aliens

Author Topic: Sell / Sack menu  (Read 36500 times)

Offline Amunak

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Re: Sell / Sack menu
« Reply #45 on: July 21, 2012, 05:21:31 pm »
I think that better then pressing a key would be to just make the table header clickable so we can sort by any column. And of course, the default should stay as original xcom. By the way, I think that in original it's actually groupped into few sections (with ammo always under its weapon) and sorted alphabetically. But I'm not sure.

Volutar

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Re: Sell / Sack menu
« Reply #46 on: July 21, 2012, 05:26:24 pm »
and alien corpses are available not in every menu.

Offline SupSuper

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Re: Sell / Sack menu
« Reply #47 on: July 24, 2012, 02:58:52 am »
This will be another reason for people playing OpenXcom instead of X-Com or XCOM.

Is it possible to arrange the items alphabetically by pressing a button? This is useful when your item list becomes longer and longer.
Old versions of OpenXcom listed the items alphabetically and people didn't like it one bit. :P I forsee a million options in the future...

Offline michal

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Re: Sell / Sack menu
« Reply #48 on: August 08, 2012, 07:03:08 pm »
SupSuper, do you consider merging it after 0.4 will be released?

Offline Amunak

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Re: Sell / Sack menu
« Reply #49 on: August 08, 2012, 09:07:07 pm »
Old versions of OpenXcom listed the items alphabetically and people didn't like it one bit. :P I forsee a million options in the future...
I think that the original DOS Xcom listed the items alphabetically, but in english. It was pain because it didn't make sense translated - it was sorted neither alphabetically nor logically. I'd probably prefer this tabbed view (with one tab showing everything) and then sorted alphabetically.

Offline Aldorn

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Re: Sell / Sack menu
« Reply #50 on: April 01, 2013, 09:10:50 am »
Ok, I believe this was the consensus on what the tabbed Sell/Sack menu should look like. So I also applied it to the Purchase/Hire menu.
Very interesting proposition...
A newbie question : will these nice features be integrated in final release ?

Offline mercy

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Re: Sell / Sack menu
« Reply #51 on: April 08, 2013, 04:26:04 pm »
Very interesting proposition...
A newbie question : will these nice features be integrated in final release ?

Second this question: when will these functional screens be in openXCOM?

Offline 54x

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Re: Sell / Sack menu
« Reply #52 on: April 09, 2013, 09:21:48 am »
Second this question: when will these functional screens be in openXCOM?

We're currently in a feature freeze to officially release the 0.5.0 version, so no new features will be added to nightly builds until we get a bug-free (or nearly bug-free) release version ready. If you'd like to speed up that point, please assist by downloading the latest Git build, and testing it with lots of different situations, and on non-windows platforms. :)

Offline Hythlodaeus

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Re: Sell / Sack menu
« Reply #53 on: April 09, 2013, 11:51:31 am »
From someone who just noticed this thread, allow to say, I really like some of Starkmad's edits. Frankly I'd even add another category strictly for HWPs.

Volutar

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Re: Sell / Sack menu
« Reply #54 on: April 09, 2013, 01:37:48 pm »
too bad pictures are twice of my broser window size, thus i see only part of it... and i'm too lazy to scroll them and "imagine whole picture".
so i cant even appreciate this "mod" :(

Offline SupSuper

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Re: Sell / Sack menu
« Reply #55 on: April 09, 2013, 09:00:04 pm »
too bad pictures are twice of my broser window size, thus i see only part of it... and i'm too lazy to scroll them and "imagine whole picture".
so i cant even appreciate this "mod" :(
Most browsers have a zoom/fit-to-width option. Anyways it's Buy/Sell split in item categories, I've been meaning to add it for a while but other stuff keeps coming up.

Offline Amunak

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Re: Sell / Sack menu
« Reply #56 on: July 28, 2013, 09:51:08 pm »
Any chance we'll see this soon, SupSuper? :)