New categories? Why so? Doesn't game already know what is battlescape item and what is craft armament/ammo?
If you look in the
bin/data/Ruleset/Xcom1Ruleset.rul file you will find the definition for just about everything in the game. Things like the Stingray launcher are in there twice.
The first time is under the '
craftWeapons' category. This definition for the Stingray launcher is what shows up when you are in the 'Equip Craft' menu trying to decide what weapons you want to put on your Interceptors. But this isn't the Stingray launcher that shows up in the Buy/Sell menus.
The second time is under the '
items' category. This is the version of the Stingray launcher that is used by the Buy/Sell menus and this version of the launcher is grouped with things like pistols, rifles, and ammo clips. Here is a shortened version of the category to show what I'm talking about.
items:
- type: STR_STINGRAY_LAUNCHER
- type: STR_AVALANCHE_LAUNCHER
- type: STR_PISTOL
- type: STR_PISTOL_CLIP
- type: STR_RIFLE
- type: STR_RIFLE_CLIP
In order for me to move Stingray launchers to the 'Craft' tab I would have to divide the items category into smaller parts like this for example:
itemsForCraft:
- type: STR_STINGRAY_LAUNCHER
- type: STR_AVALANCHE_LAUNCHER
items:
- type: STR_PISTOL
- type: STR_PISTOL_CLIP
- type: STR_RIFLE
- type: STR_RIFLE_CLIP
But this change causes a problem with old saved games.