i Was wondering if you can make a Mogeko Unit with a inventory and a item of the corpse
https://okegom.fandom.com/wiki/Mogeko
I took a shot at making something akin to the "
Mogeko" by altering a
Sectoid.
(At first glance I thought it was some cute pokemon like creature, after reading the description I discovered I was wrong... very wrong.)This version looks a bit different than the picture on the site you linked but perhaps a use can still be found for it?
For its death animation it combusts leaving nothing behind, so there is no need for a
BigOb or
FloorOb.
(I suggest using blank images with 'invWidth: 0' & 'invHeight: 0' so that the invisible corpse left by this unit cannot be picked up by soldiers.)There are two versions of this unit's sprite sheet.
The first uses the
X-Com: Enemy Unknown's own fire sprites for its death animation:
The second version uses parts of the "
Flames_hit.png" fire animation from "
The X-Com Files" By
Solarius_Scorch:
i once thought of the idea of making a Hybrid of mogeko and Snakeman its a mogeko with a snake tail
There is also now a "
Mogeko-Snake" version... which actually turned out better than I was expecting.
Like the above, it bursts into flames on death using the "
Flames_hit.png" fire animation from "
The X-Com Files" By
Solarius_Scorch:
i would like to see a albino Sectoid with a inventory and corpse, including ufopedia
Here are several pale shaded recoloured
Sectoids including an
albino one with red eyes.
Additionally here are several "
Alloy Sectoids" with different coloured eyes. Each also has a second set of sprite sheets with an electric death animation you could potentially use to imply that they are robotic in nature.
(Or whatever you wish)Additionally the
BigOb &
FloorOb for these "
Alloy Sectoids" have had all blood removed from the images to better align with their mechanical nature.
And finally there is also a
Red Sectoid,
Purple Sectoid, '
Red Sectoid with Purple Visor' as well as a "
Floater Sectoid".
The "
Floater Sectoid" looks a bit funny when it moves so I'm not sure how useful it will be.
I think I read that there is a way to set it up so that the unit glides using "
movementType: 2" instead of the normal walking movement animation. Although I'm not sure it can use both flying type movement and also be setup to use the sliding animation at the same time, which could be a problem for a floating unit.
The
Unit Sheets,
BigObs &
FloorObs images are all included in the
Sectoid and Mogeko unit pack.zip file attached to this post.