Author Topic: Bulletdesigner shipyard  (Read 75111 times)

Offline bulletdesigner

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Re: Bulletdesigner shipyard
« Reply #30 on: December 24, 2016, 09:51:38 pm »
ok now that i have several sprites i have a serious question ! why no one do this?

convert to xcom pallet take a hummer

do process 1 resizing hummer to grid and  copy  paste to sprite sheet


do process 2

why no one do this? or someone is doing it and not telling the secret!total process time 5 minutes with the grid in place
also i know that this sprites help and there are many more
https://www.kgdesigns.ru/posts/illustrations/pixel-art-1/

Offline Dioxine

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Re: Bulletdesigner shipyard
« Reply #31 on: December 24, 2016, 11:43:24 pm »
There was always something more pressing to do :)

Also, this still needs some extra work, to add insides in case one of tiles gets destroyed.

Great stuff you're doing here!

Offline Solarius Scorch

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Re: Bulletdesigner shipyard
« Reply #32 on: December 25, 2016, 12:48:50 am »
Can you explain the last step more? I can see you have a grid made for this, can you perhaps share it?

I remember wanting to do something like this in the past, but couldn't come up with a working method.

Offline bulletdesigner

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Re: Bulletdesigner shipyard
« Reply #33 on: December 25, 2016, 02:55:03 pm »

Also, this still needs some extra work, to add insides in case one of tiles gets destroyed.


 That´s true but having the model helps a lot , or do it like the original just one color and we are good to go

well but im not lazy so here is hummer anatomy




the grid .psd downlad
https://drive.google.com/open?id=0B3EJsib7nOiITGdwYU5Oc0EyUFk

just select the color and copy past the body part to sprite sheet , i have put there some model´s on scale
i will do that striker :D soon enough





« Last Edit: December 25, 2016, 02:57:16 pm by bulletdesigner »

Offline Solarius Scorch

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Re: Bulletdesigner shipyard
« Reply #34 on: December 25, 2016, 03:07:59 pm »
So you pick the colour you want, select it, then toggle its visibility off and use it as a mask to copy the content? That's clever!

Many thanks BD, this is invaluable.

Offline bulletdesigner

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Re: Bulletdesigner shipyard
« Reply #35 on: December 25, 2016, 09:41:36 pm »
No shadow ingame makes it a bit dull, also need retouch on all limits 



striker bowls

Offline HelmetHair

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Re: Bulletdesigner shipyard
« Reply #36 on: January 01, 2017, 02:13:51 pm »
Oh this is great!

Offline bulletdesigner

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Re: Bulletdesigner shipyard
« Reply #37 on: January 02, 2017, 01:32:52 am »
a tractor a porche and some bikes

Offline Solarius Scorch

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Re: Bulletdesigner shipyard
« Reply #38 on: January 02, 2017, 02:40:46 pm »
Whoa, looks great. I'm totally ditching my boring sedan when Porsche is released. :)

Offline stepbystep

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Re: Bulletdesigner shipyard
« Reply #39 on: January 02, 2017, 05:10:37 pm »
That's incredibly cool bulletdesigner. Top notch!

Now all we need is to be able to jump in the porsche mid-mission and then run down units with it.

Combine with the zombie urban maps in xpiratez.

BOOM!

 ;D

p.s. ( "BOOM!" is the sound of a mind exploding )

Offline bulletdesigner

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Re: Bulletdesigner shipyard
« Reply #40 on: January 03, 2017, 08:08:00 pm »
I got a bit carried away





well now we can have a hightway map
also made the grid file more correct so the job becomes more ez, the main reason for the mass produced cars
https://drive.google.com/open?id=0B3EJsib7nOiITGdwYU5Oc0EyUFk

Offline bulletdesigner

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Re: Bulletdesigner shipyard
« Reply #41 on: January 12, 2017, 10:17:20 pm »
New ship on the works





the only prob it requires a 20x20 map haven´t tested yet

Offline Hobbes

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Re: Bulletdesigner shipyard
« Reply #42 on: January 13, 2017, 12:24:36 am »
the only prob it requires a 20x20 map haven´t tested yet

This is not that much of a problem - it will take more space when landed than vanilla craft but otherwise there shouldn't be any major issues. Great work btw

Offline davide

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Re: Bulletdesigner shipyard
« Reply #43 on: January 13, 2017, 12:26:24 am »
New ship on the works

the only prob it requires a 20x20 map haven´t tested yet

In general, there are not issue on 20x20 craft map.

It cannot landing only on specific maps such as TFTD Cruise/Cargo ship maps

Offline Hobbes

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Re: Bulletdesigner shipyard
« Reply #44 on: January 13, 2017, 03:53:44 am »
In general, there are not issue on 20x20 craft map.

It cannot landing only on specific maps such as TFTD Cruise/Cargo ship maps

Another issue is that with a 20x20 craft will occupy 1/4 of the available map area in a 40x40 battlescape and it will be easier to determine the UFO's location or land right new to it. Some modded terrains might have issues if they were designed for 20x10 or 20x10 craft. This is something that the modder can solve through map generation rules or terrain redesign though.