Author Topic: Bulletdesigner shipyard  (Read 61626 times)

Offline Dioxine

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Re: Bulletdesigner shipyard
« Reply #15 on: December 21, 2016, 11:31:46 pm »
Rhino Bulldozer pattern for the win! Can you make one with Cult of the Machine iconography? :)

Offline Hobbes

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Re: Bulletdesigner shipyard
« Reply #16 on: December 22, 2016, 03:12:54 am »
whats the mcd names of the van and the car? i probably have it around in some mod already downloaded. easy to start with something than from scratch

The original van and car (original sprites by Nachtwolf to use in UFO2000) can be found in the DAWNURBAN tileset (there's also a black van version on the AREA51A4 tileset), which can be found either on my Terrain Pack or Area 51 mods. 

bulletdesigner construction yard! ;D


I've been looking for a military vehicle for Area 51 terrain for a long time... :)

Offline Solarius Scorch

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Re: Bulletdesigner shipyard
« Reply #17 on: December 22, 2016, 11:04:08 pm »
Thanks for the info Hobbes, I'll credit Nachtwolf.

EDIT:

Bullet Designer, I checked these shiny planes and they have faulty RMP files - at least my mapView says so. If you want, I can fix it for you.

Offline bulletdesigner

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Re: Bulletdesigner shipyard
« Reply #18 on: December 23, 2016, 12:58:45 am »
the convey almost done !




EDIT:

Bullet Designer, I checked these shiny planes and they have faulty RMP files - at least my mapView says so. If you want, I can fix it for you.


STR_map_gen_error
Fix it if you can! the planes are for everyone
i pay´d no attention to the Rmp files  :P i used the lightning one for all , same metric 10x20, but yeah xcom reported a bug on map but it work for the test
« Last Edit: December 23, 2016, 01:11:41 am by bulletdesigner »

Offline Yankes

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Re: Bulletdesigner shipyard
« Reply #19 on: December 23, 2016, 01:19:48 am »
Some thing is wrong with tires, they look like they were not orthogonal to ground.

Aside from that rest look very good.

Offline HelmetHair

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Re: Bulletdesigner shipyard
« Reply #20 on: December 23, 2016, 01:49:25 am »
Can we have a Semi or a panel truck  that fits like 10-12 dudes?

Or an extended cab pick up that has two on the ground and four in the bed? 6 dudes

Or a motor cycle ? 1 dude

Offline Solarius Scorch

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Re: Bulletdesigner shipyard
« Reply #21 on: December 23, 2016, 02:58:40 am »
Bullet, I started working on the routes, but I don't really understand your intentions... The nodes you had are just random, inside walls, etc. Not sure how they're supposed to be. I made one, please tell me if it's correct.

Offline bulletdesigner

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Re: Bulletdesigner shipyard
« Reply #22 on: December 23, 2016, 12:42:01 pm »
Bullet, I started working on the routes, but I don't really understand your intentions... The nodes you had are just random, inside walls, etc. Not sure how they're supposed to be. I made one, please tell me if it's correct.
i had no intentions they were on place of lightning (i just copy pasted the RMP for the test).. your´s is correct

Some thing is wrong with tires, they look like they were not orthogonal to ground.
true i will look into it

Can we have a Semi or a panel truck  that fits like 10-12 dudes?
Or an extended cab pick up that has two on the ground and four in the bed? 6 dudes
Or a motor cycle ? 1 dude

i will see what i can do, i will do some more vehicles.. but the panel truck is kind of hard because its a small vehicles, does not have the scale to fit a guy like in the Nachtwolf van (i think its a panel truck)

Rhino Bulldozer pattern for the win! Can you make one with Cult of the Machine iconography? :)
sure

Offline bulletdesigner

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Re: Bulletdesigner shipyard
« Reply #23 on: December 23, 2016, 09:21:05 pm »
Merry cristmas everyone


Offline davide

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Re: Bulletdesigner shipyard
« Reply #24 on: December 23, 2016, 10:40:50 pm »
+10
 ;D

Please, take a look at
https://openxcom.org/forum/index.php/topic,5097.msg76597.html#msg76597

Some cars concept from JA 2:
« Last Edit: December 23, 2016, 11:03:40 pm by davide »

Offline davide

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concept cars
« Reply #25 on: December 23, 2016, 11:12:27 pm »
other cars

Offline Solarius Scorch

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Re: concept cars
« Reply #26 on: December 23, 2016, 11:21:24 pm »
other cars

What game are these from?

Offline davide

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Re: Bulletdesigner shipyard
« Reply #27 on: December 23, 2016, 11:27:31 pm »
All images come from  Jagged Alliance 2


Offline davide

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Re: Bulletdesigner shipyard
« Reply #28 on: December 23, 2016, 11:32:28 pm »
Bulletdesigner I apologize for put all these images into your thread ...

The enthusiasm led me to overdo it :o

Probably the other topic "Graphic Galley" could be better.

Solarious if you prefer to delete/move mine posts I understand perfectly

Sorry again
 :-[

Offline Solarius Scorch

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Re: Bulletdesigner shipyard
« Reply #29 on: December 23, 2016, 11:35:01 pm »
All images come from  Jagged Alliance 2

OK, thanks.
There's so much good, useful stuff in here. Not just nice sprites, but sprites that'd actually fit XCom.

Bulletdesigner I apologize for put all these images into your thread ...

The enthusiasm led me to overdo it :o

Probably the other topic "Graphic Galley" could be better.

Solarious if you prefer to delete/move mine posts I understand perfectly

Sorry again
 :-[

It's fine, these pics are on topic here. And also, the gallery is for X-Com graphics, and these aren't X-com graphics yet.