2017, 07:15:51 pm
Valid tactic but im generally only wanting to stun on my turn when i have control of where bodies end up. I use lots of explosives so a stunned corpse pile in a choke is not always a good thing for my play. 
Title: Re: How to get points?
Post by: KiriKaneko on March 10, 2017, 12:25:26 am
Well, I'm mainly thinking about the civvie ships I'm downing. I don't mess about with dangerous enemies, but if I think something has a weapon that can actually hurt me or some explosives then I dont take chances and just bring them down with laser fire. Civvies trapped in a ship are good reaction practice with the handle
Title: Re: How to get points?
Post by: sinisteragent on March 10, 2017, 02:00:27 am
There are so many options. Listen to your heart! And give everything a try, and a second chance later if you didn't like it the first time. I'm currently finding that one or two gals do surprisingly well with the bastard sword, something I previously discounted because on paper it was crap against armour.

I always keep at least one spiked mace on a ship, they often come in handy.
Title: Re: How to get points?
Post by: legionof1 on March 10, 2017, 02:43:01 am
Most melee despite the negative armor value generally has sufficient raw damage with good stats to not really care. +20% armor on a base of 50 is only 60 final armor. And honestly very few things aside from terror units have much above 40-50 armor. Most of the weapons with negative armor% can swing in the 80-100+ range.
Title: Re: How to get points?
Post by: KiriKaneko on March 10, 2017, 12:34:11 pm
Wow, thats incredible. I should make more serious use of lethal melee weapons
Title: Re: How to get points?
Post by: legionof1 on March 10, 2017, 02:56:14 pm
Raw base damage is more effective at getting through armor because of how damage is applied. A weapon has a base damage that then rolls against a multiplier(0-200% for most ranged, 50-150 for most melee and explosives, formula for plasma ect) this is then modified by targets resists then armor is subtracted. If damage gets through to hp armor is damaged by 10% of the penetrating damage. Some weapons like chem have additional armor damage that is applied irregardless of penetration.

Because base damage is at the start of the calculations it has the greatest impact on final performance. Alot of high raw weapons are more broadly effective then one would first assume because of this order of calculation. 
Title: Re: How to get points?
Post by: KiriKaneko on March 10, 2017, 04:38:54 pm
Thanks. I'd kind of realised it was the most important but I didn't understand why until you explained the formula to me. It also seems melee is more reliably since the minimum damage is 50%, it's theoretically to roll 0% over and over with ranged shots which explains some nomads tanking like 6 laser shots, and one of my soldiers face tanking 4 AP shotgun shots at point blank
Title: Re: How to get points?
Post by: legionof1 on March 10, 2017, 05:00:18 pm
It gets pretty silly sometimes. Like when a baby nuke goes off on someones face and they come out unharmed apart from standing a in 15 tile wide fire.
Title: Re: How to get points?
Post by: KiriKaneko on March 10, 2017, 07:03:01 pm
Speaking of which, there sure is a lot of explosive users in this mod. Fortunately this defender armour has saved our lives from quite a few spartan rockets