aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 220966 times)

Offline Alex_D

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Re: Bugs, crashes, typos & bad taste
« Reply #2190 on: January 22, 2020, 02:40:04 am »
For Solarium and Meridian.
About the Decrypted Alien Key:

Spoiler:
If a craft has one decrypted alien key in its inventory, and it's deployed to a mission other than an embassy assault, after the mission is completed, the alien key mission is consumed.
I'm attaching a save. To replicate, just abort the mission.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2191 on: January 25, 2020, 12:30:21 pm »
Decrypted Alien Embassy Keys being consumed on non-embassy missions?

Sorry, it was a bug. Now fixed, will be available with the next release (or get the latest version from GitHub).

Hello! I've been playing for a couple of weeks now, though I'm a first time poster. I have a recurring crash every time I play the Exalt HQ mission. I can't seem to figure out what triggers the crash, but I am unable to load my game (saved in-mission) after the crash. At first, I was playing a version of the game from about a month ago, and attempting to load the game after the crash would cause the program to crash. So I updated to the latest version, and now when I try to load that game it will not crash, but it will not let me load it either. Instead I get an error message saying "yaml-cpp: error at line 895, column 7: end of verbatim tag not found". Opening up the save file and looking at line 895 (the last line) shows "!<" (without the quotation marks). Removing this line and attempting to load the game leads to automatic game over where the aliens take over the Earth.

I can post the save file and my log, but I can't seem to find how to do it. Is it a privilege I don't have on account of being new to the board?

Edit: Just checked my version from the save file. Previously I was playing 6.3.1, and I just upgraded to 6.3.4.

Sorry, without a save I can't say anything. There have been no other reports of any problems with this mission, so I have no idea where to start.

If you still can't upload the file for any reason (though I can't see any potential one), you could join the X-Com Files Discord channel and just drop it there in #bugreports.

Offline RolandVasko

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Re: Bugs, crashes, typos & bad taste
« Reply #2192 on: January 31, 2020, 03:13:23 am »
well, a little bit ..cleaner, but anywayz.. :/

how to add, /install all those little (sub)mods? ??



[31-01-2020_02-06-56]   [INFO]   OpenXcom Version: Extended 6.1.1 (v2019-11-02)
[31-01-2020_02-06-56]   [INFO]   Platform: Windows 64 bit
[31-01-2020_02-06-56]   [INFO]   Data folder is:
[31-01-2020_02-06-56]   [INFO]   Data search is:
[31-01-2020_02-06-56]   [INFO]   - C:/Users/LytaRyta/Documents/OpenXcom/
[31-01-2020_02-06-56]   [INFO]   - C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/
[31-01-2020_02-06-56]   [INFO]   User folder is: C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/
[31-01-2020_02-06-56]   [INFO]   Config folder is: C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/
[31-01-2020_02-06-56]   [INFO]   Options loaded successfully.
[31-01-2020_02-06-56]   [INFO]   SDL initialized successfully.
[31-01-2020_02-06-56]   [INFO]   SDL_mixer initialized successfully.
[31-01-2020_02-06-56]   [INFO]   Attempted locale:
[31-01-2020_02-06-56]   [INFO]   Detected locale: C
[31-01-2020_02-06-56]   [INFO]   Attempting to set display to 640x480x8...
[31-01-2020_02-06-56]   [INFO]   Display set to 640x480x8.
[31-01-2020_02-06-56]   [INFO]   Loading data...
[31-01-2020_02-06-56]   [INFO]   Scanning standard mods in ''...
[31-01-2020_02-06-56]   [INFO]   Scanning user mods in 'C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/'...
[31-01-2020_02-06-56]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): Can't scan Black_Cat Mod, skipping.
[31-01-2020_02-06-56]   [ERROR]   FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[31-01-2020_02-06-57]   [INFO]   Active mods:
[31-01-2020_02-06-57]   [INFO]   - xcom1 v1.0
[31-01-2020_02-06-57]   [INFO]   Loading rulesets...
[31-01-2020_02-06-58]   [WARN]   disabling mod with invalid ruleset: xcom1
[31-01-2020_02-06-58]   [ERROR]   failed to load 'UFO: Enemy Unknown / X-Com: UFO Defense'; mod disabled
Error for 'CYBERDISC_WEAPON': offset '-2' has incorrect value in set 'BIGOBS.PCK'

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2193 on: January 31, 2020, 11:24:35 am »
You must be using some old version of the mod.

Offline Goth

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Re: Bugs, crashes, typos & bad taste
« Reply #2194 on: February 02, 2020, 04:14:14 pm »
I have a strange issue. Since starting my current game I built a medical drone but it never appeared in a base mission when I was attacked and because it wasn't important I forgot about it. But now I have researched and built  Tanks I cannot put them on a craft as an item, they are not there even though they appear in my base storage as an item. It seems that any heavy weapons systems I build are not available on the battlescape.
 I am using OXCE 6.2 with XFC 1.1.2
 Ah I have just found the solution on page 138. Sorry to have bothered you
    Many thanks
               Goth
« Last Edit: February 02, 2020, 05:28:19 pm by Goth »

Offline betatester

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Re: Bugs, crashes, typos & bad taste
« Reply #2195 on: February 02, 2020, 10:10:52 pm »
Just to say that the new version has another save location
I have moved my saves to the new directory. Will I encounter problems ?


Offline BlackStaff

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Re: Bugs, crashes, typos & bad taste
« Reply #2196 on: February 03, 2020, 12:05:29 pm »
Just to say that the new version has another save location
I have moved my saves to the new directory. Will I encounter problems ?
Work fine for me !

Secondly, if you want to continue a campaign from a previous version, you need to find your xcom1 folder (the one where saves, screenshots and configs are) and rename it to x-com-files.
(On the first launch after this conversion, the game will warn you that there some mods are missing; you can safely ignore this.)

Offline betatester

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Re: Bugs, crashes, typos & bad taste
« Reply #2197 on: February 05, 2020, 08:28:32 pm »
recently  I have cleaned my warehouse and got a surprise:
Selling regular Blackops sniper ammo gives more money than Blackops Tritanium sniper ammo.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2198 on: February 06, 2020, 10:39:53 am »
Heh, indeed. One 0 deserted :)

Offline betatester

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Re: Bugs, crashes, typos & bad taste
« Reply #2199 on: February 06, 2020, 12:09:26 pm »
I suppose it's also the case for the Blackops Tritanium LMG clip

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2200 on: February 06, 2020, 08:54:14 pm »
...maybe :)

Offline betatester

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Re: Bugs, crashes, typos & bad taste
« Reply #2201 on: February 07, 2020, 06:56:50 pm »
The ion blaster in Ufopedia is supposed to deliver plasma damage in text but delivers laser damage.

Offline RolandVasko

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Re: Bugs, crashes, typos & bad taste
« Reply #2202 on: February 08, 2020, 04:50:10 am »
Ion ist ~~ plasma

Offline betatester

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Re: Bugs, crashes, typos & bad taste
« Reply #2203 on: February 08, 2020, 10:53:33 am »
The tech tree viewer:
- There's 2 entries for Gilldog
- if you search STR_ you find some topiccs that need their strings

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2204 on: February 08, 2020, 01:38:46 pm »
The ion blaster in Ufopedia is supposed to deliver plasma damage in text but delivers laser damage.

Thanks, fixed.

The tech tree viewer:
- There's 2 entries for Gilldog

Not a bug. One is the unit, the other is the race. It's like Sectoid Soldier vs. Sectoid, but Gilldogs don't have jobs.
This applies to many creatures.

- if you search STR_ you find some topiccs that need their strings

Probably otherwise invisible topics. The Tech Tree Viewer exposes some stuff which shouldn't be exposed.